48 for (i = 0; i < numParts; i++,
part++) {
63 part->rot.y = angle + (
sense * 30.0f) - 15.0f;
86 if (
part->lifetime <= 0) {
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct FootprintFXData * footprint
EffectInstanceDataPtr data
#define ASSERT(condition)
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
#define VIRTUAL_TO_PHYSICAL(addr)
void(* appendGfx)(void *)
DisplayContext * gDisplayContext