33 script->functionTemp[1] = 0;
34 script->functionTemp[0] = 0;
36 script->functionTemp[0] = 2;
40 if (
script->functionTemp[0] == 0) {
108 script->functionTemp[0] = 1;
111 switch (
script->functionTemp[0]) {
166 script->functionTemp[0] = 3;
BSS s32 PopupMenu_SelectedIndex
@ SOUND_QUICK_PLAYER_JUMP
s32 evt_get_variable(Evt *script, Bytecode var)
f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by)
void set_actor_anim(s32 actorID, s32 partID, AnimID animID)
Actor * get_actor(s32 actorID)
void sfx_play_sound(s32 soundID)