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Functions | |
| s32 | has_enchanted_part (Actor *actor) |
| void | dispatch_event_general (Actor *actor, s32 event) |
| void | play_hit_sound (Actor *actor, f32 x, f32 y, f32 z, u32 hitSound) |
| void | dispatch_event_actor (Actor *actor, s32 event) |
| HitResult | calc_enemy_test_target (Actor *actor) |
| HitResult | calc_enemy_damage_target (Actor *attacker) |
| s32 | dispatch_damage_event_actor (Actor *actor, s32 damageAmount, s32 originalEvent, s32 stopMotion) |
| s32 | dispatch_damage_event_actor_0 (Actor *actor, s32 damageAmount, s32 event) |
| s32 | dispatch_damage_event_actor_1 (Actor *actor, s32 damageAmount, s32 event) |
| f32 | update_lerp_battle (s32 easing, f32 start, f32 end, s32 elapsed, s32 duration) |
Variables | |
| s32 | StarPointMultiplier [] |
| Star Point multiplier, indexed by actor count. | |
Definition at line 7 of file 1A5830.c.
Referenced by calc_enemy_damage_target().
Definition at line 23 of file 1A5830.c.
Referenced by calc_enemy_damage_target(), and calc_enemy_test_target().
Definition at line 37 of file 1A5830.c.
Referenced by calc_enemy_damage_target().
Definition at line 102 of file 1A5830.c.
Referenced by btl_state_update_transfer_turn(), calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), dispatch_damage_event_actor(), and dispatch_event_general().
Definition at line 127 of file 1A5830.c.
Definition at line 231 of file 1A5830.c.
| s32 dispatch_damage_event_actor | ( | Actor * | actor, |
| s32 | damageAmount, | ||
| s32 | originalEvent, | ||
| s32 | stopMotion ) |
Definition at line 807 of file 1A5830.c.
Referenced by dispatch_damage_event_actor_0(), and dispatch_damage_event_actor_1().
Definition at line 875 of file 1A5830.c.
Referenced by btl_state_update_transfer_turn().
Definition at line 879 of file 1A5830.c.
Referenced by calc_enemy_damage_target().
Definition at line 2079 of file 1A5830.c.
| s32 StarPointMultiplier[] |
Star Point multiplier, indexed by actor count.
+10% multiplier for three actors +30% multiplier for four or more actors
Definition at line 2690 of file 1A5830.c.