5#define NAMESPACE action_command_air_lift
17#define METER_FILL_RATE 820
21#define GET_DRAIN_RATE(pct) PCT_TO_TABLE_RATE(N(DrainRateTable), pct)
25API_CALLABLE(N(
init)) {
26 s32 *args =
script->ptrReadPos;
47 acs->meterFillLevel = 0;
48 acs->meterFillWidth = 0;
54 acs->hudPrepareTime = 30;
79API_CALLABLE(N(start)) {
95 battleStatus->maxActionQuality =
acs->mashMeterCutoffs[
acs->mashMeterNumIntervals - 1];
112 switch (
acs->state) {
133 if (
acs->hudPrepareTime != 0) {
134 acs->hudPrepareTime--;
139 if (
acs->hudPosX > 50) {
149 if (
acs->prepareTime != 0) {
156 acs->stateTimer =
acs->duration;
165 if (!
acs->isMeterFilled) {
166 if (
acs->escapeChance != 0) {
169 if (
acs->meterFillLevel < 0) {
170 acs->meterFillLevel = 0;
173 acs->meterFillLevel -= 10;
174 if (
acs->meterFillLevel < 0) {
175 acs->meterFillLevel = 0;
182 if (
acs->escapeChance != 0) {
211 if (
acs->stateTimer != 0) {
216 if (
acs->escapeChance == 0) {
236 acs->stateTimer = 20;
240 if (
acs->escapeChance == 0) {
242 if (
acs->meterFillLevel < 0) {
243 acs->meterFillLevel = 0;
246 if (
acs->stateTimer != 0) {
270 }
else if (!
acs->isMeterFilled) {
BSS s32 PopupMenu_SelectedIndex
void draw_mash_meter_blink_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor)
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
void increment_action_command_attempt_count(void)
void draw_mash_meter_multicolor_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor)
s32 adjust_action_command_difficulty(s32 difficultyLevel)
void increment_action_command_success_count(void)
void action_command_init_status(void)
#define AC_QUALITY_FAILED
HudScript HES_MashAButton
#define GET_DRAIN_RATE(pct)
s32 actionCmdTableAirLift[]
@ ACTION_COMMAND_AIR_LIFT
@ SOUND_LOOP_CHARGE_METER
@ ACTION_RESULT_METER_NOT_ENOUGH
void btl_set_popup_duration(s32 duration)
s32 evt_get_variable(Evt *script, Bytecode var)
void hud_element_get_render_pos(s32 id, s32 *x, s32 *y)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_depth(s32 id, s32 z)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
s32 hud_element_create(HudScript *anim)
Creates a new HUD element and returns its ID.
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
void hud_element_draw_clipped(s32 id)
void hud_element_free(s32 id)
@ HUD_ELEMENT_FLAG_DISABLED
void sfx_stop_sound(s32 soundID)
void sfx_adjust_env_sound_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift)
void sfx_play_sound_with_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift)
BattleStatus gBattleStatus
void N init(Npc *bombette)