4#define NAMESPACE A(mac_01)
13 Exec(N(EVS_AnimateWaveModel))
16 Exec(N(EVS_AnimateWaveModel))
19 Exec(N(EVS_AnimateWaveModel))
22 Exec(N(EVS_AnimateWaveModel))
25 Exec(N(EVS_AnimateFishModel))
37 .shape =
"mac_bt01_shape",
38 .hit =
"mac_bt01_hit",
40 .preBattle = &N(EVS_PreBattle),
41 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.