55 for (i = 1; i < numParts; i++, part++) {
104 for (i = 1; i < effect->
numParts; i++, part++) {
148 for (i = 1; i < ((
EffectInstance*)effect)->numParts; i++, part++) {
158 gSPMatrix(
gMainGfxPos++, matrix, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
void dust_init(EffectInstance *effect)
void dust_update(EffectInstance *effect)
void dust_render(EffectInstance *effect)
EffectInstance * dust_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4)
void dust_appendGfx(void *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_SURFACE_XLU_LAYER1
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext