5#define MENU_LINE_HEIGHT 13
6#define MENU_MAX_VISIBLE 6
BSS s32 PopupMenu_SelectedIndex
@ WINDOW_UPDATE_TRANSPARENT
@ BTL_MENU_TYPE_CHANGE_PARTNER
@ SOUND_MENU_CHANGE_SELECTION
s32 is_ability_active(s32 arg0)
void set_window_update(s32 panelID, s32)
void set_window_properties(s32 panelID, s32 posX, s32 posY, s32 width, s32 height, u8, void *drawContents, void *drawContentsArg, s8 parent)
HudScript HES_AnimatedHandPointer
void hud_element_set_scale(s32 index, f32 scale)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_draw_without_clipping(s32 id)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_tint(s32 id, s32 r, s32 g, s32 b)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
s32 hud_element_create(HudScript *anim)
Creates a new HUD element and returns its ID.
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_draw_clipped(s32 id)
void hud_element_free(s32 id)
@ HUD_ELEMENT_FLAG_DROP_SHADOW
@ HUD_ELEMENT_FLAG_MANUAL_RENDER
@ HUD_ELEMENT_FLAG_FILTER_TEX
void sfx_play_sound(s32 soundID)
GameStatus * gGameStatusPtr
BattleStatus gBattleStatus