4#include "sprite/player.h"
6#include "sprite/npc/Goompa.h"
7#include "sprite/npc/BattleGoombario.h"
8#include "sprite/npc/BattleKooper.h"
9#include "sprite/npc/BattleBombette.h"
10#include "sprite/npc/BattleParakarry.h"
11#include "sprite/npc/BattleBow.h"
12#include "sprite/npc/BattleWatt.h"
13#include "sprite/npc/BattleSushie.h"
14#include "sprite/npc/BattleLakilester.h"
15#include "sprite/npc/Twink.h"
260 [
PARTNER_GOOMBARIO] { &
HES_Goombario, &
HES_GoombarioDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
261 [
PARTNER_KOOPER] { &
HES_Kooper, &
HES_KooperDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
262 [
PARTNER_BOMBETTE] { &
HES_Bombette, &
HES_BombetteDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
263 [
PARTNER_PARAKARRY] { &
HES_Parakarry, &
HES_ParakarryDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
264 [
PARTNER_GOOMPA] { &
HES_Partner0, &
HES_Partner0Disabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
265 [
PARTNER_WATT] { &
HES_Watt, &
HES_WattDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
266 [
PARTNER_SUSHIE] { &
HES_Sushie, &
HES_SushieDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
267 [
PARTNER_LAKILESTER] { &
HES_Lakilester, &
HES_LakilesterDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
268 [
PARTNER_BOW] { &
HES_Bow, &
HES_BowDisabled, &
HES_MoveDiamond, &
HES_MoveDiamond_disabled, &
HES_MoveBlueOrb, &
HES_MoveBlueOrbDisabled, &
HES_MoveGreenOrb, &
HES_MoveGreenOrbDisabled, &
HES_MoveRedOrb, &
HES_MoveRedOrbDisabled },
1519 if (
v0 != 0 && num <= 0) {
2312 if (partnerActor !=
NULL) {
2572 for (i = 0; i <
playerData->maxStarPower; i++) {
2593 if (starBeamLevel == 1) {
2936 popup->titleNumber = 0;
2951 popup->initialPos = initialPos;
3047 popup->titleNumber = 0;
3048 popup->initialPos = initialPos;
3120 if (!(
battleStatus->enabledStarPowersFlags & (1 << i))) {
3259 popup->initialPos = initialPos;
3515 popup->titleNumber = 0;
4618 if (selectedOption != 0) {
4897 s32 targetListLength;
4898 s32 selectedTargetIndex;
4900 s8* targetIndexList;
4925 if (actionTip >= 0) {
4936 for (i = 0; i < targetListLength; i++) {
4968 if (targetListLength == 0) {
4990 for (i = 0; i < targetListLength; i++) {
5031 selectedTargetIndex--;
5034 selectedTargetIndex++;
5036 if (selectedTargetIndex < 0) {
5037 selectedTargetIndex = targetListLength - 1;
5039 if (selectedTargetIndex >= targetListLength) {
5040 selectedTargetIndex = 0;
5066 for (i = 0; i < targetListLength; i++) {
5091 for (i = 0; i < targetListLength; i++) {
5133 s32 targetListLength;
5142 s32 xOffset, yOffset;
5143 f32 targetX, targetY, targetZ;
5145 s32 selectedTargetIndex;
5146 s8* targetIndexList;
5162 if (targetListLength == 0) {
5171 targetX =
target->truePos.x;
5172 targetY =
target->truePos.y;
5173 targetZ =
target->truePos.z;
5194 for (i = 0; i < targetListLength; i++) {
5198 targetX =
target->truePos.x;
5199 targetY =
target->truePos.y;
5200 targetZ =
target->truePos.z;
5232 actorID =
target->actorID;
5248 actorID =
target->actorID;
5260 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
NULL,
NULL,
NULL,
SCREEN_WIDTH,
SCREEN_HEIGHT,
NULL);
5266 actorID =
target->actorID;
5282 actorID =
target->actorID;
PartnerPopupProperties gPartnerPopupProperties[]
BSS s32 PopupMenu_SelectedIndex
ActorPartBlueprint * staticData
struct SelectableTarget targetData[24]
@ DRAW_NUMBER_STYLE_ALIGN_RIGHT
drawn to the left of posX
@ DRAW_NUMBER_STYLE_MONOSPACE
@ BTL_MENU_STATE_SHOW_DISABLED_POPUP
@ BTL_MENU_STATE_ACCEPT_INPUT
@ BTL_MENU_STATE_OPENED_SUBMENU
@ BTL_MENU_STATE_AWAIT_DISABLED_POPUP
@ BS_FLAGS1_TUTORIAL_BATTLE
@ BS_FLAGS1_PLAYER_IN_BACK
@ BS_FLAGS1_PARTNER_ACTING
@ BTL_MSG_CANT_SELECT_NOW
@ BTL_MSG_CANT_SELECT_NOW_ALT
@ BTL_MSG_NO_HAMMER_TARGET
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING
@ POPUP_MENU_SWITCH_PARTNER
@ WINDOW_UPDATE_TRANSPARENT
@ BTL_SUBMENU_STRATS_STATE_ERROR_INIT
@ BTL_SUBMENU_STRATS_STATE_CANCEL
@ BTL_SUBMENU_STRATS_STATE_UNK_20
@ BTL_SUBMENU_STRATS_STATE_SELECT
@ BTL_SUBMENU_STRATS_STATE_UNK_30
@ BTL_SUBMENU_STRATS_STATE_INIT
@ BTL_SUBMENU_STRATS_STATE_ERROR_SHOW
@ BTL_SUBMENU_STRATS_STATE_UNK_10
@ BTL_SUBMENU_STRATS_STATE_ERROR_DONE
@ BTL_SUBMENU_STRATS_STATE_CHOOSE
@ BTL_SUBMENU_STRATS_STATE_UNK_11
@ BTL_MENU_TYPE_CHANGE_PARTNER
@ BTL_MENU_TYPE_STAR_POWERS
@ BTL_MENU_TYPE_ACT_LATER
@ BTL_MENU_TYPE_PARTNER_FOCUS
@ BTL_MENU_TYPE_STRATEGIES
@ BTL_MENU_TYPE_DO_NOTHING
@ BS_FLAGS2_PLAYER_TURN_USED
@ BS_FLAGS2_NO_TARGET_AVAILABLE
@ BS_FLAGS2_PARTNER_TURN_USED
@ DRAW_NUMBER_CHARSET_THIN
@ BTL_SUBMENU_MOVES_STATE_UNK_2A
@ BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_ONE
@ BTL_SUBMENU_MOVES_STATE_UNK_14
@ BTL_SUBMENU_MOVES_STATE_UNK_1
@ BTL_SUBMENU_MOVES_STATE_UNK_0
@ BTL_SUBMENU_MOVES_STATE_UNK_B
@ BTL_SUBMENU_MOVES_STATE_UNK_1E
@ BTL_SUBMENU_MOVES_STATE_UNK_28
@ BTL_SUBMENU_MOVES_STATE_UNK_A
@ BTL_SUBMENU_MOVES_STATE_UNK_29
@ BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_TWO
@ ITEM_TYPE_FLAG_BATTLE_USABLE
@ TARGET_FLAG_PRIMARY_ONLY
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_1
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_2
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_SHOW_CANT_SWAP
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_2
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_3
@ BTL_SUBSTATE_PARTNER_MENU_NONE
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_5
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_2
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_3
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_3
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_AWAIT_CANT_SWAP
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_1
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_4
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_5
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_1
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_3
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_7
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_2
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_1
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_4
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_4
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_2
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_2
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_7
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_6
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_3
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_4
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_4
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_2
@ BTL_SUBSTATE_PARTNER_MENU_12D
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_1
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_3
@ BTL_SUBSTATE_PARTNER_MENU_INIT_MENU
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_3
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_6
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_2
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_7
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_1
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_1
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_5
@ BTL_SUBSTATE_TWINK_MENU_CREATE_MAIN_MENU
@ BTL_SUBSTATE_PEACH_MENU_TARGET_CHOSEN
@ BTL_SUBSTATE_PEACH_MENU_TARGET_CANCEL
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_6
@ BTL_SUBSTATE_SELECT_TARGET_INIT
@ BTL_SUBSTATE_TWINK_MENU_AWAIT_CANT_SWITCH_POPUP
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_7
@ BTL_SUBSTATE_TWINK_MENU_TARGET_CANCEL
@ BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY
@ BTL_SUBSTATE_SELECT_TARGET_CHOOSE
@ BTL_SUBSTATE_PEACH_CREATE_MAIN_MENU
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_3
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_3
@ BTL_SUBSTATE_TWINK_MENU_INIT
@ BTL_SUBSTATE_PEACH_MENU_SHOW_CANT_SWITCH
@ BTL_SUBSTATE_PEACH_MENU_PERFORM_SWAP
@ BTL_SUBSTATE_SELECT_TARGET_DONE
@ BTL_SUBSTATE_TWINK_MENU_PERFORM_SWAP
@ BTL_SUBSTATE_SELECT_TARGET_CANCEL
@ BTL_SUBSTATE_TWINK_MENU_CHOOSE_TARGET
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_6
@ BTL_SUBSTATE_PEACH_MENU_AWAIT_CANT_SWITCH_POPUP
@ BTL_SUBSTATE_PEACH_MENU_CHOOSE_TARGET
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_7
@ BTL_SUBSTATE_TWINK_MENU_TARGET_CHOSEN
@ BTL_SUBSTATE_TWINK_MENU_CHOOSE_CATEGORY
@ BTL_SUBSTATE_PEACH_MENU_INIT
@ BTL_SUBSTATE_TWINK_MENU_SHOW_CANT_SWITCH
@ BATTLE_STATE_SWITCH_TO_PARTNER
@ BATTLE_STATE_PLAYER_MENU
@ BATTLE_STATE_PLAYER_MOVE
@ BATTLE_STATE_SWITCH_TO_PLAYER
@ BATTLE_STATE_END_PARTNER_TURN
@ BATTLE_STATE_END_PLAYER_TURN
@ BATTLE_STATE_PARTNER_MOVE
@ BATTLE_STATE_PARTNER_MENU
@ BATTLE_STATE_SELECT_TARGET
@ BATTLE_STATE_CHANGE_PARTNER
@ SOUND_PARTNER_SWAP_BATTLE_POS
@ SOUND_MENU_CHANGE_SELECTION
@ BTL_MENU_ENABLED_PARTNER_FOCUS
@ BTL_MENU_ENABLED_STAR_POWERS
@ BTL_MENU_ENABLED_ABILITIES
@ BTL_MENU_ENABLED_STRATEGIES
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_UPSIDE_DOWN
HP bar offset below actor (e.g. Swooper when upside-down).
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
@ ACTOR_FLAG_USING_IDLE_ANIM
@ BTL_MENU_IDX_PARTNER_ITEM
@ BTL_MENU_IDX_STAR_POWER
@ ACTOR_PART_FLAG_DEFAULT_TARGET
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_3
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_5
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_SHOW_CANT_SWAP
@ BTL_SUBSTATE_PLAYER_MENU_BERSERKER_CHOOSE
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_2
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_5
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_AWAIT_CANT_SWAP
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_7
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CANCEL
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_1
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_4
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_2
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_3
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_4
@ BTL_SUBSTATE_PLAYER_MENU_CHOOSE_CATEGORY
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_4
@ BTL_SUBSTATE_PLAYER_MENU_CREATE_MAIN_MENU
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CHOSEN
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_1
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CHOSEN
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_3
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_CHOOSE_TARGET
@ BTL_SUBSTATE_PLAYER_MENU_PERFORM_SWAP
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_2
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_4
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_7
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_2
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_CHOOSE_TARGET
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_2
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_6
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_3
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_7
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_4
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_8
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CANCEL
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12
@ BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES
@ BTL_SUBSTATE_PLAYER_MENU_INIT
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_1
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_11
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_3
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_6
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_2
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_3
void btl_show_variable_battle_message(s32, s32, s32)
s32 is_ability_active(s32 arg0)
s32 player_team_is_ability_active(Actor *actor, s32 ability)
void get_screen_coords(s32 camID, f32 x, f32 y, f32 z, s32 *screenX, s32 *screenY, s32 *screenZ)
void hide_popup_menu(void)
void set_window_update(s32 panelID, s32)
void status_bar_start_blinking_fp(void)
void status_bar_stop_blinking_sp(void)
void destroy_popup_menu(void)
void btl_cam_use_preset(s32)
ActorPart * get_actor_part(Actor *actor, s32 partID)
void set_actor_anim(s32 actorID, s32 partID, AnimID animID)
Actor * get_actor(s32 actorID)
void status_bar_stop_blinking_fp(void)
void btl_show_battle_message(s32 messageIndex, s32 duration)
void btl_draw_prim_quad(u8 r, u8 g, u8 b, u8 a, u16 left, u16 top, u16 arg6, u16 arg7)
void set_window_properties(s32 panelID, s32 posX, s32 posY, s32 width, s32 height, u8, void *drawContents, void *drawContentsArg, s8 parent)
void btl_set_state(s32 battleState)
s32 btl_is_popup_displayed(void)
void create_current_pos_target_list(Actor *actor)
void add_vec2D_polar(f32 *x, f32 *y, f32 r, f32 theta)
void draw_number(s32 value, s32 x, s32 y, s32 variableWidthChars, s32 palette, s32 opacity, u16 style)
s32 get_msg_lines(s32 messageID)
void status_bar_start_blinking_sp_bars(s32 numBarsToBlink)
HudScript HES_AnimatedHandPointer
void func_80144238(s32 id)
void hud_element_set_scale(s32 index, f32 scale)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_draw_without_clipping(s32 id)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_depth(s32 id, s32 z)
void hud_element_create_transform_B(s32 id)
HudScript * hud_element_get_script(s32 id)
void hud_element_set_transform_pos(s32 id, f32 x, f32 y, f32 z)
void hud_element_set_tint(s32 id, s32 r, s32 g, s32 b)
void hud_element_set_transform_rotation(s32 id, f32 x, f32 y, f32 z)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_set_transform_rotation_pivot(s32 id, s32 dx, s32 dy)
s32 hud_element_create(HudScript *anim)
Creates a new HUD element and returns its ID.
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
void hud_element_draw_clipped(s32 id)
void hud_element_set_transform_scale(s32 id, f32 x, f32 y, f32 z)
void hud_element_free(s32 id)
void func_80144218(s32 id)
@ HUD_ELEMENT_FLAG_DISABLED
@ HUD_ELEMENT_FLAG_DROP_SHADOW
@ HUD_ELEMENT_FLAG_FILTER_TEX
void sfx_play_sound(s32 soundID)
EXTERN_C s32 bActorNames[]
s32 PartnerIDFromMenuIndex[12]
GameStatus * gGameStatusPtr
BattleStatus gBattleStatus