Here is a list of all variables with links to the files they belong to:
- p -
- pad8 : 5B320.c
- pad_0F : demo_api.c
- pad_after_move_table : 5B320.c
- pad_ItemEntity : item_entity.c
- ParalyzePaletteAnimXOffsets : actor_rendering.c
- ParasolTransformation : sneaky_parasol.c
- PartnerCommandState : partners.c
- PartnerIDFromMenuIndex : variables.h, 5B320.c
- PartnerNameMessages : btl_states_menus.c
- PartnerWishAnims : variables.h, use_star_powers.c
- pause_frameBuffers : state_pause.c
- pause_image_1439F0_png : pause_styles.c
- pause_image_143BF0_png : pause_styles.c
- pause_image_143FF0_png : pause_styles.c
- pause_spirits_bg_png : pause_spirits.c
- pause_world_map_png : pause_map.c
- PauseGfxArrows : pause_map.c, pause_gfx.c
- PauseGfxAvailable : pause_gfx.c
- PauseGfxBannerBoots : pause_gfx.c
- PauseGfxBannerBp : pause_gfx.c
- PauseGfxBannerFp : pause_gfx.c
- PauseGfxBannerHammer : pause_gfx.c
- PauseGfxBannerHp : pause_gfx.c
- PauseGfxBannerStarEnergy : pause_gfx.c
- PauseGfxCheckAbilities : pause_gfx.c
- PauseGfxLabels : pause_gfx.c
- PauseGfxOrbs : pause_badges.c, pause_gfx.c
- PauseGfxPathPoints : pause_gfx.c, pause_map.c
- PauseGfxSpiritsBg : pause_spirits.c, pause_gfx.c
- PauseGfxStatsBar : pause_gfx.c
- PauseGfxWorldMap : pause_gfx.c, pause_map.c
- PauseMapArrowWobble : pause_map.c
- PauseMapIconScripts : pause_map.c
- PauseMapWindowBPs : pause_map.c
- PauseOverlaySegment : state_pause.c
- PeachDisguiseExtraAnims : 7E9D0.c, disguise.h
- PeachDisguiseNpcIndex : variables.h, 7B440.c
- PeachDisguiseReapplyDelay : 7B440.c, 7E9D0.c
- pendingLevelUps : level_up.c
- PendingPartnerAbilityResume : encounter.c
- PhysicalSaveInfo : fio.c
- PickupHeaderWindowHeight : item_entity.c
- PickupMessageWindowYOffsets : item_entity.c
- PlayerActionsTable : actions.c, actions.h
- PlayerCloudPuffAngle : surfaces.c
- PlayerDustSpawnDelay : surfaces.c
- PlayerFlowerSplashAngle : surfaces.c
- PlayerFlowerSplashDelay : surfaces.c
- PlayerFlowerTrailDelay : surfaces.c
- PlayerFlowerTrailVariant : surfaces.c
- PlayerHedgeSpawnDelay : surfaces.c
- PlayerImgFXFlags : player_api.c, script_list.c
- PlayerNextFootParity : surfaces.c
- PlayerNormalPitch : 7B440.c, variables.h
- PlayerNormalYaw : variables.h, 7B440.c
- playerNpc : player_api.c
- playerNpcData : player_api.c, script_list.c
- PlayerRasterCache : 101b90_len_8f0.c
- PlayerRasterCacheSize : 101b90_len_8f0.c
- PlayerRasterHeader : 101b90_len_8f0.c
- PlayerRasterLoadDesc : 101b90_len_8f0.c
- PlayerRasterLoadDescBeginSpriteIndex : 101b90_len_8f0.c
- PlayerRasterLoadDescBuffer : 101b90_len_8f0.c
- PlayerRasterLoadDescNumLoaded : 101b90_len_8f0.c
- PlayerRasterMaxSize : 101b90_len_8f0.c
- PlayerRunStateTime : variables.h, 7B440.c
- PlayerSlidingCallback : 7BB60.c
- PlayerSnowSpawnDelay : surfaces.c
- PlayerSpriteRasterSets : 101b90_len_8f0.c
- PlayerTweesterPhysicsData : use_tweester.c
- PlayerTweesterPhysicsPtr : use_tweester.c
- PlayerWaterSpawnDelay : surfaces.c
- PlayerYInterpUpdateDelay : 7B440.c
- PlayIntroNext : state_title_screen.c
- PopupContentScissorWidths : 8a860_len_3f30.c
- PopupDipMode : 8a860_len_3f30.c
- PopupMenu_Alpha : 8a860_len_3f30.c
- PopupMenu_CursorHEID : 8a860_len_3f30.c
- PopupMenu_DisplayedEntryCount : 8a860_len_3f30.c
- PopupMenu_DownArrowHEID : 8a860_len_3f30.c
- PopupMenu_EmptybarHEID : 8a860_len_3f30.c
- PopupMenu_EntryIconHEID : 8a860_len_3f30.c
- PopupMenu_FirstDisplayIndex : 8a860_len_3f30.c
- PopupMenu_LastDisplayIndex : 8a860_len_3f30.c
- PopupMenu_MaxDisplayableEntryCount : 8a860_len_3f30.c
- PopupMenu_PartnerLevelHEID : 8a860_len_3f30.c
- PopupMenu_PrevSelectedIndex : 8a860_len_3f30.c
- PopupMenu_SelectedIndex : 8a860_len_3f30.c
- PopupMenu_StarPieceCounterPosX : 8a860_len_3f30.c
- PopupMenu_StarPieceCounterPosY : 8a860_len_3f30.c
- PopupMenu_TimesHEID : 8a860_len_3f30.c
- PopupMenu_TitleIconHEID : 8a860_len_3f30.c
- PopupMenu_UpArrowHEID : 8a860_len_3f30.c
- PopupMenu_WasStatusBarIgnoringChanges : 8a860_len_3f30.c
- popupMessages : popup_messages.c
- PopupNotBattle : 8a860_len_3f30.c
- PopupNotDipping : 8a860_len_3f30.c
- PopupWorldStartX : 8a860_len_3f30.c
- pos : demo_api.c
- pra_maps : world.c
- PressStart_Alpha : state_title_screen.c
- PressStart_BlinkCounter : state_title_screen.c
- PressStart_IsVisible : state_title_screen.c
- PreventBGMPlayerUpdate : audio.h, 30450.c
- PrevPlayerCamRelativeYaw : variables.h, 7E9D0.c
- PrevPlayerDirection : variables.h, 7B440.c
- PrevSurfaceType : surfaces.c
- PrevTimeInAir : surfaces.c
- PulseStoneNotification : pulse_stone.c
- PulseStoneNotificationCallback : variables.h, 77480.c
- PulseStonePtr : pulse_stone.c
- PushBlockMovePositions : push_blocks.c