74 if (
part->timeLeft < 0) {
101 s32 unk_20 = data->
unk_20;
122 if (data->
unk_20 > 4.0f) {
BSS s32 PopupMenu_SelectedIndex
void blast_update(EffectInstance *effect)
void blast_appendGfx(void *effect)
void blast_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
void blast_render(EffectInstance *effect)
void blast_init(EffectInstance *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct BlastFXData * blast
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext