4#define NAMESPACE A(kzn_02)
13 Exec(N(EVS_TexPan_Lava))
16 Exec(N(EVS_TexPan_Lava))
19 Exec(N(EVS_TexPan_Lava))
22 Exec(N(EVS_TexPan_Lava))
25 Exec(N(EVS_TexPan_Lava))
28 Exec(N(EVS_TexPan_Lava))
31 Exec(N(EVS_TexPan_Lava))
36 Exec(N(EVS_MovingPlatform))
46s32 N(ForegroundModels)[] = {
55 .shape =
"kzn_bt02_shape",
56 .hit =
"kzn_bt02_hit",
57 .preBattle = &N(EVS_PreBattle),
58 .postBattle = &N(EVS_PostBattle),
59 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END