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◆ start_battle()
void start_battle |
( |
Evt * | script, |
|
|
s32 | songID ) |
Definition at line 189 of file encounter_api.c.
189 {
193 s32 i;
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BSS s32 PopupMenu_SelectedIndex
union Evt::@8 owner1
Initially -1.
@ ENEMY_FLAG_ENABLE_HIT_SCRIPT
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT
@ ENCOUNTER_STATE_PRE_BATTLE
@ EVT_GROUP_FLAG_INTERACT
void partner_disable_input(void)
s32 disable_player_input(void)
s32 resume_all_group(s32 groupFlags)
s32 suspend_all_script(s32 id)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
EncounterStatus gCurrentEncounter
b32 EncounterStateChanged