104 {
108 s32 cutoff;
109
110 switch (acs->
state) {
117 }
118
123 }
124
126 break;
129
133 }
134
137 break;
140
143 break;
144 }
145
151
152
155
156
162 }
163 }
164
165
167 switch (acs->variation) {
170 break;
173 break;
176 break;
177 }
178 }
179
180
187 }
188
191
194 break;
195 }
196
199 } else {
201 }
202
206 } else {
208 }
209
211
213 }
214
219 break;
223 break;
224 }
226 break;
227 }
228}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
void increment_action_command_success_count(void)
#define AC_QUALITY_FAILED
#define SCALE_BY_PCT(x, pct)
HudScript HES_MashAButton
#define GET_DRAIN_RATE(pct)
@ SOUND_LOOP_CHARGE_METER
@ ACTION_RESULT_METER_NOT_ENOUGH
void btl_set_popup_duration(s32 duration)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
@ HUD_ELEMENT_FLAG_DISABLED
void sfx_stop_sound(s32 soundID)
void sfx_adjust_env_sound_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift)
void sfx_play_sound_with_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift)
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus