Go to the source code of this file.
Functions | |
s32 | count_targets (Actor *actor, s32 targetHomeIndex, s32 targetSelectionFlags) |
s32 | get_nearest_home_index (f32 x, f32 y, f32 z) |
void | set_goal_pos_to_part (ActorState *state, s32 actorID, s32 partID) |
void | set_part_goal_to_actor_part (ActorPartMovement *movement, s32 actorID, s32 partID) |
void | set_actor_current_position (s32 actorID, f32 x, f32 y, f32 z) |
void | set_part_absolute_position (s32 actorID, s32 partID, f32 x, f32 y, f32 z) |
void | set_actor_home_position (s32 actorID, f32 x, f32 y, f32 z) |
Actor * | get_actor (s32 actorID) |
Variables | |
s32 | IsGroupHeal |
s8 | ApplyingBuff |
s32 count_targets | ( | Actor * | actor, |
s32 | targetHomeIndex, | ||
s32 | targetSelectionFlags ) |
Definition at line 8 of file actor_api.c.
Definition at line 17 of file actor_api.c.
void set_goal_pos_to_part | ( | ActorState * | state, |
s32 | actorID, | ||
s32 | partID ) |
Definition at line 44 of file actor_api.c.
Referenced by dispatch_damage_event_partner(), and dispatch_damage_event_player().
void set_part_goal_to_actor_part | ( | ActorPartMovement * | movement, |
s32 | actorID, | ||
s32 | partID ) |
Definition at line 83 of file actor_api.c.
Definition at line 127 of file actor_api.c.
Definition at line 147 of file actor_api.c.
Actor * get_actor | ( | s32 | actorID | ) |
Definition at line 155 of file actor_api.c.
Referenced by btl_state_draw_select_target(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_partner_striking_first(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), get_cam_subject_properties(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_actor_current_position(), set_actor_home_position(), set_actor_yaw(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
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extern |
Definition at line 85 of file action_cmd.c.
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extern |
Definition at line 86 of file action_cmd.c.