4#define NAMESPACE A(kgr_01)
13 Exec(N(EVS_AnimateFlotsam))
16 Exec(N(EVS_AnimateFlotsam))
19 Exec(N(EVS_AnimateFlotsam))
22 Exec(N(EVS_AnimateFlotsam))
26 Exec(N(EVS_AnimateFlotsam))
29 Exec(N(EVS_AnimateFlotsam))
32 Exec(N(EVS_AnimateFlotsam))
35 Exec(N(EVS_AnimateFlotsam))
38 Exec(N(EVS_AnimateFlotsam))
41 Exec(N(EVS_AnimateFlotsam))
43 Exec(N(EVS_AnimateFlotsam))
53s32 N(ForegroundModels)[] = {
61 .shape =
"kgr_bt01_shape",
62 .hit =
"kgr_bt01_hit",
63 .preBattle = &N(EVS_PreBattle),
64 .postBattle = &N(EVS_PostBattle),
65 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END