40 for (i = 1; i < numParts; i++,
part++) {
62 if (
part->unk_2C >= 5 &&
part->unk_2C <= 14 &&
70 if (
part->unk_2C > 324000) {
74 unk_28 =
part->unk_28;
80 if (
part->unk_2C < 10) {
81 part->unk_24 += (255 -
part->unk_24) * 0.3;
92 part->unk_14 += -0.05f;
99 part->unk_14 += -0.05f;
100 part->unk_10 *= 0.92;
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct FallingLeavesFXData * fallingLeaves
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
void falling_leaves_appendGfx(void *effect)
void falling_leaves_render(EffectInstance *effect)
void falling_leaves_init(EffectInstance *effect)
void falling_leaves_update(EffectInstance *effect)
void falling_leaves_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3)
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
PlayerStatus gPlayerStatus
DisplayContext * gDisplayContext