90 effect->
flags &= ~FX_INSTANCE_FLAG_DISMISS;
121 renderTask.
dist = 10;
122 if (data->
type == 0) {
154 if (unk_20 % 2 == 0) {
155 alpha = temp_f64 * 0.97;
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct EndingDecalsFXData * endingDecals
#define ASSERT(condition)
void ending_decals_main(s32 type, f32 posX, f32 posY, f32 posZ, f32 arg4, EffectInstance **outEffect)
void ending_decals_appendGfx(void *effect)
void ending_decals_update(EffectInstance *effect)
void ending_decals_render(EffectInstance *effect)
void ending_decals_init(EffectInstance *effect)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_SURFACE_OPA
@ RENDER_MODE_CLOUD_NO_ZCMP
#define VIRTUAL_TO_PHYSICAL(addr)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderScene)(EffectInstance *effectInst)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext