Go to the source code of this file.
◆ action_update_step_up_set_peach_anim()
void action_update_step_up_set_peach_anim |
( |
void | | ) |
|
Definition at line 75 of file step_up.c.
75 {
80 } else {
82 }
83}
DisguiseAnims BasicPeachDisguiseAnims[]
BSS s32 PopupMenu_SelectedIndex
void peach_set_disguise_anim(AnimID)
void suggest_player_anim_allow_backward(AnimID anim)
AnimID StepUpPeachAnims[]
PlayerStatus gPlayerStatus
Referenced by action_update_step_up().
◆ action_update_step_up()
Definition at line 29 of file step_up.c.
29 {
34
42 } else {
44 }
52 }
53
59
62 } else {
64 }
65
69 } else {
71 }
72 }
73}
@ PS_FLAG_ACTION_STATE_CHANGED
@ PA_FLAG_USING_PEACH_PHYSICS
void update_locomotion_state(void)
f32 integrate_gravity(void)
f32 player_check_collision_below(f32, s32 *colliderID)
s32 phys_adjust_cam_on_landing(void)
void set_action_state(s32 actionState)
void sin_cos_rad(f32 rad, f32 *outSinTheta, f32 *outCosTheta)
void action_update_step_up_set_peach_anim(void)
◆ action_update_step_up_peach()
void action_update_step_up_peach |
( |
void | | ) |
|
Definition at line 85 of file step_up.c.
85 {
87
92 }
93
96#if !VERSION_JP
99 }
100#endif
101 } else {
106 } else {
108 }
109 }
110}
@ PS_FLAG_CUTSCENE_MOVEMENT
void try_player_footstep_sounds(s32 arg0)
◆ StepUpPeachAnims
Initial value:= {
}
@ PEACH_BAKING_CAKE_MIXED
@ PEACH_BAKING_CAKE_WITH_ICING
@ PEACH_BAKING_COMPLETE_CAKE
@ PEACH_BAKING_STRAWBERRY
@ PEACH_BAKING_CAKE_WITH_BERRIES
@ PEACH_BAKING_CAKE_BATTER
Definition at line 5 of file step_up.c.
Referenced by action_update_step_up_set_peach_anim().