Paper Mario DX
Paper Mario (N64) modding
 
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UnkFunc51.inc.c
Go to the documentation of this file.
1#include "common.h"
2#include "npc.h"
3
4API_CALLABLE(N(UnkFunc51)) {
5 Bytecode* args = script->ptrReadPos;
6
7 script->functionTemp[0] = evt_get_variable(script, *args++);
8 script->functionTemp[1] = evt_get_variable(script, *args++);
9 script->functionTemp[2] = evt_get_variable(script, *args++);
10 sfx_adjust_env_sound_pos(SOUND_LRAW_TROMP_ROLL, SOUND_SPACE_DEFAULT, script->functionTemp[0], script->functionTemp[1], script->functionTemp[2]);
11
12 return ApiStatus_DONE2;
13}
@ SOUND_LRAW_TROMP_ROLL
Definition enums.h:614
@ SOUND_SPACE_DEFAULT
Definition enums.h:1737
#define ApiStatus_DONE2
Definition evt.h:118
s32 Bytecode
Definition evt.h:7
s32 evt_get_variable(Evt *script, Bytecode var)
Definition evt.c:1690
s32 sfx_adjust_env_sound_pos(s32 soundID, s32 sourceFlags, f32 x, f32 y, f32 z)
Definition sfx.c:431