5#define NAMESPACE A(flo_01c)
16 Exec(N(EVS_RandomFlowers_Background))
17 Exec(N(EVS_RandomFlowers_Foreground))
28s32 N(ForegroundModels)[] = {
41 .shape =
"flo_bt01_shape",
42 .hit =
"flo_bt01_hit",
44 .preBattle = &N(EVS_PreBattle),
45 .postBattle = &N(EVS_PostBattle),
46 .foregroundModelList = N(ForegroundModels),
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END