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◆ anonymous enum
| Enumerator |
|---|
| BTL_SUBSTATE_AWAIT | |
Definition at line 4 of file defend.c.
◆ btl_state_update_defend()
Definition at line 9 of file defend.c.
9 {
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23 break;
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27 break;
28 }
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32 break;
33 }
34}
BSS s32 PopupMenu_SelectedIndex
struct Evt * takeTurnScript
@ BATTLE_STATE_END_PLAYER_TURN
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
EvtScript EVS_Mario_HandlePhase
struct Actor * playerActor
BattleStatus gBattleStatus
Referenced by btl_update().
◆ btl_state_draw_defend()