Paper Mario DX
Paper Mario (N64) modding
 
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kzn_01.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
3
4#define NAMESPACE A(kzn_01)
5
6EvtScript N(EVS_PreBattle) = {
7 Call(SetSpriteShading, SHADING_NONE)
10 Return
11 End
12};
13
14EvtScript N(EVS_PostBattle) = {
15 Return
16 End
17};
18
19s32 N(ForegroundModels)[] = {
26};
27
28Stage NAMESPACE = {
29 .texture = "kzn_tex",
30 .shape = "kzn_bt01_shape",
31 .hit = "kzn_bt01_hit",
32 .preBattle = &N(EVS_PreBattle),
33 .postBattle = &N(EVS_PostBattle),
34 .foregroundModelList = N(ForegroundModels),
35};
#define MODEL_iwa3
Bytecode EvtScript[]
#define MODEL_ue2
@ MODEL_GROUP_HIDDEN
Definition enums.h:4376
@ CAM_BATTLE
Definition enums.h:1801
#define MODEL_o363
#define MODEL_ue3
#define MODEL_sita1
#define MODEL_ue1
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217
#define STAGE_MODEL_LIST_END
Definition battle.h:8