|
| INCLUDE_IMG ("ui/battle/menu/unused.png", ui_battle_menu_unused_png) |
|
| INCLUDE_PAL ("ui/battle/menu/unused.pal", ui_battle_menu_unused_pal) |
|
| INCLUDE_PAL ("ui/battle/menu/unused.disabled.pal", ui_battle_menu_unused_disabled_pal) |
|
| INCLUDE_IMG ("ui/battle/menu/flee.png", ui_battle_menu_flee_png) |
|
| INCLUDE_PAL ("ui/battle/menu/flee.pal", ui_battle_menu_flee_pal) |
|
| INCLUDE_PAL ("ui/battle/menu/flee.disabled.pal", ui_battle_menu_flee_disabled_pal) |
|
| INCLUDE_IMG ("ui/battle/menu/defend.png", ui_battle_menu_defend_png) |
|
| INCLUDE_PAL ("ui/battle/menu/defend.pal", ui_battle_menu_defend_pal) |
|
| INCLUDE_PAL ("ui/battle/menu/defend.disabled.pal", ui_battle_menu_defend_disabled_pal) |
|
| INCLUDE_IMG ("ui/battle/menu/strategies.png", ui_battle_menu_strategies_png) |
|
| INCLUDE_PAL ("ui/battle/menu/strategies.pal", ui_battle_menu_strategies_pal) |
|
| INCLUDE_PAL ("ui/battle/menu/strategies.disabled.pal", ui_battle_menu_strategies_disabled_pal) |
|
| INCLUDE_IMG ("ui/battle/menu/nothing.png", ui_battle_menu_nothing_png) |
|
| INCLUDE_PAL ("ui/battle/menu/nothing.pal", ui_battle_menu_nothing_pal) |
|
| INCLUDE_PAL ("ui/battle/menu/nothing.disabled.pal", ui_battle_menu_nothing_disabled_pal) |
|
| INCLUDE_IMG ("ui/battle/menu/pouch.png", ui_battle_menu_pouch_png) |
|
| INCLUDE_PAL ("ui/battle/menu/pouch.pal", ui_battle_menu_pouch_pal) |
|
| INCLUDE_PAL ("ui/battle/menu/pouch.disabled.pal", ui_battle_menu_pouch_disabled_pal) |
|
| INCLUDE_IMG ("ui/battle/swap_Z.png", ui_battle_swap_Z_png) |
|
| INCLUDE_PAL ("ui/battle/swap_Z.pal", ui_battle_swap_Z_pal) |
|
| INCLUDE_IMG ("ui/battle/swap_arrow_left.png", ui_battle_swap_arrow_left_png) |
|
| INCLUDE_PAL ("ui/battle/swap_arrow_left.pal", ui_battle_swap_arrow_left_pal) |
|
| INCLUDE_IMG ("ui/battle/swap_arrow_right.png", ui_battle_swap_arrow_right_png) |
|
| INCLUDE_PAL ("ui/battle/swap_arrow_right.pal", ui_battle_swap_arrow_right_pal) |
|
| INCLUDE_IMG ("ui/battle/menu/spirits.png", ui_battle_menu_spirits_png) |
|
| INCLUDE_PAL ("ui/battle/menu/spirits.pal", ui_battle_menu_spirits_pal) |
|
| INCLUDE_IMG ("ui/battle/yellow_arrow.png", ui_battle_yellow_arrow_png) |
|
| INCLUDE_PAL ("ui/battle/yellow_arrow.pal", ui_battle_yellow_arrow_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_bar.png", ui_battle_hp_bar_png) |
|
| INCLUDE_PAL ("ui/battle/hp_bar.pal", ui_battle_hp_bar_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_0.png", ui_battle_hp_0_png) |
|
| INCLUDE_PAL ("ui/battle/hp_0.pal", ui_battle_hp_0_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_1.png", ui_battle_hp_1_png) |
|
| INCLUDE_PAL ("ui/battle/hp_1.pal", ui_battle_hp_1_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_2.png", ui_battle_hp_2_png) |
|
| INCLUDE_PAL ("ui/battle/hp_2.pal", ui_battle_hp_2_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_3.png", ui_battle_hp_3_png) |
|
| INCLUDE_PAL ("ui/battle/hp_3.pal", ui_battle_hp_3_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_4.png", ui_battle_hp_4_png) |
|
| INCLUDE_PAL ("ui/battle/hp_4.pal", ui_battle_hp_4_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_5.png", ui_battle_hp_5_png) |
|
| INCLUDE_PAL ("ui/battle/hp_5.pal", ui_battle_hp_5_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_6.png", ui_battle_hp_6_png) |
|
| INCLUDE_PAL ("ui/battle/hp_6.pal", ui_battle_hp_6_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_7.png", ui_battle_hp_7_png) |
|
| INCLUDE_PAL ("ui/battle/hp_7.pal", ui_battle_hp_7_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_8.png", ui_battle_hp_8_png) |
|
| INCLUDE_PAL ("ui/battle/hp_8.pal", ui_battle_hp_8_pal) |
|
| INCLUDE_IMG ("ui/battle/hp_9.png", ui_battle_hp_9_png) |
|
| INCLUDE_PAL ("ui/battle/hp_9.pal", ui_battle_hp_9_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/b_up.png", ui_battle_cont_b_up_png) |
|
| INCLUDE_PAL ("ui/battle/cont/b_up.pal", ui_battle_cont_b_up_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/b_down.png", ui_battle_cont_b_down_png) |
|
| INCLUDE_PAL ("ui/battle/cont/b_down.pal", ui_battle_cont_b_down_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_left_up.png", ui_battle_cont_c_left_up_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_left_up.pal", ui_battle_cont_c_left_up_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_left_down.png", ui_battle_cont_c_left_down_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_left_down.pal", ui_battle_cont_c_left_down_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_right_up.png", ui_battle_cont_c_right_up_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_right_up.pal", ui_battle_cont_c_right_up_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_right_down.png", ui_battle_cont_c_right_down_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_right_down.pal", ui_battle_cont_c_right_down_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_up_up.png", ui_battle_cont_c_up_up_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_up_up.pal", ui_battle_cont_c_up_up_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_up_down.png", ui_battle_cont_c_up_down_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_up_down.pal", ui_battle_cont_c_up_down_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_down_up.png", ui_battle_cont_c_down_up_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_down_up.pal", ui_battle_cont_c_down_up_pal) |
|
| INCLUDE_IMG ("ui/battle/cont/c_down_down.png", ui_battle_cont_c_down_down_png) |
|
| INCLUDE_PAL ("ui/battle/cont/c_down_down.pal", ui_battle_cont_c_down_down_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/timing_1_chance.png", ui_battle_cmd_timing_1_chance_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/timing_1_chance.pal", ui_battle_cmd_timing_1_chance_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/timing_ready.png", ui_battle_cmd_timing_ready_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/timing_ready.pal", ui_battle_cmd_timing_ready_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/timing_wait.png", ui_battle_cmd_timing_wait_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/timing_wait.pal", ui_battle_cmd_timing_wait_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/charge_1.png", ui_battle_cmd_charge_1_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/charge_1.pal", ui_battle_cmd_charge_1_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/charge_2.png", ui_battle_cmd_charge_2_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/charge_2.pal", ui_battle_cmd_charge_2_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/charge_3.png", ui_battle_cmd_charge_3_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/charge_3.pal", ui_battle_cmd_charge_3_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/charge_4.png", ui_battle_cmd_charge_4_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/charge_4.pal", ui_battle_cmd_charge_4_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/timing_3_chances.png", ui_battle_cmd_timing_3_chances_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/timing_3_chances.pal", ui_battle_cmd_timing_3_chances_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/gauge_result.png", ui_battle_cmd_gauge_result_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/gauge_result.pal", ui_battle_cmd_gauge_result_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/timing_ok.png", ui_battle_cmd_timing_ok_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/timing_ok.pal", ui_battle_cmd_timing_ok_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/timing_miss.png", ui_battle_cmd_timing_miss_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/timing_miss.pal", ui_battle_cmd_timing_miss_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/flee_0.png", ui_battle_cmd_flee_0_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/flee_0.pal", ui_battle_cmd_flee_0_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/flee_1.png", ui_battle_cmd_flee_1_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/flee_1.pal", ui_battle_cmd_flee_1_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/flee_2.png", ui_battle_cmd_flee_2_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/flee_2.pal", ui_battle_cmd_flee_2_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/100pct.png", ui_battle_cmd_100pct_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/100pct.pal", ui_battle_cmd_100pct_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/right_on.png", ui_battle_cmd_right_on_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/right_on.pal", ui_battle_cmd_right_on_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/fill_result.png", ui_battle_cmd_fill_result_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/fill_result.pal", ui_battle_cmd_fill_result_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_0.png", ui_battle_cmd_aim_marker_0_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_0.pal", ui_battle_cmd_aim_marker_0_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_1.png", ui_battle_cmd_aim_marker_1_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_1.pal", ui_battle_cmd_aim_marker_1_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_2.png", ui_battle_cmd_aim_marker_2_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_2.pal", ui_battle_cmd_aim_marker_2_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_3.png", ui_battle_cmd_aim_marker_3_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_3.pal", ui_battle_cmd_aim_marker_3_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_4.png", ui_battle_cmd_aim_marker_4_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_4.pal", ui_battle_cmd_aim_marker_4_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_5.png", ui_battle_cmd_aim_marker_5_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_5.pal", ui_battle_cmd_aim_marker_5_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_6.png", ui_battle_cmd_aim_marker_6_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_6.pal", ui_battle_cmd_aim_marker_6_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/marker_7.png", ui_battle_cmd_aim_marker_7_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/marker_7.pal", ui_battle_cmd_aim_marker_7_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_0.png", ui_battle_cmd_aim_shimmer_0_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_0.pal", ui_battle_cmd_aim_shimmer_0_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_1.png", ui_battle_cmd_aim_shimmer_1_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_1.pal", ui_battle_cmd_aim_shimmer_1_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_2.png", ui_battle_cmd_aim_shimmer_2_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_2.pal", ui_battle_cmd_aim_shimmer_2_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_3.png", ui_battle_cmd_aim_shimmer_3_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_3.pal", ui_battle_cmd_aim_shimmer_3_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_4.png", ui_battle_cmd_aim_shimmer_4_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_4.pal", ui_battle_cmd_aim_shimmer_4_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_5.png", ui_battle_cmd_aim_shimmer_5_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_5.pal", ui_battle_cmd_aim_shimmer_5_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_6.png", ui_battle_cmd_aim_shimmer_6_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_6.pal", ui_battle_cmd_aim_shimmer_6_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_7.png", ui_battle_cmd_aim_shimmer_7_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_7.pal", ui_battle_cmd_aim_shimmer_7_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/reticle_0.png", ui_battle_cmd_aim_reticle_0_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/reticle_0.pal", ui_battle_cmd_aim_reticle_0_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/reticle_1.png", ui_battle_cmd_aim_reticle_1_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/reticle_1.pal", ui_battle_cmd_aim_reticle_1_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/target_0.png", ui_battle_cmd_aim_target_0_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/target_0.pal", ui_battle_cmd_aim_target_0_pal) |
|
| INCLUDE_IMG ("ui/battle/cmd/aim/target_1.png", ui_battle_cmd_aim_target_1_png) |
|
| INCLUDE_PAL ("ui/battle/cmd/aim/target_1.pal", ui_battle_cmd_aim_target_1_pal) |
|
| INCLUDE_IMG ("ui/battle/solid_star.png", ui_battle_solid_star_png) |
|
| INCLUDE_PAL ("ui/battle/solid_star.pal", ui_battle_solid_star_pal) |
|
| INCLUDE_IMG ("ui/battle/projector_spot.png", ui_battle_projector_spot_png) |
|
| INCLUDE_IMG ("ui/battle/projector_beam.png", ui_battle_projector_beam_png) |
|
| INCLUDE_IMG ("ui/battle/projector_reel.png", ui_battle_projector_reel_png) |
|
| INCLUDE_IMG ("ui/battle/swap_background.png", ui_battle_swap_background_png) |
|
|
Gfx | D_8028F860 [] |
|
Gfx | D_8028FC68 [] |
|
Gfx | D_80290C70 [] |
|
Gfx | D_80291C78 [] |
|
HudScript | HES_HPBar = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_bar_png, (s32) ui_battle_hp_bar_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit0 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_0_png, (s32) ui_battle_hp_0_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_1_png, (s32) ui_battle_hp_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_2_png, (s32) ui_battle_hp_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_3_png, (s32) ui_battle_hp_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit4 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_4_png, (s32) ui_battle_hp_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit5 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_5_png, (s32) ui_battle_hp_5_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit6 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_6_png, (s32) ui_battle_hp_6_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit7 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_7_png, (s32) ui_battle_hp_7_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit8 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_8_png, (s32) ui_battle_hp_8_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_HPDigit9 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_9_png, (s32) ui_battle_hp_9_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_YellowArrow = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_16x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_yellow_arrow_png, (s32) ui_battle_yellow_arrow_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_MenuFlee = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png, (s32) ui_battle_menu_flee_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_MenuFleeDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png , (s32) ui_battle_menu_flee_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_MenuDefend = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png, (s32) ui_battle_menu_defend_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
|
HudScript | HES_MenuDefendDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png , (s32) ui_battle_menu_defend_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MenuStrategies = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png, (s32) ui_battle_menu_strategies_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MenuStrategiesDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png , (s32) ui_battle_menu_strategies_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MenuPouch = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png, (s32) ui_battle_menu_pouch_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MenuPouchDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png , (s32) ui_battle_menu_pouch_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MenuDoNothing = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png, (s32) ui_battle_menu_nothing_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MenuDoNothingDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png , (s32) ui_battle_menu_nothing_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingBar1Chance = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 72 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_1_chance_png, (s32) ui_battle_cmd_timing_1_chance_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_BButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_BButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MashBButton1 |
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HudScript | HES_PressBButton |
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HudScript | HES_MashBButton2 |
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HudScript | HES_CLeftButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_CLeftButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MashCLeftButton |
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HudScript | HES_CRightButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_CRightButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MashCRightButton1 |
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HudScript | HES_MashCRightButton2 |
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HudScript | HES_CUpButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_CUpButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MashCUpButton |
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HudScript | HES_CDownButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_CDownButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_MashCDownButton1 |
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HudScript | HES_PressCDownButton |
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HudScript | HES_MashCDownButton2 |
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HudScript | HES_TimingWait = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingReady = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingBlink |
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HudScript | HES_TimingCharge4a = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingCharge1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_1_png, (s32) ui_battle_cmd_charge_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingCharge4b = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingCharge2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_2_png, (s32) ui_battle_cmd_charge_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingCharge4c = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingCharge3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_3_png, (s32) ui_battle_cmd_charge_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_RunningAway |
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HudScript | HES_100pct |
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HudScript | HES_RightOn |
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HudScript | HES_TimingBar3Chances = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 96 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_3_chances_png, (s32) ui_battle_cmd_timing_3_chances_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_gauge_result_png, (s32) ui_battle_cmd_gauge_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingOK = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ok_png, (s32) ui_battle_cmd_timing_ok_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_TimingMiss = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_miss_png, (s32) ui_battle_cmd_timing_miss_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_FillGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_fill_result_png, (s32) ui_battle_cmd_fill_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_ProjectorReel |
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HudScript | HES_ProjectorSpot |
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HudScript | HES_ProjectorBeam |
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HudScript | HES_SwapZ = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_swap_Z_png, (s32) ui_battle_swap_Z_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, } |
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HudScript | HES_SwapArrowLeft |
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HudScript | HES_SwapArrowRight |
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HudScript | HES_SwapBackground |
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HudScript | HES_AimMarkerA |
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HudScript | HES_AimMarkerB |
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HudScript | HES_AimMarkerC |
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HudScript | HES_AimMarkerD |
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HudScript | HES_AimMarkerE |
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HudScript | HES_AimMarkerF |
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HudScript | HES_AimMarkerG |
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HudScript | HES_AimMarkerH |
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HudScript | HES_AimShimmerA |
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HudScript | HES_AimShimmerB |
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HudScript | HES_AimShimmerC |
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HudScript | HES_AimShimmerD |
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HudScript | HES_AimShimmerE |
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HudScript | HES_AimShimmerF |
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HudScript | HES_AimShimmerG |
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HudScript | HES_AimShimmerH |
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HudScript | HES_AimReticle |
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HudScript | HES_AimTarget |
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HudScript | HES_AimBlinkA |
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HudScript | HES_AimBlinkB |
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HudScript | HES_AimBlinkC |
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