21#include "pulse_stone_icon.png.h"
25#include "pulse_stone_icon.gfx.inc.c"
BSS s32 PopupMenu_SelectedIndex
@ PA_FLAG_PULSE_STONE_VISIBLE
The pulse stone icon is being shown.
@ PA_FLAG_USING_PULSE_STONE
@ ACTION_STATE_USE_TWEESTER
s32 has_valid_conversation_npc(void)
s32 imgfx_appendGfx_component(s32, ImgFXTexture *, u32, Matrix4f)
s32 is_starting_conversation(void)
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
void pulse_stone_notification_update(void)
s32 should_continue_pulse_stone(void)
void appendGfx_pulse_stone_icon(void)
void pulse_stone_notification_setup(void)
s32 should_cancel_pulse_stone(void)
BSS PulseStoneData PulseStoneNotification
PulseStoneData * PulseStonePtr
PartnerStatus gPartnerStatus
GameStatus * gGameStatusPtr
void(* PulseStoneNotificationCallback)(void)
PlayerStatus gPlayerStatus
DisplayContext * gDisplayContext