22#include "ispy_icon.png.h"
27#include "ispy_icon.gfx.inc.c"
56 flashPhase = flashPhase % 12;
62 ifxImg.
palette = ispy_icon_1_pal;
68 ifxImg.
palette = ispy_icon_2_pal;
74 ifxImg.
palette = ispy_icon_3_pal;
79 ifxImg.
raster = ispy_icon_img;
80 ifxImg.
width = ispy_icon_img_width;
81 ifxImg.
height = ispy_icon_img_height;
157 playerStatus->
animFlags &= ~PA_FLAG_ISPY_VISIBLE;
b8 keepUsingPartnerOnMapChange
@ PS_FLAG_NO_STATIC_COLLISION
@ PA_FLAG_ISPY_VISIBLE
The I Spy icon is being shown.
s32 imgfx_appendGfx_component(s32, ImgFXTexture *, u32, Matrix4f)
void imgfx_update(u32, ImgFXType, s32, s32, s32, s32, s32)
void appendGfx_ispy_icon(void)
void ispy_notification_update(void)
BSS ISpyNotification ISpyData
ISpyNotification * ISpyPtr
void ispy_notification_setup(void)
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
PartnerStatus gPartnerStatus
GameStatus * gGameStatusPtr
PlayerStatus gPlayerStatus
void(* ISpyNotificationCallback)(void)
DisplayContext * gDisplayContext
HiddenPanelsData gCurrentHiddenPanels