102 {
106
107 switch (acs->
state) {
110
115 }
116
121 }
122
127 }
128
133 }
134
136 break;
142 }
147 break;
152 return;
153 }
160
161
164
165
169 } else {
171 }
172
173
181 }
182 }
183
188 return;
189 }
190
193 } else {
195
198 } else {
200 }
201 }
202
206 }
207
212 break;
216 return;
217 }
219 break;
220 }
221}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
void increment_action_command_success_count(void)
#define AC_QUALITY_FAILED
HudScript HES_TimingReady
HudScript HES_AButtonDown
@ SOUND_LOOP_CHARGE_METER
void btl_set_popup_duration(s32 duration)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
@ HUD_ELEMENT_FLAG_DISABLED
void sfx_stop_sound(s32 soundID)
void sfx_adjust_env_sound_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift)
void sfx_play_sound_with_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift)
void sfx_play_sound(s32 soundID)
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus