34 script->functionTemp[0] = 13;
49 script->functionTemp[0] = 20;
50 enemy->varTable[9] = 30;
79 script->functionTemp[0] = 12;
88 enemy->varTable[2] = 0;
90 script->functionTemp[0] = 0;
113 script->functionTemp[0] = 0;
124 switch (
script->functionTemp[0]) {
BSS s32 PopupMenu_SelectedIndex
void N FlyingAI_LoiterInit(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingAI_Loiter(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingAI_Jump(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingAI_Wander(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingAI_JumpInit(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingAI_Init(Npc *npc, Enemy *enemy, Evt *script, MobileAISettings *aiSettings)
void N FlyingAI_WanderInit(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingNoAttackAI_13(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingNoAttackAI_20(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
void N FlyingNoAttackAI_12(Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
#define npc_raycast_down_sides
s32 evt_get_variable(Evt *script, Bytecode var)
f32 get_clamped_angle_diff(f32, f32)
enum TerritoryShape shape
enum TerritoryShape detectShape
b32 basic_ai_check_player_dist(EnemyDetectVolume *arg0, Enemy *arg1, f32 arg2, f32 arg3, s8 arg4)
Npc * get_npc_unsafe(s32 npcID)
void npc_move_heading(Npc *npc, f32 speed, f32 yaw)
s32 skipPlayerDetectChance
EnemyTerritoryWander wander
EnemyTerritory * territory
PlayerStatus * gPlayerStatusPtr