4#define NAMESPACE A(iwa_01)
22s32 N(ForegroundModels)[] = {
30 .shape =
"iwa_bt01_shape",
31 .hit =
"iwa_bt01_hit",
33 .preBattle = &N(EVS_PreBattle),
34 .postBattle = &N(EVS_PostBattle),
35 .foregroundModelList = N(ForegroundModels),
37 .stageFormation = &N(WhackaFormation),
38 .stageEnemyChance = 512,
41Vec3i N(WhackaPos) = { 116, 0, -30 };
49#define NAME_PREFIX iwa_01_
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define ACTOR_BY_POS(_name, _pos, _priority, args...)
#define STAGE_MODEL_LIST_END