27 }
else if (
temp <= 90) {
32 }
else if (
temp <= 30) {
34 }
else if (
temp <= 60) {
36 }
else if (
temp <= 80) {
41 }
else if (
temp <= 30) {
43 }
else if (
temp <= 60) {
45 }
else if (
temp <= 80) {
83 }
else if (
temp <= 90) {
88 }
else if (
temp <= 30) {
90 }
else if (
temp <= 60) {
92 }
else if (
temp <= 80) {
97 }
else if (
temp <= 30) {
99 }
else if (
temp <= 60) {
101 }
else if (
temp <= 80) {
BSS s32 PopupMenu_SelectedIndex
BSS s32 BattleStatusUpdateDelay
BSS b32 BattleCanShowFirstStrike
BSS s32 BattleSubstateDelay
void btl_merlee_on_first_strike(void)
void btl_set_state(s32 battleState)
BSS b32 BattleSkipActorTurn
void btl_merlee_on_start_turn(void)
@ MERLEE_SPELL_COIN_BOOST
@ BATTLE_STATE_BEGIN_PARTNER_TURN
@ BATTLE_STATE_PLAYER_MENU
@ BATTLE_STATE_PEACH_MENU
@ BATTLE_STATE_PARTNER_MENU
@ BATTLE_STATE_BEGIN_PLAYER_TURN
@ BATTLE_STATE_TWINK_MENU
@ ACTOR_FLAG_NO_HEALTH_BAR
EncounterStatus gCurrentEncounter
BattleStatus gBattleStatus