112 script->functionTemp[0]--;
113 if (
script->functionTemp[0] < 0) {
135 if (
script->varTable[3] >= 0) {
152 if (
script->varTable[3] >= 0) {
BSS s32 PopupMenu_SelectedIndex
EvtScript ExitSplitSingleDoor
EvtScript EnterSingleDoor
EvtScript EnterSplitDoubleDoor
EvtScript EnterSplitSingleDoor
EvtScript ExitSplitDoubleDoor
EvtScript EnterDoubleDoor
s32 DoorModelsSwingCCW[3]
EvtScript EnterWalkCustom
@ PS_FLAG_CAMERA_DOESNT_FOLLOW
@ COLLIDER_FLAGS_UPPER_MASK
s32 evt_get_variable(Evt *script, Bytecode var)
void partner_clear_player_tracking(Npc *partner)
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
void move_player(s32 duration, f32 heading, f32 speed)
s32 partner_is_flying(void)
void enable_partner_ai(void)
EvtScript * partner_get_enter_map_script(void)
void partner_set_tether_distance(f32)
void partner_reset_tether_distance(void)
void add_vec2D_polar(f32 *x, f32 *y, f32 r, f32 theta)
Npc * get_npc_unsafe(s32 npcID)
void set_npc_yaw(Npc *npc, f32 yaw)
ApiStatus ClearPartnerMoveHistory(Evt *script, b32 isInitialCall)
ApiStatus func_802D2148(Evt *script, b32 isInitialCall)
ApiStatus UseEntryHeading(Evt *script, b32 isInitialCall)
ApiStatus RotateModel(Evt *script, b32 isInitialCall)
Rotates the model the given amount on the selected axis.
ApiStatus DisablePlayerInput(Evt *script, b32 isInitialCall)
Disables player and partner input, and disables the status menu.
ApiStatus UpdateLerp(Evt *script, b32 isInitialCall)
ApiStatus UseExitHeading(Evt *script, b32 isInitialCall)
ApiStatus PlayerMoveTo(Evt *script, b32 isInitialCall)
ApiStatus DisablePlayerPhysics(Evt *script, b32 isInitialCall)
Disables player physics if disable is TRUE, enables it if FALSE.
ApiStatus MakeLerp(Evt *script, b32 isInitialCall)
ApiStatus InterpPlayerYaw(Evt *script, b32 isInitialCall)
ApiStatus ModifyColliderFlags(Evt *script, b32 isInitialCall)
Set flags for collider + siblings + children.
ApiStatus PlaySoundAt(Evt *script, b32 isInitialCall)
#define Else
Marks the end of an if statement and the start of the else block.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define IfNe(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR != RVAR.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define UseBuf(INT_PTR)
Loads a s32 pointer for use with subsequent EVT_BUF_READ commands.
#define Add(VAR, INT_VALUE)
#define EndLoop
Marks the end of a loop.
#define Goto(LABEL_ID)
Moves execution to the given label.
#define BufRead1(VAR)
Consumes the next s32 from the buffer and stores it in the given variable.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define EndIf
Marks the end of an if statement or an else block.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define BreakLoop
Breaks out of the innermost loop.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Loop(TIMES)
Marks the beginning of a loop.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
MapSettings * get_current_map_settings(void)
Fields other than main, entryList, entryCount, background, and tattle are initialised when the map lo...
PartnerStatus gPartnerStatus
GameStatus * gGameStatusPtr
PlayerStatus gPlayerStatus