BSS s32 PopupMenu_SelectedIndex
struct Evt * takeTurnScript
void btl_state_draw_defend(void)
void btl_state_update_defend(void)
@ BATTLE_STATE_END_PLAYER_TURN
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
EvtScript EVS_Mario_HandlePhase
struct Actor * playerActor
BattleStatus gBattleStatus