38 mem_clear(data, numParts *
sizeof(*data));
48 for (i = 1; i < numParts; i++, data++) {
84 for (i = 1; i < effect->
numParts; i++, data++) {
127 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, data++) {
void big_snowflakes_render(EffectInstance *effect)
void big_snowflakes_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3)
void big_snowflakes_update(EffectInstance *effect)
void big_snowflakes_init(EffectInstance *effect)
void big_snowflakes_appendGfx(void *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct BigSnowflakesFXData * bigSnowflakes
s32 effect_simple_rand(s32, s32)
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext