6#include "PR/os_internal_reg.h"
10#define RDP_CYCLE_CONV(x) ((10 * (x)) / 625)
106#ifdef AUDIO_PROFILING
115#ifdef PUPPYPRINT_DEBUG
174#ifdef AUDIO_PROFILING
208#ifdef PUPPYPRINT_DEBUG
284#ifndef PUPPYPRINT_DEBUG
291#ifdef PUPPYPRINT_DEBUG
315 "CPU\t\t%lu (%lu%%)\n"
447 "RDP\t\t\t%lu (%lu%%)\n"
452 "RSP\t\t%lu (%lu%%)\n"
BSS s32 PopupMenu_SelectedIndex
#define profiler_get_cpu_microseconds()
#define profiler_frame_setup()
#define PROFILING_BUFFER_SIZE
#define profiler_update(which, delta)
#define profiler_rsp_resumed()
#define profiler_collision_completed()
u32 gfx_subset_starts[PROFILER_TIME_SUB_GFX_END - PROFILER_TIME_SUB_GFX_START]
@ PROFILER_DELTA_COLLISION
#define profiler_get_rsp_microseconds()
@ PROFILER_TIME_SUB_GFX_HUD_ELEMENTS
@ PROFILE_TIME_WORLD_PLAYER
@ PROFILER_TIME_CONTROLLERS
@ PROFILER_TIME_SUB_GFX_BACK_UI
@ PROFILE_TIME_WORLD_EFFECTS
@ PROFILER_TIME_SUB_GFX_START
@ PROFILER_TIME_RSP_AUDIO
@ PROFILER_TIME_SUB_GFX_ENTITIES
@ PROFILE_TIME_WORLD_ENCOUNTERS
@ PROFILER_TIME_SUB_GFX_FRONT_UI
@ PROFILE_TIME_WORLD_ITEM_ENTITIES
@ PROFILER_TIME_SUB_GFX_WORKERS
@ PROFILER_TIME_SUB_GFX_PLAYER
@ PROFILER_TIME_SUB_GFX_EFFECTS
@ PROFILER_TIME_HUD_ELEMENTS
@ PROFILE_TIME_WORLD_NPCS
@ PROFILER_TIME_SUB_GFX_MODELS
@ PROFILER_TIME_STEP_GAME_MODE
@ PROFILER_TIME_SUB_GFX_RENDER_TASKS
@ PROFILER_TIME_SUB_GFX_NPCS
@ PROFILE_TIME_WORLD_CAMERAS
@ PROFILER_TIME_SUB_GFX_UPDATE
#define profiler_collision_update(time)
#define profiler_rsp_started(which)
u32 gfx_subset_tallies[PROFILER_TIME_SUB_GFX_END - PROFILER_TIME_SUB_GFX_START]
#define profiler_print_times()
#define profiler_rsp_completed(which)
#define PROFILER_DELTA_PUPPYPRINT2
#define profiler_get_delta(which)
#define profiler_audio_completed()
@ PROFILER_TIME_SUB_AUDIO_START
@ PROFILER_TIME_SUB_AUDIO_UPDATE
#define profiler_get_rdp_microseconds()
#define profiler_collision_reset()
#define profiler_audio_started()
#define PROFILER_TIME_PUPPYPRINT1
u8 * dx_string_to_msg(u8 *msg, const char *str)
PlayerStatus gPlayerStatus