40 effect->
rot.
x -= 1.0f;
41 if (effect->
rot.
x < -100.0f) {
42 effect->
rot.
x = -100.0f;
69 for (i = 0; i < numParts; i++,
part++) {
71 part->rot.y = angle + (i * 72);
72 part->velScaleB = 0.29999998f;
73 part->visibilityAmt = 0.0f;
84 part->primAlpha = 255;
90 part->integrator[0] = 1.75f;
91 part->integrator[1] = -0.08f;
92 part->integrator[2] = 0.0f;
93 part->integrator[3] = 0.0f;
95 part->velScaleA = -3.9f;
110 for (i = 0; i < effect->
numParts; i++, data++) {
153 for (i = 0; i <
effectTemp->numParts; i++, data++) {
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
EffectInstanceDataPtr data
struct FlowerFXData * flowerSplash
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
void flower_splash_init(EffectInstance *effect)
void flower_splash_render(EffectInstance *effect)
void flower_splash_appendGfx(void *effect)
void flower_splash_update_part(FlowerFXData *effect)
void flower_splash_update(EffectInstance *effect)
void flower_splash_main(f32 posX, f32 posY, f32 posZ, f32 angle)
void flower_splash_update_part_transform(FlowerFXData *effect)
void flower_splash_dispose(EffectInstance *effect)
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext