4#define NAMESPACE A(iwa_01)
30 .shape =
"iwa_bt01_shape",
31 .hit =
"iwa_bt01_hit",
38 .stageEnemyChance = 512,
49#define NAME_PREFIX iwa_01_
BSS s32 PopupMenu_SelectedIndex
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define ACTOR_BY_POS(_name, _pos, _priority, args...)
#define STAGE_MODEL_LIST_END