Paper Mario DX
Paper Mario (N64) modding
 
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omo_05b.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
3
4#define NAMESPACE A(omo_05b)
5
6EvtScript N(EVS_PreBattle) = {
7 Call(SetSpriteShading, SHADING_NONE)
11 Return
12 End
13};
14
15EvtScript N(EVS_PostBattle) = {
16 Return
17 End
18};
19
20s32 N(ForegroundModels)[] = {
23};
24
25Stage NAMESPACE = {
26 .texture = "omo_tex",
27 .shape = "omo_bt05_shape",
28 .hit = "omo_bt05_hit",
29 .bg = "omo_bg",
30 .preBattle = &N(EVS_PreBattle),
31 .postBattle = &N(EVS_PostBattle),
32 .foregroundModelList = N(ForegroundModels),
33};
#define MODEL_g2
Bytecode EvtScript[]
@ MODEL_GROUP_HIDDEN
Definition enums.h:4376
@ CAM_BATTLE
Definition enums.h:1801
#define MODEL_mae2
#define MODEL_dai2
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217
#define STAGE_MODEL_LIST_END
Definition battle.h:8