Paper Mario DX
Paper Mario (N64) modding
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UnkFunc51.inc.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
npc.h
"
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4
API_CALLABLE(N(
UnkFunc51
)) {
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Bytecode
* args =
script
->ptrReadPos;
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7
script
->functionTemp[0] =
evt_get_variable
(
script
, *args++);
8
script
->functionTemp[1] =
evt_get_variable
(
script
, *args++);
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script
->functionTemp[2] =
evt_get_variable
(
script
, *args++);
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sfx_adjust_env_sound_pos
(
SOUND_LRAW_TROMP_ROLL
,
SOUND_SPACE_DEFAULT
,
script
->functionTemp[0],
script
->functionTemp[1],
script
->functionTemp[2]);
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return
ApiStatus_DONE2
;
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}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
SOUND_LRAW_TROMP_ROLL
@ SOUND_LRAW_TROMP_ROLL
Definition
enums.h:614
SOUND_SPACE_DEFAULT
@ SOUND_SPACE_DEFAULT
Definition
enums.h:1737
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1689
npc.h
sfx_adjust_env_sound_pos
s32 sfx_adjust_env_sound_pos(s32 soundID, s32 sourceFlags, f32 x, f32 y, f32 z)
Definition
sfx.c:431
src
world
common
todo
UnkFunc51.inc.c
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