Go to the source code of this file.
Macros | |
#define | ACTION_FILE(name) world_action_##name##_ROM_START, world_action_##name##_ROM_END |
Variables | |
Action | PlayerActionsTable [] |
#define ACTION_FILE | ( | name | ) | world_action_##name##_ROM_START, world_action_##name##_ROM_END |
Definition at line 36 of file idle.c.
Definition at line 30 of file walk.c.
Definition at line 111 of file walk.c.
Definition at line 12 of file land.c.
Definition at line 41 of file jump.c.
Referenced by action_update_step_down().
Definition at line 76 of file jump.c.
Definition at line 114 of file jump.c.
Definition at line 141 of file jump.c.
Definition at line 77 of file land.c.
Definition at line 18 of file spin_jump.c.
Definition at line 22 of file tornado_jump.c.
Definition at line 214 of file misc.c.
Definition at line 38 of file slide.c.
Definition at line 230 of file hammer.c.
Definition at line 118 of file misc.c.
Definition at line 182 of file misc.c.
Definition at line 9 of file hit_fire.c.
Definition at line 9 of file knockback.c.
Definition at line 19 of file hit_lava.c.
Definition at line 73 of file sneaky_parasol.c.
Definition at line 27 of file spin.c.
Definition at line 85 of file step_up.c.
Definition at line 9 of file misc.c.
Definition at line 29 of file step_up.c.
Definition at line 142 of file misc.c.
Definition at line 163 of file misc.c.
Definition at line 38 of file use_spinning_flower.c.
Definition at line 18 of file use_munchlesia.c.
Definition at line 14 of file use_tweester.c.
Definition at line 32 of file misc.c.
Action PlayerActionsTable[] |
Definition at line 77 of file actions.c.
Referenced by phys_peach_update(), and phys_update_action_state().