3#include "sprite/player.h"
36 playerStatus->
flags &= ~PS_FLAG_ACTION_STATE_CHANGED;
57 playerStatus->
pos.
x += sinTheta * 3.0f;
58 playerStatus->
pos.
z -= cosTheta * 3.0f;
89 playerStatus->
flags &= ~PS_FLAG_ACTION_STATE_CHANGED;
DisguiseAnims BasicPeachDisguiseAnims[]
@ PS_FLAG_ACTION_STATE_CHANGED
@ PS_FLAG_CUTSCENE_MOVEMENT
@ PA_FLAG_USING_PEACH_PHYSICS
@ PEACH_BAKING_CAKE_MIXED
@ PEACH_BAKING_CAKE_WITH_ICING
@ PEACH_BAKING_COMPLETE_CAKE
@ PEACH_BAKING_STRAWBERRY
@ PEACH_BAKING_CAKE_WITH_BERRIES
@ PEACH_BAKING_CAKE_BATTER
void peach_set_disguise_anim(AnimID)
void update_locomotion_state(void)
f32 integrate_gravity(void)
f32 player_check_collision_below(f32, s32 *colliderID)
s32 phys_adjust_cam_on_landing(void)
void set_action_state(s32 actionState)
void suggest_player_anim_allow_backward(AnimID anim)
void try_player_footstep_sounds(s32 arg0)
void sin_cos_rad(f32 rad, f32 *outSinTheta, f32 *outCosTheta)
void action_update_step_up_peach(void)
void action_update_step_up_set_peach_anim(void)
void action_update_step_up(void)
AnimID StepUpPeachAnims[]
PlayerStatus gPlayerStatus