Paper Mario DX
Paper Mario (N64) modding
 
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battle_ui_gfx.c File Reference

Go to the source code of this file.

Macros

#define ui_battle_menu_unused_disabled_png   ui_battle_menu_unused_png
 
#define ui_battle_menu_flee_disabled_png   ui_battle_menu_flee_png
 
#define ui_battle_menu_defend_disabled_png   ui_battle_menu_defend_png
 
#define ui_battle_menu_strategies_disabled_png   ui_battle_menu_strategies_png
 
#define ui_battle_menu_nothing_disabled_png   ui_battle_menu_nothing_png
 
#define ui_battle_menu_pouch_disabled_png   ui_battle_menu_pouch_png
 

Functions

 INCLUDE_IMG ("ui/battle/menu/unused.png", ui_battle_menu_unused_png)
 
 INCLUDE_PAL ("ui/battle/menu/unused.pal", ui_battle_menu_unused_pal)
 
 INCLUDE_PAL ("ui/battle/menu/unused.disabled.pal", ui_battle_menu_unused_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/flee.png", ui_battle_menu_flee_png)
 
 INCLUDE_PAL ("ui/battle/menu/flee.pal", ui_battle_menu_flee_pal)
 
 INCLUDE_PAL ("ui/battle/menu/flee.disabled.pal", ui_battle_menu_flee_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/defend.png", ui_battle_menu_defend_png)
 
 INCLUDE_PAL ("ui/battle/menu/defend.pal", ui_battle_menu_defend_pal)
 
 INCLUDE_PAL ("ui/battle/menu/defend.disabled.pal", ui_battle_menu_defend_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/strategies.png", ui_battle_menu_strategies_png)
 
 INCLUDE_PAL ("ui/battle/menu/strategies.pal", ui_battle_menu_strategies_pal)
 
 INCLUDE_PAL ("ui/battle/menu/strategies.disabled.pal", ui_battle_menu_strategies_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/nothing.png", ui_battle_menu_nothing_png)
 
 INCLUDE_PAL ("ui/battle/menu/nothing.pal", ui_battle_menu_nothing_pal)
 
 INCLUDE_PAL ("ui/battle/menu/nothing.disabled.pal", ui_battle_menu_nothing_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/pouch.png", ui_battle_menu_pouch_png)
 
 INCLUDE_PAL ("ui/battle/menu/pouch.pal", ui_battle_menu_pouch_pal)
 
 INCLUDE_PAL ("ui/battle/menu/pouch.disabled.pal", ui_battle_menu_pouch_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/swap_Z.png", ui_battle_swap_Z_png)
 
 INCLUDE_PAL ("ui/battle/swap_Z.pal", ui_battle_swap_Z_pal)
 
 INCLUDE_IMG ("ui/battle/swap_arrow_left.png", ui_battle_swap_arrow_left_png)
 
 INCLUDE_PAL ("ui/battle/swap_arrow_left.pal", ui_battle_swap_arrow_left_pal)
 
 INCLUDE_IMG ("ui/battle/swap_arrow_right.png", ui_battle_swap_arrow_right_png)
 
 INCLUDE_PAL ("ui/battle/swap_arrow_right.pal", ui_battle_swap_arrow_right_pal)
 
 INCLUDE_IMG ("ui/battle/menu/spirits.png", ui_battle_menu_spirits_png)
 
 INCLUDE_PAL ("ui/battle/menu/spirits.pal", ui_battle_menu_spirits_pal)
 
 INCLUDE_IMG ("ui/battle/yellow_arrow.png", ui_battle_yellow_arrow_png)
 
 INCLUDE_PAL ("ui/battle/yellow_arrow.pal", ui_battle_yellow_arrow_pal)
 
 INCLUDE_IMG ("ui/battle/hp_bar.png", ui_battle_hp_bar_png)
 
 INCLUDE_PAL ("ui/battle/hp_bar.pal", ui_battle_hp_bar_pal)
 
 INCLUDE_IMG ("ui/battle/hp_0.png", ui_battle_hp_0_png)
 
 INCLUDE_PAL ("ui/battle/hp_0.pal", ui_battle_hp_0_pal)
 
 INCLUDE_IMG ("ui/battle/hp_1.png", ui_battle_hp_1_png)
 
 INCLUDE_PAL ("ui/battle/hp_1.pal", ui_battle_hp_1_pal)
 
 INCLUDE_IMG ("ui/battle/hp_2.png", ui_battle_hp_2_png)
 
 INCLUDE_PAL ("ui/battle/hp_2.pal", ui_battle_hp_2_pal)
 
 INCLUDE_IMG ("ui/battle/hp_3.png", ui_battle_hp_3_png)
 
 INCLUDE_PAL ("ui/battle/hp_3.pal", ui_battle_hp_3_pal)
 
 INCLUDE_IMG ("ui/battle/hp_4.png", ui_battle_hp_4_png)
 
 INCLUDE_PAL ("ui/battle/hp_4.pal", ui_battle_hp_4_pal)
 
 INCLUDE_IMG ("ui/battle/hp_5.png", ui_battle_hp_5_png)
 
 INCLUDE_PAL ("ui/battle/hp_5.pal", ui_battle_hp_5_pal)
 
 INCLUDE_IMG ("ui/battle/hp_6.png", ui_battle_hp_6_png)
 
 INCLUDE_PAL ("ui/battle/hp_6.pal", ui_battle_hp_6_pal)
 
 INCLUDE_IMG ("ui/battle/hp_7.png", ui_battle_hp_7_png)
 
 INCLUDE_PAL ("ui/battle/hp_7.pal", ui_battle_hp_7_pal)
 
 INCLUDE_IMG ("ui/battle/hp_8.png", ui_battle_hp_8_png)
 
 INCLUDE_PAL ("ui/battle/hp_8.pal", ui_battle_hp_8_pal)
 
 INCLUDE_IMG ("ui/battle/hp_9.png", ui_battle_hp_9_png)
 
 INCLUDE_PAL ("ui/battle/hp_9.pal", ui_battle_hp_9_pal)
 
 INCLUDE_IMG ("ui/battle/cont/b_up.png", ui_battle_cont_b_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/b_up.pal", ui_battle_cont_b_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/b_down.png", ui_battle_cont_b_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/b_down.pal", ui_battle_cont_b_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_left_up.png", ui_battle_cont_c_left_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_left_up.pal", ui_battle_cont_c_left_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_left_down.png", ui_battle_cont_c_left_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_left_down.pal", ui_battle_cont_c_left_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_right_up.png", ui_battle_cont_c_right_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_right_up.pal", ui_battle_cont_c_right_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_right_down.png", ui_battle_cont_c_right_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_right_down.pal", ui_battle_cont_c_right_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_up_up.png", ui_battle_cont_c_up_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_up_up.pal", ui_battle_cont_c_up_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_up_down.png", ui_battle_cont_c_up_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_up_down.pal", ui_battle_cont_c_up_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_down_up.png", ui_battle_cont_c_down_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_down_up.pal", ui_battle_cont_c_down_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_down_down.png", ui_battle_cont_c_down_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_down_down.pal", ui_battle_cont_c_down_down_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_1_chance.png", ui_battle_cmd_timing_1_chance_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_1_chance.pal", ui_battle_cmd_timing_1_chance_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_ready.png", ui_battle_cmd_timing_ready_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_ready.pal", ui_battle_cmd_timing_ready_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_wait.png", ui_battle_cmd_timing_wait_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_wait.pal", ui_battle_cmd_timing_wait_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_1.png", ui_battle_cmd_charge_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_1.pal", ui_battle_cmd_charge_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_2.png", ui_battle_cmd_charge_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_2.pal", ui_battle_cmd_charge_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_3.png", ui_battle_cmd_charge_3_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_3.pal", ui_battle_cmd_charge_3_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_4.png", ui_battle_cmd_charge_4_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_4.pal", ui_battle_cmd_charge_4_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_3_chances.png", ui_battle_cmd_timing_3_chances_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_3_chances.pal", ui_battle_cmd_timing_3_chances_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/gauge_result.png", ui_battle_cmd_gauge_result_png)
 
 INCLUDE_PAL ("ui/battle/cmd/gauge_result.pal", ui_battle_cmd_gauge_result_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_ok.png", ui_battle_cmd_timing_ok_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_ok.pal", ui_battle_cmd_timing_ok_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_miss.png", ui_battle_cmd_timing_miss_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_miss.pal", ui_battle_cmd_timing_miss_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/flee_0.png", ui_battle_cmd_flee_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/flee_0.pal", ui_battle_cmd_flee_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/flee_1.png", ui_battle_cmd_flee_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/flee_1.pal", ui_battle_cmd_flee_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/flee_2.png", ui_battle_cmd_flee_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/flee_2.pal", ui_battle_cmd_flee_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/100pct.png", ui_battle_cmd_100pct_png)
 
 INCLUDE_PAL ("ui/battle/cmd/100pct.pal", ui_battle_cmd_100pct_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/right_on.png", ui_battle_cmd_right_on_png)
 
 INCLUDE_PAL ("ui/battle/cmd/right_on.pal", ui_battle_cmd_right_on_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/fill_result.png", ui_battle_cmd_fill_result_png)
 
 INCLUDE_PAL ("ui/battle/cmd/fill_result.pal", ui_battle_cmd_fill_result_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_0.png", ui_battle_cmd_aim_marker_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_0.pal", ui_battle_cmd_aim_marker_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_1.png", ui_battle_cmd_aim_marker_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_1.pal", ui_battle_cmd_aim_marker_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_2.png", ui_battle_cmd_aim_marker_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_2.pal", ui_battle_cmd_aim_marker_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_3.png", ui_battle_cmd_aim_marker_3_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_3.pal", ui_battle_cmd_aim_marker_3_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_4.png", ui_battle_cmd_aim_marker_4_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_4.pal", ui_battle_cmd_aim_marker_4_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_5.png", ui_battle_cmd_aim_marker_5_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_5.pal", ui_battle_cmd_aim_marker_5_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_6.png", ui_battle_cmd_aim_marker_6_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_6.pal", ui_battle_cmd_aim_marker_6_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_7.png", ui_battle_cmd_aim_marker_7_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_7.pal", ui_battle_cmd_aim_marker_7_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_0.png", ui_battle_cmd_aim_shimmer_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_0.pal", ui_battle_cmd_aim_shimmer_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_1.png", ui_battle_cmd_aim_shimmer_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_1.pal", ui_battle_cmd_aim_shimmer_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_2.png", ui_battle_cmd_aim_shimmer_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_2.pal", ui_battle_cmd_aim_shimmer_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_3.png", ui_battle_cmd_aim_shimmer_3_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_3.pal", ui_battle_cmd_aim_shimmer_3_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_4.png", ui_battle_cmd_aim_shimmer_4_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_4.pal", ui_battle_cmd_aim_shimmer_4_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_5.png", ui_battle_cmd_aim_shimmer_5_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_5.pal", ui_battle_cmd_aim_shimmer_5_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_6.png", ui_battle_cmd_aim_shimmer_6_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_6.pal", ui_battle_cmd_aim_shimmer_6_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_7.png", ui_battle_cmd_aim_shimmer_7_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_7.pal", ui_battle_cmd_aim_shimmer_7_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/reticle_0.png", ui_battle_cmd_aim_reticle_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/reticle_0.pal", ui_battle_cmd_aim_reticle_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/reticle_1.png", ui_battle_cmd_aim_reticle_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/reticle_1.pal", ui_battle_cmd_aim_reticle_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/target_0.png", ui_battle_cmd_aim_target_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/target_0.pal", ui_battle_cmd_aim_target_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/target_1.png", ui_battle_cmd_aim_target_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/target_1.pal", ui_battle_cmd_aim_target_1_pal)
 
 INCLUDE_IMG ("ui/battle/solid_star.png", ui_battle_solid_star_png)
 
 INCLUDE_PAL ("ui/battle/solid_star.pal", ui_battle_solid_star_pal)
 
 INCLUDE_IMG ("ui/battle/projector_spot.png", ui_battle_projector_spot_png)
 
 INCLUDE_IMG ("ui/battle/projector_beam.png", ui_battle_projector_beam_png)
 
 INCLUDE_IMG ("ui/battle/projector_reel.png", ui_battle_projector_reel_png)
 
 INCLUDE_IMG ("ui/battle/swap_background.png", ui_battle_swap_background_png)
 

Variables

Gfx D_8028F860 []
 
Gfx D_8028FC68 []
 
Gfx D_80290C70 []
 
Gfx D_80291C78 []
 
HudScript HES_HPBar = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_bar_png, (s32) ui_battle_hp_bar_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit0 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_0_png, (s32) ui_battle_hp_0_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_1_png, (s32) ui_battle_hp_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_2_png, (s32) ui_battle_hp_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_3_png, (s32) ui_battle_hp_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit4 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_4_png, (s32) ui_battle_hp_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit5 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_5_png, (s32) ui_battle_hp_5_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit6 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_6_png, (s32) ui_battle_hp_6_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit7 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_7_png, (s32) ui_battle_hp_7_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit8 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_8_png, (s32) ui_battle_hp_8_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit9 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_9_png, (s32) ui_battle_hp_9_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_YellowArrow = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_16x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_yellow_arrow_png, (s32) ui_battle_yellow_arrow_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuFlee = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png, (s32) ui_battle_menu_flee_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuFleeDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png , (s32) ui_battle_menu_flee_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDefend = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png, (s32) ui_battle_menu_defend_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDefendDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png , (s32) ui_battle_menu_defend_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuStrategies = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png, (s32) ui_battle_menu_strategies_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuStrategiesDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png , (s32) ui_battle_menu_strategies_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuPouch = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png, (s32) ui_battle_menu_pouch_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuPouchDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png , (s32) ui_battle_menu_pouch_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDoNothing = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png, (s32) ui_battle_menu_nothing_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDoNothingDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png , (s32) ui_battle_menu_nothing_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingBar1Chance = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 72 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_1_chance_png, (s32) ui_battle_cmd_timing_1_chance_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_BButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_BButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashBButton1
 
HudScript HES_PressBButton
 
HudScript HES_MashBButton2
 
HudScript HES_CLeftButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CLeftButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCLeftButton
 
HudScript HES_CRightButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CRightButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCRightButton1
 
HudScript HES_MashCRightButton2
 
HudScript HES_CUpButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CUpButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCUpButton
 
HudScript HES_CDownButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CDownButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCDownButton1
 
HudScript HES_PressCDownButton
 
HudScript HES_MashCDownButton2
 
HudScript HES_TimingWait = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingReady = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingBlink
 
HudScript HES_TimingCharge4a = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_1_png, (s32) ui_battle_cmd_charge_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge4b = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_2_png, (s32) ui_battle_cmd_charge_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge4c = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_3_png, (s32) ui_battle_cmd_charge_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_RunningAway
 
HudScript HES_100pct
 
HudScript HES_RightOn
 
HudScript HES_TimingBar3Chances = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 96 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_3_chances_png, (s32) ui_battle_cmd_timing_3_chances_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_gauge_result_png, (s32) ui_battle_cmd_gauge_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingOK = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ok_png, (s32) ui_battle_cmd_timing_ok_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingMiss = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_miss_png, (s32) ui_battle_cmd_timing_miss_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_FillGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_fill_result_png, (s32) ui_battle_cmd_fill_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_ProjectorReel
 
HudScript HES_ProjectorSpot
 
HudScript HES_ProjectorBeam
 
HudScript HES_SwapZ = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_swap_Z_png, (s32) ui_battle_swap_Z_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_SwapArrowLeft
 
HudScript HES_SwapArrowRight
 
HudScript HES_SwapBackground
 
HudScript HES_AimMarkerA
 
HudScript HES_AimMarkerB
 
HudScript HES_AimMarkerC
 
HudScript HES_AimMarkerD
 
HudScript HES_AimMarkerE
 
HudScript HES_AimMarkerF
 
HudScript HES_AimMarkerG
 
HudScript HES_AimMarkerH
 
HudScript HES_AimShimmerA
 
HudScript HES_AimShimmerB
 
HudScript HES_AimShimmerC
 
HudScript HES_AimShimmerD
 
HudScript HES_AimShimmerE
 
HudScript HES_AimShimmerF
 
HudScript HES_AimShimmerG
 
HudScript HES_AimShimmerH
 
HudScript HES_AimReticle
 
HudScript HES_AimTarget
 
HudScript HES_AimBlinkA
 
HudScript HES_AimBlinkB
 
HudScript HES_AimBlinkC
 

Macro Definition Documentation

◆ ui_battle_menu_unused_disabled_png

#define ui_battle_menu_unused_disabled_png   ui_battle_menu_unused_png

Definition at line 7 of file battle_ui_gfx.c.

◆ ui_battle_menu_flee_disabled_png

#define ui_battle_menu_flee_disabled_png   ui_battle_menu_flee_png

Definition at line 12 of file battle_ui_gfx.c.

◆ ui_battle_menu_defend_disabled_png

#define ui_battle_menu_defend_disabled_png   ui_battle_menu_defend_png

Definition at line 17 of file battle_ui_gfx.c.

◆ ui_battle_menu_strategies_disabled_png

#define ui_battle_menu_strategies_disabled_png   ui_battle_menu_strategies_png

Definition at line 22 of file battle_ui_gfx.c.

◆ ui_battle_menu_nothing_disabled_png

#define ui_battle_menu_nothing_disabled_png   ui_battle_menu_nothing_png

Definition at line 27 of file battle_ui_gfx.c.

◆ ui_battle_menu_pouch_disabled_png

#define ui_battle_menu_pouch_disabled_png   ui_battle_menu_pouch_png

Definition at line 32 of file battle_ui_gfx.c.

Function Documentation

◆ INCLUDE_IMG() [1/74]

INCLUDE_IMG ( "ui/battle/menu/unused.png" ,
ui_battle_menu_unused_png  )

◆ INCLUDE_PAL() [1/76]

INCLUDE_PAL ( "ui/battle/menu/unused.pal" ,
ui_battle_menu_unused_pal  )

◆ INCLUDE_PAL() [2/76]

INCLUDE_PAL ( "ui/battle/menu/unused.disabled.pal" ,
ui_battle_menu_unused_disabled_pal  )

◆ INCLUDE_IMG() [2/74]

INCLUDE_IMG ( "ui/battle/menu/flee.png" ,
ui_battle_menu_flee_png  )

◆ INCLUDE_PAL() [3/76]

INCLUDE_PAL ( "ui/battle/menu/flee.pal" ,
ui_battle_menu_flee_pal  )

◆ INCLUDE_PAL() [4/76]

INCLUDE_PAL ( "ui/battle/menu/flee.disabled.pal" ,
ui_battle_menu_flee_disabled_pal  )

◆ INCLUDE_IMG() [3/74]

INCLUDE_IMG ( "ui/battle/menu/defend.png" ,
ui_battle_menu_defend_png  )

◆ INCLUDE_PAL() [5/76]

INCLUDE_PAL ( "ui/battle/menu/defend.pal" ,
ui_battle_menu_defend_pal  )

◆ INCLUDE_PAL() [6/76]

INCLUDE_PAL ( "ui/battle/menu/defend.disabled.pal" ,
ui_battle_menu_defend_disabled_pal  )

◆ INCLUDE_IMG() [4/74]

INCLUDE_IMG ( "ui/battle/menu/strategies.png" ,
ui_battle_menu_strategies_png  )

◆ INCLUDE_PAL() [7/76]

INCLUDE_PAL ( "ui/battle/menu/strategies.pal" ,
ui_battle_menu_strategies_pal  )

◆ INCLUDE_PAL() [8/76]

INCLUDE_PAL ( "ui/battle/menu/strategies.disabled.pal" ,
ui_battle_menu_strategies_disabled_pal  )

◆ INCLUDE_IMG() [5/74]

INCLUDE_IMG ( "ui/battle/menu/nothing.png" ,
ui_battle_menu_nothing_png  )

◆ INCLUDE_PAL() [9/76]

INCLUDE_PAL ( "ui/battle/menu/nothing.pal" ,
ui_battle_menu_nothing_pal  )

◆ INCLUDE_PAL() [10/76]

INCLUDE_PAL ( "ui/battle/menu/nothing.disabled.pal" ,
ui_battle_menu_nothing_disabled_pal  )

◆ INCLUDE_IMG() [6/74]

INCLUDE_IMG ( "ui/battle/menu/pouch.png" ,
ui_battle_menu_pouch_png  )

◆ INCLUDE_PAL() [11/76]

INCLUDE_PAL ( "ui/battle/menu/pouch.pal" ,
ui_battle_menu_pouch_pal  )

◆ INCLUDE_PAL() [12/76]

INCLUDE_PAL ( "ui/battle/menu/pouch.disabled.pal" ,
ui_battle_menu_pouch_disabled_pal  )

◆ INCLUDE_IMG() [7/74]

INCLUDE_IMG ( "ui/battle/swap_Z.png" ,
ui_battle_swap_Z_png  )

◆ INCLUDE_PAL() [13/76]

INCLUDE_PAL ( "ui/battle/swap_Z.pal" ,
ui_battle_swap_Z_pal  )

◆ INCLUDE_IMG() [8/74]

INCLUDE_IMG ( "ui/battle/swap_arrow_left.png" ,
ui_battle_swap_arrow_left_png  )

◆ INCLUDE_PAL() [14/76]

INCLUDE_PAL ( "ui/battle/swap_arrow_left.pal" ,
ui_battle_swap_arrow_left_pal  )

◆ INCLUDE_IMG() [9/74]

INCLUDE_IMG ( "ui/battle/swap_arrow_right.png" ,
ui_battle_swap_arrow_right_png  )

◆ INCLUDE_PAL() [15/76]

INCLUDE_PAL ( "ui/battle/swap_arrow_right.pal" ,
ui_battle_swap_arrow_right_pal  )

◆ INCLUDE_IMG() [10/74]

INCLUDE_IMG ( "ui/battle/menu/spirits.png" ,
ui_battle_menu_spirits_png  )

◆ INCLUDE_PAL() [16/76]

INCLUDE_PAL ( "ui/battle/menu/spirits.pal" ,
ui_battle_menu_spirits_pal  )

◆ INCLUDE_IMG() [11/74]

INCLUDE_IMG ( "ui/battle/yellow_arrow.png" ,
ui_battle_yellow_arrow_png  )

◆ INCLUDE_PAL() [17/76]

INCLUDE_PAL ( "ui/battle/yellow_arrow.pal" ,
ui_battle_yellow_arrow_pal  )

◆ INCLUDE_IMG() [12/74]

INCLUDE_IMG ( "ui/battle/hp_bar.png" ,
ui_battle_hp_bar_png  )

◆ INCLUDE_PAL() [18/76]

INCLUDE_PAL ( "ui/battle/hp_bar.pal" ,
ui_battle_hp_bar_pal  )

◆ INCLUDE_IMG() [13/74]

INCLUDE_IMG ( "ui/battle/hp_0.png" ,
ui_battle_hp_0_png  )

◆ INCLUDE_PAL() [19/76]

INCLUDE_PAL ( "ui/battle/hp_0.pal" ,
ui_battle_hp_0_pal  )

◆ INCLUDE_IMG() [14/74]

INCLUDE_IMG ( "ui/battle/hp_1.png" ,
ui_battle_hp_1_png  )

◆ INCLUDE_PAL() [20/76]

INCLUDE_PAL ( "ui/battle/hp_1.pal" ,
ui_battle_hp_1_pal  )

◆ INCLUDE_IMG() [15/74]

INCLUDE_IMG ( "ui/battle/hp_2.png" ,
ui_battle_hp_2_png  )

◆ INCLUDE_PAL() [21/76]

INCLUDE_PAL ( "ui/battle/hp_2.pal" ,
ui_battle_hp_2_pal  )

◆ INCLUDE_IMG() [16/74]

INCLUDE_IMG ( "ui/battle/hp_3.png" ,
ui_battle_hp_3_png  )

◆ INCLUDE_PAL() [22/76]

INCLUDE_PAL ( "ui/battle/hp_3.pal" ,
ui_battle_hp_3_pal  )

◆ INCLUDE_IMG() [17/74]

INCLUDE_IMG ( "ui/battle/hp_4.png" ,
ui_battle_hp_4_png  )

◆ INCLUDE_PAL() [23/76]

INCLUDE_PAL ( "ui/battle/hp_4.pal" ,
ui_battle_hp_4_pal  )

◆ INCLUDE_IMG() [18/74]

INCLUDE_IMG ( "ui/battle/hp_5.png" ,
ui_battle_hp_5_png  )

◆ INCLUDE_PAL() [24/76]

INCLUDE_PAL ( "ui/battle/hp_5.pal" ,
ui_battle_hp_5_pal  )

◆ INCLUDE_IMG() [19/74]

INCLUDE_IMG ( "ui/battle/hp_6.png" ,
ui_battle_hp_6_png  )

◆ INCLUDE_PAL() [25/76]

INCLUDE_PAL ( "ui/battle/hp_6.pal" ,
ui_battle_hp_6_pal  )

◆ INCLUDE_IMG() [20/74]

INCLUDE_IMG ( "ui/battle/hp_7.png" ,
ui_battle_hp_7_png  )

◆ INCLUDE_PAL() [26/76]

INCLUDE_PAL ( "ui/battle/hp_7.pal" ,
ui_battle_hp_7_pal  )

◆ INCLUDE_IMG() [21/74]

INCLUDE_IMG ( "ui/battle/hp_8.png" ,
ui_battle_hp_8_png  )

◆ INCLUDE_PAL() [27/76]

INCLUDE_PAL ( "ui/battle/hp_8.pal" ,
ui_battle_hp_8_pal  )

◆ INCLUDE_IMG() [22/74]

INCLUDE_IMG ( "ui/battle/hp_9.png" ,
ui_battle_hp_9_png  )

◆ INCLUDE_PAL() [28/76]

INCLUDE_PAL ( "ui/battle/hp_9.pal" ,
ui_battle_hp_9_pal  )

◆ INCLUDE_IMG() [23/74]

INCLUDE_IMG ( "ui/battle/cont/b_up.png" ,
ui_battle_cont_b_up_png  )

◆ INCLUDE_PAL() [29/76]

INCLUDE_PAL ( "ui/battle/cont/b_up.pal" ,
ui_battle_cont_b_up_pal  )

◆ INCLUDE_IMG() [24/74]

INCLUDE_IMG ( "ui/battle/cont/b_down.png" ,
ui_battle_cont_b_down_png  )

◆ INCLUDE_PAL() [30/76]

INCLUDE_PAL ( "ui/battle/cont/b_down.pal" ,
ui_battle_cont_b_down_pal  )

◆ INCLUDE_IMG() [25/74]

INCLUDE_IMG ( "ui/battle/cont/c_left_up.png" ,
ui_battle_cont_c_left_up_png  )

◆ INCLUDE_PAL() [31/76]

INCLUDE_PAL ( "ui/battle/cont/c_left_up.pal" ,
ui_battle_cont_c_left_up_pal  )

◆ INCLUDE_IMG() [26/74]

INCLUDE_IMG ( "ui/battle/cont/c_left_down.png" ,
ui_battle_cont_c_left_down_png  )

◆ INCLUDE_PAL() [32/76]

INCLUDE_PAL ( "ui/battle/cont/c_left_down.pal" ,
ui_battle_cont_c_left_down_pal  )

◆ INCLUDE_IMG() [27/74]

INCLUDE_IMG ( "ui/battle/cont/c_right_up.png" ,
ui_battle_cont_c_right_up_png  )

◆ INCLUDE_PAL() [33/76]

INCLUDE_PAL ( "ui/battle/cont/c_right_up.pal" ,
ui_battle_cont_c_right_up_pal  )

◆ INCLUDE_IMG() [28/74]

INCLUDE_IMG ( "ui/battle/cont/c_right_down.png" ,
ui_battle_cont_c_right_down_png  )

◆ INCLUDE_PAL() [34/76]

INCLUDE_PAL ( "ui/battle/cont/c_right_down.pal" ,
ui_battle_cont_c_right_down_pal  )

◆ INCLUDE_IMG() [29/74]

INCLUDE_IMG ( "ui/battle/cont/c_up_up.png" ,
ui_battle_cont_c_up_up_png  )

◆ INCLUDE_PAL() [35/76]

INCLUDE_PAL ( "ui/battle/cont/c_up_up.pal" ,
ui_battle_cont_c_up_up_pal  )

◆ INCLUDE_IMG() [30/74]

INCLUDE_IMG ( "ui/battle/cont/c_up_down.png" ,
ui_battle_cont_c_up_down_png  )

◆ INCLUDE_PAL() [36/76]

INCLUDE_PAL ( "ui/battle/cont/c_up_down.pal" ,
ui_battle_cont_c_up_down_pal  )

◆ INCLUDE_IMG() [31/74]

INCLUDE_IMG ( "ui/battle/cont/c_down_up.png" ,
ui_battle_cont_c_down_up_png  )

◆ INCLUDE_PAL() [37/76]

INCLUDE_PAL ( "ui/battle/cont/c_down_up.pal" ,
ui_battle_cont_c_down_up_pal  )

◆ INCLUDE_IMG() [32/74]

INCLUDE_IMG ( "ui/battle/cont/c_down_down.png" ,
ui_battle_cont_c_down_down_png  )

◆ INCLUDE_PAL() [38/76]

INCLUDE_PAL ( "ui/battle/cont/c_down_down.pal" ,
ui_battle_cont_c_down_down_pal  )

◆ INCLUDE_IMG() [33/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_1_chance.png" ,
ui_battle_cmd_timing_1_chance_png  )

◆ INCLUDE_PAL() [39/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_1_chance.pal" ,
ui_battle_cmd_timing_1_chance_pal  )

◆ INCLUDE_IMG() [34/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_ready.png" ,
ui_battle_cmd_timing_ready_png  )

◆ INCLUDE_PAL() [40/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_ready.pal" ,
ui_battle_cmd_timing_ready_pal  )

◆ INCLUDE_IMG() [35/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_wait.png" ,
ui_battle_cmd_timing_wait_png  )

◆ INCLUDE_PAL() [41/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_wait.pal" ,
ui_battle_cmd_timing_wait_pal  )

◆ INCLUDE_IMG() [36/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_1.png" ,
ui_battle_cmd_charge_1_png  )

◆ INCLUDE_PAL() [42/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_1.pal" ,
ui_battle_cmd_charge_1_pal  )

◆ INCLUDE_IMG() [37/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_2.png" ,
ui_battle_cmd_charge_2_png  )

◆ INCLUDE_PAL() [43/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_2.pal" ,
ui_battle_cmd_charge_2_pal  )

◆ INCLUDE_IMG() [38/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_3.png" ,
ui_battle_cmd_charge_3_png  )

◆ INCLUDE_PAL() [44/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_3.pal" ,
ui_battle_cmd_charge_3_pal  )

◆ INCLUDE_IMG() [39/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_4.png" ,
ui_battle_cmd_charge_4_png  )

◆ INCLUDE_PAL() [45/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_4.pal" ,
ui_battle_cmd_charge_4_pal  )

◆ INCLUDE_IMG() [40/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_3_chances.png" ,
ui_battle_cmd_timing_3_chances_png  )

◆ INCLUDE_PAL() [46/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_3_chances.pal" ,
ui_battle_cmd_timing_3_chances_pal  )

◆ INCLUDE_IMG() [41/74]

INCLUDE_IMG ( "ui/battle/cmd/gauge_result.png" ,
ui_battle_cmd_gauge_result_png  )

◆ INCLUDE_PAL() [47/76]

INCLUDE_PAL ( "ui/battle/cmd/gauge_result.pal" ,
ui_battle_cmd_gauge_result_pal  )

◆ INCLUDE_IMG() [42/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_ok.png" ,
ui_battle_cmd_timing_ok_png  )

◆ INCLUDE_PAL() [48/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_ok.pal" ,
ui_battle_cmd_timing_ok_pal  )

◆ INCLUDE_IMG() [43/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_miss.png" ,
ui_battle_cmd_timing_miss_png  )

◆ INCLUDE_PAL() [49/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_miss.pal" ,
ui_battle_cmd_timing_miss_pal  )

◆ INCLUDE_IMG() [44/74]

INCLUDE_IMG ( "ui/battle/cmd/flee_0.png" ,
ui_battle_cmd_flee_0_png  )

◆ INCLUDE_PAL() [50/76]

INCLUDE_PAL ( "ui/battle/cmd/flee_0.pal" ,
ui_battle_cmd_flee_0_pal  )

◆ INCLUDE_IMG() [45/74]

INCLUDE_IMG ( "ui/battle/cmd/flee_1.png" ,
ui_battle_cmd_flee_1_png  )

◆ INCLUDE_PAL() [51/76]

INCLUDE_PAL ( "ui/battle/cmd/flee_1.pal" ,
ui_battle_cmd_flee_1_pal  )

◆ INCLUDE_IMG() [46/74]

INCLUDE_IMG ( "ui/battle/cmd/flee_2.png" ,
ui_battle_cmd_flee_2_png  )

◆ INCLUDE_PAL() [52/76]

INCLUDE_PAL ( "ui/battle/cmd/flee_2.pal" ,
ui_battle_cmd_flee_2_pal  )

◆ INCLUDE_IMG() [47/74]

INCLUDE_IMG ( "ui/battle/cmd/100pct.png" ,
ui_battle_cmd_100pct_png  )

◆ INCLUDE_PAL() [53/76]

INCLUDE_PAL ( "ui/battle/cmd/100pct.pal" ,
ui_battle_cmd_100pct_pal  )

◆ INCLUDE_IMG() [48/74]

INCLUDE_IMG ( "ui/battle/cmd/right_on.png" ,
ui_battle_cmd_right_on_png  )

◆ INCLUDE_PAL() [54/76]

INCLUDE_PAL ( "ui/battle/cmd/right_on.pal" ,
ui_battle_cmd_right_on_pal  )

◆ INCLUDE_IMG() [49/74]

INCLUDE_IMG ( "ui/battle/cmd/fill_result.png" ,
ui_battle_cmd_fill_result_png  )

◆ INCLUDE_PAL() [55/76]

INCLUDE_PAL ( "ui/battle/cmd/fill_result.pal" ,
ui_battle_cmd_fill_result_pal  )

◆ INCLUDE_IMG() [50/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_0.png" ,
ui_battle_cmd_aim_marker_0_png  )

◆ INCLUDE_PAL() [56/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_0.pal" ,
ui_battle_cmd_aim_marker_0_pal  )

◆ INCLUDE_IMG() [51/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_1.png" ,
ui_battle_cmd_aim_marker_1_png  )

◆ INCLUDE_PAL() [57/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_1.pal" ,
ui_battle_cmd_aim_marker_1_pal  )

◆ INCLUDE_IMG() [52/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_2.png" ,
ui_battle_cmd_aim_marker_2_png  )

◆ INCLUDE_PAL() [58/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_2.pal" ,
ui_battle_cmd_aim_marker_2_pal  )

◆ INCLUDE_IMG() [53/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_3.png" ,
ui_battle_cmd_aim_marker_3_png  )

◆ INCLUDE_PAL() [59/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_3.pal" ,
ui_battle_cmd_aim_marker_3_pal  )

◆ INCLUDE_IMG() [54/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_4.png" ,
ui_battle_cmd_aim_marker_4_png  )

◆ INCLUDE_PAL() [60/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_4.pal" ,
ui_battle_cmd_aim_marker_4_pal  )

◆ INCLUDE_IMG() [55/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_5.png" ,
ui_battle_cmd_aim_marker_5_png  )

◆ INCLUDE_PAL() [61/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_5.pal" ,
ui_battle_cmd_aim_marker_5_pal  )

◆ INCLUDE_IMG() [56/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_6.png" ,
ui_battle_cmd_aim_marker_6_png  )

◆ INCLUDE_PAL() [62/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_6.pal" ,
ui_battle_cmd_aim_marker_6_pal  )

◆ INCLUDE_IMG() [57/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_7.png" ,
ui_battle_cmd_aim_marker_7_png  )

◆ INCLUDE_PAL() [63/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_7.pal" ,
ui_battle_cmd_aim_marker_7_pal  )

◆ INCLUDE_IMG() [58/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_0.png" ,
ui_battle_cmd_aim_shimmer_0_png  )

◆ INCLUDE_PAL() [64/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_0.pal" ,
ui_battle_cmd_aim_shimmer_0_pal  )

◆ INCLUDE_IMG() [59/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_1.png" ,
ui_battle_cmd_aim_shimmer_1_png  )

◆ INCLUDE_PAL() [65/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_1.pal" ,
ui_battle_cmd_aim_shimmer_1_pal  )

◆ INCLUDE_IMG() [60/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_2.png" ,
ui_battle_cmd_aim_shimmer_2_png  )

◆ INCLUDE_PAL() [66/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_2.pal" ,
ui_battle_cmd_aim_shimmer_2_pal  )

◆ INCLUDE_IMG() [61/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_3.png" ,
ui_battle_cmd_aim_shimmer_3_png  )

◆ INCLUDE_PAL() [67/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_3.pal" ,
ui_battle_cmd_aim_shimmer_3_pal  )

◆ INCLUDE_IMG() [62/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_4.png" ,
ui_battle_cmd_aim_shimmer_4_png  )

◆ INCLUDE_PAL() [68/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_4.pal" ,
ui_battle_cmd_aim_shimmer_4_pal  )

◆ INCLUDE_IMG() [63/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_5.png" ,
ui_battle_cmd_aim_shimmer_5_png  )

◆ INCLUDE_PAL() [69/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_5.pal" ,
ui_battle_cmd_aim_shimmer_5_pal  )

◆ INCLUDE_IMG() [64/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_6.png" ,
ui_battle_cmd_aim_shimmer_6_png  )

◆ INCLUDE_PAL() [70/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_6.pal" ,
ui_battle_cmd_aim_shimmer_6_pal  )

◆ INCLUDE_IMG() [65/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_7.png" ,
ui_battle_cmd_aim_shimmer_7_png  )

◆ INCLUDE_PAL() [71/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_7.pal" ,
ui_battle_cmd_aim_shimmer_7_pal  )

◆ INCLUDE_IMG() [66/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/reticle_0.png" ,
ui_battle_cmd_aim_reticle_0_png  )

◆ INCLUDE_PAL() [72/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/reticle_0.pal" ,
ui_battle_cmd_aim_reticle_0_pal  )

◆ INCLUDE_IMG() [67/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/reticle_1.png" ,
ui_battle_cmd_aim_reticle_1_png  )

◆ INCLUDE_PAL() [73/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/reticle_1.pal" ,
ui_battle_cmd_aim_reticle_1_pal  )

◆ INCLUDE_IMG() [68/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/target_0.png" ,
ui_battle_cmd_aim_target_0_png  )

◆ INCLUDE_PAL() [74/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/target_0.pal" ,
ui_battle_cmd_aim_target_0_pal  )

◆ INCLUDE_IMG() [69/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/target_1.png" ,
ui_battle_cmd_aim_target_1_png  )

◆ INCLUDE_PAL() [75/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/target_1.pal" ,
ui_battle_cmd_aim_target_1_pal  )

◆ INCLUDE_IMG() [70/74]

INCLUDE_IMG ( "ui/battle/solid_star.png" ,
ui_battle_solid_star_png  )

◆ INCLUDE_PAL() [76/76]

INCLUDE_PAL ( "ui/battle/solid_star.pal" ,
ui_battle_solid_star_pal  )

◆ INCLUDE_IMG() [71/74]

INCLUDE_IMG ( "ui/battle/projector_spot.png" ,
ui_battle_projector_spot_png  )

◆ INCLUDE_IMG() [72/74]

INCLUDE_IMG ( "ui/battle/projector_beam.png" ,
ui_battle_projector_beam_png  )

◆ INCLUDE_IMG() [73/74]

INCLUDE_IMG ( "ui/battle/projector_reel.png" ,
ui_battle_projector_reel_png  )

◆ INCLUDE_IMG() [74/74]

INCLUDE_IMG ( "ui/battle/swap_background.png" ,
ui_battle_swap_background_png  )

Variable Documentation

◆ D_8028F860

Gfx D_8028F860[]
Initial value:
= {
gsSPEndDisplayList(),
}

Definition at line 227 of file battle_ui_gfx.c.

227 {
228 gsSPEndDisplayList(),
229};

◆ D_8028FC68

Gfx D_8028FC68[]
Initial value:
= {
gsSPEndDisplayList(),
}

Definition at line 233 of file battle_ui_gfx.c.

233 {
234 gsSPEndDisplayList(),
235};

◆ D_80290C70

Gfx D_80290C70[]
Initial value:
= {
gsSPEndDisplayList(),
}

Definition at line 239 of file battle_ui_gfx.c.

239 {
240 gsSPEndDisplayList(),
241};

◆ D_80291C78

Gfx D_80291C78[]
Initial value:
= {
gsSPEndDisplayList(),
}

Definition at line 245 of file battle_ui_gfx.c.

245 {
246 gsSPEndDisplayList(),
247};

◆ HES_HPBar

◆ HES_HPDigit0

Definition at line 253 of file battle_ui_gfx.c.

◆ HES_HPDigit1

Definition at line 255 of file battle_ui_gfx.c.

◆ HES_HPDigit2

Definition at line 257 of file battle_ui_gfx.c.

◆ HES_HPDigit3

Definition at line 259 of file battle_ui_gfx.c.

◆ HES_HPDigit4

Definition at line 261 of file battle_ui_gfx.c.

◆ HES_HPDigit5

Definition at line 263 of file battle_ui_gfx.c.

◆ HES_HPDigit6

Definition at line 265 of file battle_ui_gfx.c.

◆ HES_HPDigit7

Definition at line 267 of file battle_ui_gfx.c.

◆ HES_HPDigit8

Definition at line 269 of file battle_ui_gfx.c.

◆ HES_HPDigit9

Definition at line 271 of file battle_ui_gfx.c.

◆ HES_YellowArrow

HudScript HES_YellowArrow = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_16x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_yellow_arrow_png, (s32) ui_battle_yellow_arrow_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 273 of file battle_ui_gfx.c.

◆ HES_MenuFlee

Definition at line 275 of file battle_ui_gfx.c.

◆ HES_MenuFleeDisabled

HudScript HES_MenuFleeDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png , (s32) ui_battle_menu_flee_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 277 of file battle_ui_gfx.c.

◆ HES_MenuDefend

HudScript HES_MenuDefend = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png, (s32) ui_battle_menu_defend_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 279 of file battle_ui_gfx.c.

◆ HES_MenuDefendDisabled

HudScript HES_MenuDefendDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png , (s32) ui_battle_menu_defend_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 281 of file battle_ui_gfx.c.

◆ HES_MenuStrategies

HudScript HES_MenuStrategies = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png, (s32) ui_battle_menu_strategies_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 283 of file battle_ui_gfx.c.

◆ HES_MenuStrategiesDisabled

HudScript HES_MenuStrategiesDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png , (s32) ui_battle_menu_strategies_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 285 of file battle_ui_gfx.c.

◆ HES_MenuPouch

Definition at line 287 of file battle_ui_gfx.c.

◆ HES_MenuPouchDisabled

HudScript HES_MenuPouchDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png , (s32) ui_battle_menu_pouch_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 289 of file battle_ui_gfx.c.

◆ HES_MenuDoNothing

HudScript HES_MenuDoNothing = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png, (s32) ui_battle_menu_nothing_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 291 of file battle_ui_gfx.c.

◆ HES_MenuDoNothingDisabled

HudScript HES_MenuDoNothingDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png , (s32) ui_battle_menu_nothing_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 293 of file battle_ui_gfx.c.

◆ HES_TimingBar1Chance

HudScript HES_TimingBar1Chance = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 72 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_1_chance_png, (s32) ui_battle_cmd_timing_1_chance_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 295 of file battle_ui_gfx.c.

◆ HES_BButton

HudScript HES_BButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 297 of file battle_ui_gfx.c.

Referenced by btl_update_message_popup().

◆ HES_BButtonHeld

HudScript HES_BButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 299 of file battle_ui_gfx.c.

◆ HES_MashBButton1

HudScript HES_MashBButton1
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
}
@ HUD_ELEMENT_OP_SetCI
Definition hud_element.h:16
@ HUD_ELEMENT_OP_Restart
Definition hud_element.h:17
@ HUD_ELEMENT_OP_End
Definition hud_element.h:14
@ HUD_ELEMENT_OP_SetVisible
Definition hud_element.h:22
@ HUD_ELEMENT_OP_Loop
Definition hud_element.h:18
@ HUD_ELEMENT_OP_SetCustomSize
Definition hud_element.h:33

Definition at line 301 of file battle_ui_gfx.c.

301 {
303 hs_SetCustomSize(48, 40)
304 hs_Loop
305 hs_SetCI(2, ui_battle_cont_b_up)
306 hs_SetCI(2, ui_battle_cont_b_down)
308 hs_End
309};
#define hs_SetCustomSize(arg0, arg1)
#define hs_SetVisible
#define hs_End
#define hs_Restart
#define hs_Loop
#define hs_SetCI(time, name)

Referenced by btl_update_message_popup(), and update().

◆ HES_PressBButton

HudScript HES_PressBButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal,
HUD_ELEMENT_OP_SetCI, 7 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
}

Definition at line 311 of file battle_ui_gfx.c.

311 {
313 hs_SetCustomSize(48, 40)
314 hs_Loop
315 hs_SetCI(3, ui_battle_cont_b_down)
316 hs_SetCI(10, ui_battle_cont_b_up)
317 hs_SetCI(7, ui_battle_cont_b_down)
319 hs_End
320};

Referenced by btl_update_message_popup().

◆ HES_MashBButton2

HudScript HES_MashBButton2
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal,
}

Definition at line 322 of file battle_ui_gfx.c.

322 {
324 hs_SetCustomSize(48, 40)
325 hs_Loop
326 hs_SetCI(2, ui_battle_cont_b_down)
327 hs_SetCI(2, ui_battle_cont_b_up)
329 hs_End
330};

Referenced by btl_update_message_popup().

◆ HES_CLeftButton

HudScript HES_CLeftButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 332 of file battle_ui_gfx.c.

Referenced by btl_update_message_popup().

◆ HES_CLeftButtonHeld

HudScript HES_CLeftButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 334 of file battle_ui_gfx.c.

◆ HES_MashCLeftButton

HudScript HES_MashCLeftButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal,
}

Definition at line 336 of file battle_ui_gfx.c.

336 {
338 hs_SetCustomSize(40, 34)
339 hs_Loop
340 hs_SetCI(2, ui_battle_cont_c_left_up)
341 hs_SetCI(2, ui_battle_cont_c_left_down)
343 hs_End
344};

Referenced by btl_update_message_popup().

◆ HES_CRightButton

HudScript HES_CRightButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 346 of file battle_ui_gfx.c.

Referenced by btl_update_message_popup().

◆ HES_CRightButtonHeld

HudScript HES_CRightButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 348 of file battle_ui_gfx.c.

◆ HES_MashCRightButton1

HudScript HES_MashCRightButton1
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal,
}

Definition at line 350 of file battle_ui_gfx.c.

350 {
352 hs_SetCustomSize(40, 34)
353 hs_Loop
354 hs_SetCI(2, ui_battle_cont_c_right_up)
355 hs_SetCI(2, ui_battle_cont_c_right_down)
357 hs_End
358};

Referenced by btl_update_message_popup().

◆ HES_MashCRightButton2

HudScript HES_MashCRightButton2
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal,
}

Definition at line 360 of file battle_ui_gfx.c.

360 {
362 hs_SetCustomSize(40, 34)
363 hs_Loop
364 hs_SetCI(2, ui_battle_cont_c_right_down)
365 hs_SetCI(2, ui_battle_cont_c_right_up)
367 hs_End
368};

◆ HES_CUpButton

HudScript HES_CUpButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 370 of file battle_ui_gfx.c.

Referenced by btl_update_message_popup().

◆ HES_CUpButtonHeld

HudScript HES_CUpButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 372 of file battle_ui_gfx.c.

◆ HES_MashCUpButton

HudScript HES_MashCUpButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal,
}

Definition at line 374 of file battle_ui_gfx.c.

374 {
376 hs_SetCustomSize(40, 34)
377 hs_Loop
378 hs_SetCI(2, ui_battle_cont_c_up_up)
379 hs_SetCI(2, ui_battle_cont_c_up_down)
381 hs_End
382};

Referenced by btl_update_message_popup().

◆ HES_CDownButton

HudScript HES_CDownButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 384 of file battle_ui_gfx.c.

Referenced by btl_update_message_popup().

◆ HES_CDownButtonHeld

HudScript HES_CDownButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 386 of file battle_ui_gfx.c.

◆ HES_MashCDownButton1

HudScript HES_MashCDownButton1
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
}

Definition at line 388 of file battle_ui_gfx.c.

388 {
390 hs_SetCustomSize(40, 34)
391 hs_Loop
392 hs_SetCI(2, ui_battle_cont_c_down_up)
393 hs_SetCI(2, ui_battle_cont_c_down_down)
395 hs_End
396};

Referenced by btl_update_message_popup().

◆ HES_PressCDownButton

HudScript HES_PressCDownButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 6 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
HUD_ELEMENT_OP_SetCI, 4 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
}

Definition at line 398 of file battle_ui_gfx.c.

398 {
400 hs_SetCustomSize(40, 34)
401 hs_Loop
402 hs_SetCI(6, ui_battle_cont_c_down_down)
403 hs_SetCI(10, ui_battle_cont_c_down_up)
404 hs_SetCI(4, ui_battle_cont_c_down_down)
406 hs_End
407};

Referenced by btl_update_message_popup().

◆ HES_MashCDownButton2

HudScript HES_MashCDownButton2
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
}

Definition at line 409 of file battle_ui_gfx.c.

409 {
411 hs_SetCustomSize(40, 34)
412 hs_Loop
413 hs_SetCI(1, ui_battle_cont_c_down_up)
414 hs_SetCI(2, ui_battle_cont_c_down_down)
415 hs_SetCI(1, ui_battle_cont_c_down_up)
417 hs_End
418};

◆ HES_TimingWait

HudScript HES_TimingWait = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 420 of file battle_ui_gfx.c.

◆ HES_TimingReady

HudScript HES_TimingReady = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 422 of file battle_ui_gfx.c.

Referenced by btl_update_message_popup(), and update().

◆ HES_TimingBlink

HudScript HES_TimingBlink
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal,
HUD_ELEMENT_OP_SetCI, 6 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal,
}

Definition at line 424 of file battle_ui_gfx.c.

424 {
426 hs_SetCustomSize(16, 16)
427 hs_Loop
428 hs_SetCI(10, ui_battle_cmd_timing_ready)
429 hs_SetCI(6, ui_battle_cmd_timing_wait)
431 hs_End
432};

Referenced by btl_update_message_popup().

◆ HES_TimingCharge4a

HudScript HES_TimingCharge4a = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 434 of file battle_ui_gfx.c.

◆ HES_TimingCharge1

HudScript HES_TimingCharge1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_1_png, (s32) ui_battle_cmd_charge_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 436 of file battle_ui_gfx.c.

Referenced by update().

◆ HES_TimingCharge4b

HudScript HES_TimingCharge4b = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 438 of file battle_ui_gfx.c.

◆ HES_TimingCharge2

HudScript HES_TimingCharge2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_2_png, (s32) ui_battle_cmd_charge_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 440 of file battle_ui_gfx.c.

Referenced by update().

◆ HES_TimingCharge4c

HudScript HES_TimingCharge4c = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 442 of file battle_ui_gfx.c.

◆ HES_TimingCharge3

HudScript HES_TimingCharge3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_3_png, (s32) ui_battle_cmd_charge_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 444 of file battle_ui_gfx.c.

Referenced by update().

◆ HES_RunningAway

HudScript HES_RunningAway
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_0_png, (s32) ui_battle_cmd_flee_0_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_1_png, (s32) ui_battle_cmd_flee_1_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_2_png, (s32) ui_battle_cmd_flee_2_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_0_png, (s32) ui_battle_cmd_flee_0_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_2_png, (s32) ui_battle_cmd_flee_2_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_1_png, (s32) ui_battle_cmd_flee_1_pal,
}

Definition at line 446 of file battle_ui_gfx.c.

446 {
448 hs_Loop
449 hs_SetCustomSize(16, 24)
450 hs_SetCI(1, ui_battle_cmd_flee_0)
451 hs_SetCI(1, ui_battle_cmd_flee_1)
452 hs_SetCI(1, ui_battle_cmd_flee_2)
453 hs_SetCI(1, ui_battle_cmd_flee_0)
454 hs_SetCI(1, ui_battle_cmd_flee_2)
455 hs_SetCI(1, ui_battle_cmd_flee_1)
457 hs_End
458};

◆ HES_100pct

HudScript HES_100pct
Initial value:
= {
HUD_ELEMENT_OP_SetScale, (s32)( 1.00 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.20 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.30 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.27 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.15 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.05 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
}
@ HUD_ELEMENT_OP_SetScale
Definition hud_element.h:28
@ HUD_ELEMENT_OP_SetTexelOffset
Definition hud_element.h:26

Definition at line 460 of file battle_ui_gfx.c.

460 {
462 hs_SetCustomSize(64, 48)
463 hs_Loop
464 hs_SetTexelOffset(0, -16)
465 hs_SetScale(1.00)
466 hs_SetCI(1, ui_battle_cmd_100pct)
467 hs_SetScale(1.20)
468 hs_SetCI(1, ui_battle_cmd_100pct)
469 hs_SetScale(1.30)
470 hs_SetCI(1, ui_battle_cmd_100pct)
471 hs_SetScale(1.27)
472 hs_SetCI(1, ui_battle_cmd_100pct)
473 hs_SetScale(1.15)
474 hs_SetCI(1, ui_battle_cmd_100pct)
475 hs_SetScale(1.05)
476 hs_SetCI(1, ui_battle_cmd_100pct)
478 hs_End
479};
#define hs_SetScale(scale)
#define hs_SetTexelOffset(x, y)

◆ HES_RightOn

HudScript HES_RightOn
Initial value:
= {
HUD_ELEMENT_OP_SetScale, (s32)( 1.00 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.10 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.20 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.30 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.27 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.15 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.05 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
}

Definition at line 481 of file battle_ui_gfx.c.

481 {
483 hs_SetCustomSize(56, 24)
484 hs_Loop
485 hs_SetTexelOffset(0, -16)
486 hs_SetScale(1.00)
487 hs_SetCI(1, ui_battle_cmd_right_on)
488 hs_SetScale(1.10)
489 hs_SetCI(1, ui_battle_cmd_right_on)
490 hs_SetScale(1.20)
491 hs_SetCI(1, ui_battle_cmd_right_on)
492 hs_SetScale(1.30)
493 hs_SetCI(2, ui_battle_cmd_right_on)
494 hs_SetScale(1.27)
495 hs_SetCI(2, ui_battle_cmd_right_on)
496 hs_SetScale(1.15)
497 hs_SetCI(2, ui_battle_cmd_right_on)
498 hs_SetScale(1.05)
499 hs_SetCI(2, ui_battle_cmd_right_on)
501 hs_End
502};

◆ HES_TimingBar3Chances

HudScript HES_TimingBar3Chances = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 96 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_3_chances_png, (s32) ui_battle_cmd_timing_3_chances_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 504 of file battle_ui_gfx.c.

◆ HES_TimingGaugeResult

HudScript HES_TimingGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_gauge_result_png, (s32) ui_battle_cmd_gauge_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 506 of file battle_ui_gfx.c.

◆ HES_TimingOK

HudScript HES_TimingOK = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ok_png, (s32) ui_battle_cmd_timing_ok_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 508 of file battle_ui_gfx.c.

Referenced by update().

◆ HES_TimingMiss

HudScript HES_TimingMiss = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_miss_png, (s32) ui_battle_cmd_timing_miss_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 510 of file battle_ui_gfx.c.

Referenced by update().

◆ HES_FillGaugeResult

HudScript HES_FillGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_fill_result_png, (s32) ui_battle_cmd_fill_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 512 of file battle_ui_gfx.c.

◆ HES_ProjectorReel

HudScript HES_ProjectorReel
Initial value:
= {
HUD_ELEMENT_OP_SetRGBA, 60 , (s32) ui_battle_projector_reel_png ,
}
@ HUD_ELEMENT_OP_SetRGBA
Definition hud_element.h:15
@ HUD_ELEMENT_OP_UseIA8
Definition hud_element.h:32

Definition at line 514 of file battle_ui_gfx.c.

514 {
516 hs_SetCustomSize(64, 64)
517 hs_Loop
518 hs_SetRGBA(60, ui_battle_projector_reel_png)
520 hs_End
521};
#define hs_SetRGBA(time, image)
#define hs_UseIA8

Referenced by btl_main_menu_update().

◆ HES_ProjectorSpot

HudScript HES_ProjectorSpot
Initial value:

Definition at line 523 of file battle_ui_gfx.c.

523 {
525 hs_SetCustomSize(32, 32)
526 hs_Loop
527 hs_SetRGBA(60, ui_battle_projector_spot_png)
529 hs_End
530};

Referenced by btl_main_menu_update().

◆ HES_ProjectorBeam

HudScript HES_ProjectorBeam
Initial value:

Definition at line 532 of file battle_ui_gfx.c.

532 {
534 hs_SetCustomSize(64, 64)
535 hs_Loop
536 hs_SetRGBA(60, ui_battle_projector_beam_png)
538 hs_End
539};

Referenced by btl_main_menu_update(), and btl_state_update_celebration().

◆ HES_SwapZ

HudScript HES_SwapZ = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_swap_Z_png, (s32) ui_battle_swap_Z_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Definition at line 541 of file battle_ui_gfx.c.

Referenced by btl_main_menu_update().

◆ HES_SwapArrowLeft

HudScript HES_SwapArrowLeft
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 12 , (s32) ui_battle_swap_arrow_left_png, (s32) ui_battle_swap_arrow_left_pal,
HUD_ELEMENT_OP_SetCI, 8 , (s32) ui_battle_swap_arrow_left_png, (s32) ui_battle_swap_arrow_left_pal,
}

Definition at line 543 of file battle_ui_gfx.c.

543 {
545 hs_SetCustomSize(8, 16)
546 hs_Loop
547 hs_SetCI(12, ui_battle_swap_arrow_left)
548 hs_SetCI(8, ui_battle_swap_arrow_left)
550 hs_End
551};

Referenced by btl_main_menu_update().

◆ HES_SwapArrowRight

HudScript HES_SwapArrowRight
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_swap_arrow_right_png, (s32) ui_battle_swap_arrow_right_pal,
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_swap_arrow_right_png, (s32) ui_battle_swap_arrow_right_pal,
}

Definition at line 553 of file battle_ui_gfx.c.

553 {
555 hs_SetCustomSize(8, 16)
556 hs_Loop
557 hs_SetCI(10, ui_battle_swap_arrow_right)
558 hs_SetCI(10, ui_battle_swap_arrow_right)
560 hs_End
561};

Referenced by btl_main_menu_update().

◆ HES_SwapBackground

HudScript HES_SwapBackground
Initial value:

Definition at line 563 of file battle_ui_gfx.c.

563 {
565 hs_SetCustomSize(48, 16)
566 hs_Loop
567 hs_SetRGBA(60, ui_battle_swap_background_png)
569 hs_End
570};

Referenced by btl_main_menu_update().

◆ HES_AimMarkerA

HudScript HES_AimMarkerA
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
}
@ HUD_ELEMENT_OP_SetTileSize
Definition hud_element.h:19
@ HUD_ELEMENT_SIZE_16x16
Definition hud_element.h:46

Definition at line 572 of file battle_ui_gfx.c.

572 {
575 hs_Loop
576 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
577 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
578 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
579 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
580 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
581 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
582 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
583 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
585 hs_End
586};
#define hs_SetTileSize(size)

◆ HES_AimMarkerB

HudScript HES_AimMarkerB
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}

Definition at line 588 of file battle_ui_gfx.c.

588 {
591 hs_Loop
592 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
593 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
594 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
595 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
596 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
597 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
598 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
599 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
601 hs_End
602};

◆ HES_AimMarkerC

HudScript HES_AimMarkerC
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
}

Definition at line 604 of file battle_ui_gfx.c.

604 {
607 hs_Loop
608 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
609 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
610 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
611 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
612 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
613 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
614 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
615 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
617 hs_End
618};

◆ HES_AimMarkerD

HudScript HES_AimMarkerD
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
}

Definition at line 620 of file battle_ui_gfx.c.

620 {
623 hs_Loop
624 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
625 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
626 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
627 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
628 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
629 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
630 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
631 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
633 hs_End
634};

◆ HES_AimMarkerE

HudScript HES_AimMarkerE
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
}

Definition at line 636 of file battle_ui_gfx.c.

636 {
639 hs_Loop
640 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
641 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
642 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
643 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
644 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
645 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
646 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
647 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
649 hs_End
650};

◆ HES_AimMarkerF

HudScript HES_AimMarkerF
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
}

Definition at line 652 of file battle_ui_gfx.c.

652 {
655 hs_Loop
656 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
657 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
658 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
659 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
660 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
661 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
662 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
663 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
665 hs_End
666};

◆ HES_AimMarkerG

HudScript HES_AimMarkerG
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
}

Definition at line 668 of file battle_ui_gfx.c.

668 {
671 hs_Loop
672 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
673 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
674 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
675 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
676 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
677 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
678 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
679 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
681 hs_End
682};

◆ HES_AimMarkerH

HudScript HES_AimMarkerH
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
}

Definition at line 684 of file battle_ui_gfx.c.

684 {
687 hs_Loop
688 hs_SetCI(3, ui_battle_cmd_aim_marker_7)
689 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
690 hs_SetCI(3, ui_battle_cmd_aim_marker_1)
691 hs_SetCI(3, ui_battle_cmd_aim_marker_2)
692 hs_SetCI(3, ui_battle_cmd_aim_marker_3)
693 hs_SetCI(3, ui_battle_cmd_aim_marker_4)
694 hs_SetCI(3, ui_battle_cmd_aim_marker_5)
695 hs_SetCI(3, ui_battle_cmd_aim_marker_6)
697 hs_End
698};

◆ HES_AimShimmerA

HudScript HES_AimShimmerA
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
}

Definition at line 700 of file battle_ui_gfx.c.

700 {
703 hs_Loop
704 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
705 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
706 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
707 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
708 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
709 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
710 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
711 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
713 hs_End
714};

◆ HES_AimShimmerB

HudScript HES_AimShimmerB
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
}

Definition at line 716 of file battle_ui_gfx.c.

716 {
719 hs_Loop
720 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
721 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
722 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
723 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
724 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
725 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
726 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
727 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
729 hs_End
730};

◆ HES_AimShimmerC

HudScript HES_AimShimmerC
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
}

Definition at line 732 of file battle_ui_gfx.c.

732 {
735 hs_Loop
736 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
737 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
738 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
739 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
740 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
741 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
742 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
743 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
745 hs_End
746};

◆ HES_AimShimmerD

HudScript HES_AimShimmerD
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
}

Definition at line 748 of file battle_ui_gfx.c.

748 {
751 hs_Loop
752 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
753 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
754 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
755 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
756 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
757 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
758 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
759 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
761 hs_End
762};

◆ HES_AimShimmerE

HudScript HES_AimShimmerE
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
}

Definition at line 764 of file battle_ui_gfx.c.

764 {
767 hs_Loop
768 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
769 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
770 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
771 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
772 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
773 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
774 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
775 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
777 hs_End
778};

◆ HES_AimShimmerF

HudScript HES_AimShimmerF
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
}

Definition at line 780 of file battle_ui_gfx.c.

780 {
783 hs_Loop
784 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
785 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
786 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
787 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
788 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
789 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
790 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
791 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
793 hs_End
794};

◆ HES_AimShimmerG

HudScript HES_AimShimmerG
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
}

Definition at line 796 of file battle_ui_gfx.c.

796 {
799 hs_Loop
800 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
801 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
802 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
803 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
804 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
805 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
806 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
807 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
809 hs_End
810};

◆ HES_AimShimmerH

HudScript HES_AimShimmerH
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
}

Definition at line 812 of file battle_ui_gfx.c.

812 {
815 hs_Loop
816 hs_SetCI(3, ui_battle_cmd_aim_shimmer_7)
817 hs_SetCI(3, ui_battle_cmd_aim_shimmer_0)
818 hs_SetCI(3, ui_battle_cmd_aim_shimmer_1)
819 hs_SetCI(3, ui_battle_cmd_aim_shimmer_2)
820 hs_SetCI(3, ui_battle_cmd_aim_shimmer_3)
821 hs_SetCI(3, ui_battle_cmd_aim_shimmer_4)
822 hs_SetCI(3, ui_battle_cmd_aim_shimmer_5)
823 hs_SetCI(3, ui_battle_cmd_aim_shimmer_6)
825 hs_End
826};

◆ HES_AimReticle

HudScript HES_AimReticle
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 8 , (s32) ui_battle_cmd_aim_reticle_0_png, (s32) ui_battle_cmd_aim_reticle_0_pal,
HUD_ELEMENT_OP_SetCI, 5 , (s32) ui_battle_cmd_aim_reticle_1_png, (s32) ui_battle_cmd_aim_reticle_1_pal,
}
@ HUD_ELEMENT_SIZE_32x32
Definition hud_element.h:48

Definition at line 828 of file battle_ui_gfx.c.

828 {
831 hs_Loop
832 hs_SetCI(8, ui_battle_cmd_aim_reticle_0)
833 hs_SetCI(5, ui_battle_cmd_aim_reticle_1)
835 hs_End
836};

Referenced by btl_update_message_popup().

◆ HES_AimTarget

HudScript HES_AimTarget
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_aim_target_0_png, (s32) ui_battle_cmd_aim_target_0_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_aim_target_1_png, (s32) ui_battle_cmd_aim_target_1_pal,
}
@ HUD_ELEMENT_SIZE_24x24
Definition hud_element.h:47

Definition at line 838 of file battle_ui_gfx.c.

838 {
841 hs_Loop
842 hs_SetCI(2, ui_battle_cmd_aim_target_0)
843 hs_SetCI(2, ui_battle_cmd_aim_target_1)
845 hs_End
846};

Referenced by btl_update_message_popup().

◆ HES_AimBlinkA

HudScript HES_AimBlinkA
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}
@ HUD_ELEMENT_OP_SetFlags
Definition hud_element.h:38
@ HUD_ELEMENT_OP_ClearFlags
Definition hud_element.h:39
@ HUD_ELEMENT_FLAG_200000
Definition hud_element.h:94

Definition at line 848 of file battle_ui_gfx.c.

848 {
851 hs_Loop
853 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
855 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
856 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
858 hs_End
859};
#define hs_ClearFlags(arg0)
#define hs_SetFlags(arg0)

◆ HES_AimBlinkB

HudScript HES_AimBlinkB
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}

Definition at line 861 of file battle_ui_gfx.c.

861 {
864 hs_Loop
866 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
868 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
870 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
872 hs_End
873};

◆ HES_AimBlinkC

HudScript HES_AimBlinkC
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}

Definition at line 875 of file battle_ui_gfx.c.

875 {
878 hs_Loop
880 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
881 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
883 hs_SetCI(3, ui_battle_cmd_aim_marker_0)
885 hs_End
886};