11 .alertRadius = 100.0f,
12 .playerSearchInterval = 10,
15 .chaseUpdateInterval = 20,
16 .chaseRadius = 150.0f,
25 Call(N(WanderMeleeAI_Main),
Ref(N(AISettings_Gulpit)))
33 .level = ACTOR_LEVEL_GULPIT,
34 .ai = &N(EVS_NpcAI_Gulpit),
47 Call(N(MeleeHitbox_Main))
55 .level = ACTOR_LEVEL_GULPIT,
56 .ai = &N(EVS_NpcAI_Gulpit_Hitbox),
57 .onDefeat = &N(EVS_GenericHitboxDefeat),
61AnimID N(ExtraAnims_Gulpit_Hitbox)[] = {
66AnimID N(ExtraAnims_Gulpit)[] = {
ApiStatus EnableNpcShadow(Evt *script, b32 isInitialCall)
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define ANIM_LIST_END
Terminates an extraAnimationList.