77 {
115
118};
void action_update_pushing_block(void)
void action_update_talk(void)
#define ACTION_FILE(name)
void action_update_step_down(void)
void action_update_knockback(void)
void action_update_use_tweester(void)
void action_update_jump(void)
void action_update_sliding(void)
void action_update_step_up_peach(void)
void action_update_idle(void)
void action_update_use_spinning_flower(void)
void action_update_raise_arms(void)
void action_update_first_strike(void)
void action_update_spin_jump(void)
void action_update_hit_lava(void)
void action_update_launch(void)
void action_update_use_munchlesia(void)
void action_update_state_23(void)
void action_update_run(void)
void action_update_walk(void)
void action_update_hit_fire(void)
void action_update_landing_on_switch(void)
void action_update_hammer(void)
void action_update_land(void)
void action_update_spin(void)
void action_update_parasol(void)
void action_update_falling(void)
void action_update_tornado_jump(void)
void action_update_step_up(void)
void action_update_ride(void)
void action_update_step_down_land(void)
@ ACTION_STATE_PUSHING_BLOCK
@ ACTION_STATE_STEP_DOWN_LAND
@ ACTION_STATE_USE_MUNCHLESIA
Set by the jan_09 squishy flower entity; throws the player in the air.
@ ACTION_STATE_SPIN_POUND
@ ACTION_STATE_LANDING_ON_SWITCH
Small red/blue ! switches.
@ ACTION_STATE_LAUNCH
Shy Guy Toybox jack-in-the-boxes.
@ ACTION_STATE_TALK
Reading signs doesn't count.
@ ACTION_STATE_USE_TWEESTER
@ ACTION_STATE_USE_SPRING
@ ACTION_STATE_USE_SNEAKY_PARASOL
@ ACTION_STATE_BOUNCE_OFF_SWITCH
Small red/blue ! switches.
@ ACTION_STATE_STEP_UP_PEACH
@ ACTION_STATE_TORNADO_POUND
@ ACTION_STATE_USE_SPINNING_FLOWER
@ ACTION_STATE_INVALID_25
@ ACTION_STATE_HOP
Released A before apex of jump.
@ ACTION_STATE_ENEMY_FIRST_STRIKE
@ ACTION_STATE_RAISE_ARMS
@ ACTION_STATE_BOUNCE
Used with Kooper.
@ ACTION_STATE_HIT_FIRE
Causes Mario to fly up and take damage. Used for fire bars.
@ ACTION_STATE_TORNADO_JUMP