5#define NAMESPACE A(flo_02)
16 Exec(N(EVS_RandomFlowers_FarBack))
27s32 N(ForegroundModels)[] = {
36 .shape =
"flo_bt02_shape",
37 .hit =
"flo_bt02_hit",
39 .preBattle = &N(EVS_PreBattle),
40 .postBattle = &N(EVS_PostBattle),
41 .foregroundModelList = N(ForegroundModels),
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END