2#include "sprite/player.h"
24 playerStatus->
flags &= ~PS_FLAG_ACTION_STATE_CHANGED;
64 playerStatus->
pos.
y = hitPosY;
@ PS_FLAG_ACTION_STATE_CHANGED
void suggest_player_anim_always_forward(AnimID anim)
s32 disable_player_input(void)
f32 player_check_collision_below(f32, s32 *colliderID)
s32 disable_player_static_collisions(void)
s32 enable_player_input(void)
void set_action_state(s32 actionState)
void suggest_player_anim_allow_backward(AnimID anim)
s32 enable_player_static_collisions(void)
void add_vec2D_polar(f32 *x, f32 *y, f32 r, f32 theta)
void sfx_play_sound_at_player(s32 soundID, s32 arg1)
BSS f32 Munchlesia_LaunchAccel
BSS f32 Munchlesia_LaunchVelocity
BSS f32 Munchlesia_LateralVelocity
void action_update_use_munchlesia(void)
BSS f32 Munchlesia_LaunchYaw
PlayerStatus gPlayerStatus