107 bpPtr->renderUI =
nullptr;
127 for (i = 0; i <
np; i++, data++) {
164 data->
unk_1C = -0.02 - ((i + 1) % 3) * 0.02;
185 if (
part->unk_20 < 0) {
191 if (
part->unk_24 > 324000) {
195 unk_24 =
part->unk_24;
196 unk_00 =
part->unk_00;
197 unk_2C =
part->unk_2C;
199 if (
part->unk_20 < 10) {
204 for (i = 0; i < unk_2C; i++,
part++) {
206 if (
part->unk_30 <= 0 || --
part->unk_30 <= 0) {
208 if (
part->unk_20 < 0) {
217 if (
part->unk_30 <= 0 || --
part->unk_30 <= 0) {
219 part->unk_10 *= 0.98;
220 part->unk_14 *= 0.98;
221 part->unk_18 *= 0.98;
222 if (unk_24 >= 6 &&
part->unk_14 > -0.5) {
262 unk_24 =
part->unk_24;
263 unk_2C =
part->unk_2C;
264 unk_28 =
part->unk_28;
280 for (i = 0; i < unk_2C; i++,
part++) {
283 if (
part->unk_30 <= 0) {
289 switch ((unk_24 + i) % 3) {
300 uly = ((i +
D_E0088D00[unk_24 % 6]) & 0xF) * 16;
303 (ulx << 2) + ((width >> 1) << 1), (uly << 2) + height);
BSS s32 PopupMenu_SelectedIndex
EffectInstance * confetti_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
void func_E0088000(ConfettiFXData *part)
void confetti_update(EffectInstance *effect)
void confetti_render(EffectInstance *effect)
void confetti_init(EffectInstance *effect)
void confetti_appendGfx(void *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct ConfettiFXData * confetti
#define ASSERT(condition)
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext