22 .combineModeIndex = 0,
23 .color1 = { .r = 200, .g = 191, .b = 164, .a = 255 },
24 .color2 = { .r = 128, .g = 128, .b = 128, .a = 255 }
29 .combineModeIndex = 1,
30 .color1 = { .r = 255, .g = 200, .b = 128, .a = 255 },
31 .color2 = { .r = 128, .g = 128, .b = 128, .a = 255 }
36 .combineModeIndex = 1,
37 .color1 = { .r = 232, .g = 196, .b = 77, .a = 255 },
38 .color2 = { .r = 163, .g = 123, .b = 0, .a = 255 }
43 .combineModeIndex = 1,
44 .color1 = { .r = 226, .g = 225, .b = 216, .a = 255 },
45 .color2 = { .r = 217, .g = 208, .b = 201, .a = 255 }
50 .combineModeIndex = 1,
51 .color1 = { .r = 61, .g = 74, .b = 188, .a = 255 },
52 .color2 = { .r = 0, .g = 25, .b = 28, .a = 255 }
57 .combineModeIndex = 1,
58 .color1 = { .r = 235, .g = 230, .b = 119, .a = 255 },
59 .color2 = { .r = 142, .g = 90, .b = 37, .a = 255 }
64 .combineModeIndex = 1,
65 .color1 = { .r = 235, .g = 230, .b = 119, .a = 255 },
66 .color2 = { .r = 142, .g = 99, .b = 37, .a = 255 }
71 .combineModeIndex = 1,
72 .color1 = { .r = 215, .g = 191, .b = 116, .a = 255 },
73 .color2 = { .r = 132, .g = 70, .b = 50, .a = 255 }
78 .combineModeIndex = 1,
79 .color1 = { .r = 215, .g = 191, .b = 116, .a = 255 },
80 .color2 = { .r = 132, .g = 70, .b = 50, .a = 255 }
85 .combineModeIndex = 1,
86 .color1 = { .r = 141, .g = 143, .b = 255, .a = 255 },
87 .color2 = { .r = 43, .g = 69, .b = 102, .a = 255 }
92 .combineModeIndex = 1,
93 .color1 = { .r = 141, .g = 143, .b = 255, .a = 255 },
94 .color2 = { .r = 43, .g = 69, .b = 102, .a = 255 }
99 .combineModeIndex = 1,
100 .color1 = { .r = 170, .g = 208, .b = 128, .a = 255 },
101 .color2 = { .r = 71, .g = 123, .b = 83, .a = 255 }
106 .combineModeIndex = 1,
107 .color1 = { .r = 170, .g = 208, .b = 128, .a = 255 },
108 .color2 = { .r = 71, .g = 123, .b = 83, .a = 255 }
113 .combineModeIndex = 1,
114 .color1 = { .r = 200, .g = 200, .b = 90, .a = 255 },
115 .color2 = { .r = 140, .g = 140, .b = 0, .a = 255 }
120 .combineModeIndex = 1,
121 .color1 = { .r = 200, .g = 200, .b = 90, .a = 255 },
122 .color2 = { .r = 140, .g = 140, .b = 0, .a = 255 }
127 .combineModeIndex = 1,
128 .color1 = { .r = 235, .g = 230, .b = 119, .a = 255 },
129 .color2 = { .r = 142, .g = 90, .b = 37, .a = 255 }
134 .combineModeIndex = 1,
135 .color1 = { .r = 142, .g = 212, .b = 236, .a = 255 },
136 .color2 = { .r = 67, .g = 98, .b = 69, .a = 255 }
141 .combineModeIndex = 1,
142 .color1 = { .r = 167, .g = 151, .b = 119, .a = 255 },
143 .color2 = { .r = 98, .g = 55, .b = 154, .a = 255 }
148 .combineModeIndex = 1,
149 .color1 = { .r = 17, .g = 151, .b = 29, .a = 255 },
150 .color2 = { .r = 8, .g = 55, .b = 14, .a = 255 }
155 .combineModeIndex = 1,
156 .color1 = { .r = 110, .g = 110, .b = 200, .a = 255 },
157 .color2 = { .r = 10, .g = 10, .b = 100, .a = 255 }
162 .combineModeIndex = 1,
163 .color1 = { .r = 181, .g = 60, .b = 60, .a = 255 },
164 .color2 = { .r = 76, .g = 10, .b = 0, .a = 255 }
169 .combineModeIndex = 1,
170 .color1 = { .r = 174, .g = 227, .b = 235, .a = 255 },
171 .color2 = { .r = 76, .g = 110, .b = 60, .a = 255 }
176 .combineModeIndex = 1,
177 .color1 = { .r = 126, .g = 125, .b = 216, .a = 255 },
178 .color2 = { .r = 217, .g = 108, .b = 201, .a = 255 }
339 void (*fpDrawContents)(s32, s32, s32, s32, s32, s32, s32),
void* drawContentsArg0,
Matrix4f rotScaleMtx,
343 u8 primR, primG, primB, primA, envR, envG, envB, envA;
358 s32 alpha =
foo * opacity / 255;
378 primA =
windowStyle.customStyle->color1.a * opacity / 255;
415 if (width <= 0 || height <= 0 || opacity == 0 || posX <= -768 || posY <= -768) {
423 if (posX + width >= 768 || posY + height >= 768 || posX + width <= 0 || posY + height <= 0) {
460 guFrustumF(
mtx1, -80.0f, 80.0f, 60.0f, -60.0f, 160.0f, 480.0f, 1.0f);
464 guPositionF(
mtx1, rotX, rotY, rotZ, 1.0f, posX + width / 2, posY + height / 2, posZ);
465 if (scaleX != 1.0f || scaleY != 1.0f) {
475 for (i = 0; i < 4; i++) {
476 for (
j = 0;
j < 4;
j++) {
504 gDPLoadTextureTile_4b(
gMainGfxPos++,
bgImage,
bgFmt,
bgWidth,
bgHeight, 0, 0,
bgWidth - 1,
bgHeight - 1, 0,
G_TX_WRAP,
G_TX_WRAP,
bgMasks,
bgMaskt,
G_TX_NOLOD,
G_TX_NOLOD);
507 gDPLoadTextureTile(
gMainGfxPos++,
bgImage,
bgFmt,
G_IM_SIZ_8b,
bgWidth,
bgHeight, 0, 0,
bgWidth - 1,
bgHeight - 1, 0,
G_TX_WRAP,
G_TX_WRAP,
bgMasks,
bgMaskt,
G_TX_NOLOD,
G_TX_NOLOD);
510 gDPLoadTextureTile(
gMainGfxPos++,
bgImage,
bgFmt,
G_IM_SIZ_16b,
bgWidth,
bgHeight, 0, 0,
bgWidth - 1,
bgHeight - 1, 0,
G_TX_WRAP,
G_TX_WRAP,
bgMasks,
bgMaskt,
G_TX_NOLOD,
G_TX_NOLOD);
513 gDPLoadTextureTile(
gMainGfxPos++,
bgImage,
bgFmt,
G_IM_SIZ_32b,
bgWidth,
bgHeight, 0, 0,
bgWidth - 1,
bgHeight - 1, 0,
G_TX_WRAP,
G_TX_WRAP,
bgMasks,
bgMaskt,
G_TX_NOLOD,
G_TX_NOLOD);
540 gDPLoadMultiTile_4b(
gMainGfxPos++,
cornersImage,
tmem, 1,
cornersFmt,
cornerWidth,
cornerHeight, 0, 0,
cornerWidth - 1,
cornerHeight - 1, 0,
G_TX_CLAMP,
G_TX_CLAMP,
masks,
maskt,
G_TX_NOLOD,
G_TX_NOLOD);
544 gDPLoadMultiTile(
gMainGfxPos++,
cornersImage,
tmem, 1,
cornersFmt,
G_IM_SIZ_8b,
cornerWidth,
cornerHeight, 0, 0,
cornerWidth - 1,
cornerHeight - 1, 0,
G_TX_CLAMP,
G_TX_CLAMP,
masks,
maskt,
G_TX_NOLOD,
G_TX_NOLOD);
548 gDPLoadMultiTile(
gMainGfxPos++,
cornersImage,
tmem, 1,
cornersFmt,
G_IM_SIZ_16b,
cornerWidth,
cornerHeight, 0, 0,
cornerWidth - 1,
cornerHeight - 1, 0,
G_TX_CLAMP,
G_TX_CLAMP,
masks,
maskt,
G_TX_NOLOD,
G_TX_NOLOD);
552 gDPLoadMultiTile(
gMainGfxPos++,
cornersImage,
tmem, 1,
cornersFmt,
G_IM_SIZ_32b,
cornerWidth,
cornerHeight, 0, 0,
cornerWidth - 1,
cornerHeight - 1, 0,
G_TX_CLAMP,
G_TX_CLAMP,
masks,
maskt,
G_TX_NOLOD,
G_TX_NOLOD);
572 quads[0].v.ob[0] = -width / 2;
573 quads[0].v.ob[1] = -height / 2;
574 quads[0].v.ob[2] = 0;
576 quads[1].v.ob[0] = 0;
577 quads[1].v.ob[1] = -height / 2;
578 quads[1].v.ob[2] = 0;
580 quads[2].v.ob[0] = -width / 2;
581 quads[2].v.ob[1] = 0;
582 quads[2].v.ob[2] = 0;
584 quads[3].v.ob[0] = 0;
585 quads[3].v.ob[1] = 0;
586 quads[3].v.ob[2] = 0;
588 quads[0].v.tc[0] = 0;
589 quads[0].v.tc[1] = 0;
591 quads[1].v.tc[0] = (width / 2) * 32;
592 quads[1].v.tc[1] = 0;
594 quads[2].v.tc[0] = 0;
595 quads[2].v.tc[1] = (height / 2) * 32;
597 quads[3].v.tc[0] = (width / 2) * 32;
598 quads[3].v.tc[1] = (height / 2) * 32;
601 quads[4].v.ob[0] = 0;
602 quads[4].v.ob[1] = -height / 2;
603 quads[4].v.ob[2] = 0;
605 quads[5].v.ob[0] = (-width / 2) + width;
606 quads[5].v.ob[1] = -height / 2;
607 quads[5].v.ob[2] = 0;
609 quads[6].v.ob[0] = 0;
610 quads[6].v.ob[1] = 0;
611 quads[6].v.ob[2] = 0;
613 quads[7].v.ob[0] = (-width / 2) + width;
614 quads[7].v.ob[1] = 0;
615 quads[7].v.ob[2] = 0;
617 quads[4].v.tc[0] = (width / 2) * 32;
618 quads[4].v.tc[1] = 0;
620 quads[5].v.tc[0] = width * 32;
621 quads[5].v.tc[1] = 0;
623 quads[6].v.tc[0] = (width / 2) * 32;
624 quads[6].v.tc[1] = (height / 2) * 32;
626 quads[7].v.tc[0] = width * 32;
627 quads[7].v.tc[1] = (height / 2) * 32;
634 quads[8].v.ob[0] = -width / 2;
635 quads[8].v.ob[1] = 0;
636 quads[8].v.ob[2] = 0;
638 quads[9].v.ob[0] = 0;
639 quads[9].v.ob[1] = 0;
640 quads[9].v.ob[2] = 0;
642 quads[10].v.ob[0] = -width / 2;
643 quads[10].v.ob[1] = height / 2;
644 quads[10].v.ob[2] = 0;
646 quads[11].v.ob[0] = 0;
647 quads[11].v.ob[1] = height / 2;
648 quads[11].v.ob[2] = 0;
650 quads[8].v.tc[0] = 0;
651 quads[8].v.tc[1] = (height / 2) * 32;
653 quads[9].v.tc[0] = (width / 2) * 32;
654 quads[9].v.tc[1] = (height / 2) * 32;
656 quads[10].v.tc[0] = 0;
657 quads[10].v.tc[1] = height * 32;
659 quads[11].v.tc[0] = (width / 2) * 32;
660 quads[11].v.tc[1] = height * 32;
667 quads[12].v.ob[0] = 0;
668 quads[12].v.ob[1] = 0;
669 quads[12].v.ob[2] = 0;
671 quads[13].v.ob[0] = (-width / 2) + width;
672 quads[13].v.ob[1] = 0;
673 quads[13].v.ob[2] = 0;
675 quads[14].v.ob[0] = 0;
676 quads[14].v.ob[1] = height / 2;
677 quads[14].v.ob[2] = 0;
679 quads[15].v.ob[0] = (-width / 2) + width;
680 quads[15].v.ob[1] = height / 2;
681 quads[15].v.ob[2] = 0;
683 quads[12].v.tc[0] = (width / 2) * 32;
684 quads[12].v.tc[1] = (height / 2) * 32;
686 quads[13].v.tc[0] = width * 32;
687 quads[13].v.tc[1] = (height / 2) * 32;
689 quads[14].v.tc[0] = (width / 2) * 32;
690 quads[14].v.tc[1] = height * 32;
692 quads[15].v.tc[0] = width * 32;
693 quads[15].v.tc[1] = height * 32;
727 quads[0].v.ob[0] = -width / 2;
728 quads[0].v.ob[1] = -height / 2;
729 quads[0].v.ob[2] = 0;
731 quads[1].v.ob[0] = (-width / 2) + width;
732 quads[1].v.ob[1] = -height / 2;
733 quads[1].v.ob[2] = 0;
735 quads[2].v.ob[0] = -width / 2;
736 quads[2].v.ob[1] = height / 2;
737 quads[2].v.ob[2] = 0;
739 quads[3].v.ob[0] = (-width / 2) + width;
740 quads[3].v.ob[1] = height / 2;
741 quads[3].v.ob[2] = 0;
743 quads[0].v.tc[0] = 0;
744 quads[0].v.tc[1] = 0;
746 quads[1].v.tc[1] = 0;
747 quads[1].v.tc[0] = width * 32;
749 quads[2].v.tc[0] = 0;
750 quads[2].v.tc[1] = height * 32;
752 quads[3].v.tc[0] = width * 32;
753 quads[3].v.tc[1] = height * 32;
765 if(fpDrawContents !=
NULL) {
779 fpDrawContents((s32)drawContentsArg0, 0, 0, width, height, opacity, darkening);
800 if (
idx == height / 6 - 1) {
802 if (height % 6 != 0) {
820 fpDrawContents((s32)drawContentsArg0, posX, posY, width, height, opacity, darkening);