Here is a list of all variables with links to the structures/unions they belong to:
- r -
- r : Color3i, Color4f, Color4i, Color_RGB8, Color_RGBA8, FireworkRocketFXData, ImgFXIntVars.color
- ra_offset : bt_func_t
- radial : Camera.params
- radialShimmer : EffectInstanceDataPtr
- radialVel : CloudPuffFXData
- radiatingEnergyOrb : EffectInstanceDataPtr
- radius : DamageIndicatorFXData, FireworkRocketFXData, FxLightningBoltState, NpcSettings, TweesterPhysics
- randDetune : SeqNote
- randomChance : CelebrationAnimOptions
- RandomPan : SeqArgs
- randomPanAmount : BGMPlayerTrack
- randomPitch : SoundPlayer
- randomUnused : SoundPlayer
- randomValue : SoundManager
- randomValue1 : BGMPlayer
- randomValue2 : BGMPlayer
- randomVelocity : SoundPlayer
- randPan : BGMDrumInfo
- randReverb : BGMDrumInfo
- randTune : BGMDrumInfo
- randVolume : BGMDrumInfo
- raster : BackgroundHeader, ImgFXOverlayTexture, ImgFXTexture, MesasgeFontGlyphData, MessageCharData, MessageImageData, PartyImage, PlayerSpriteCacheEntry, SpriteRasterInfo, TextureHandle
- rasterIndex : KnockdownData, PlayerSpriteCacheEntry
- rasters : MessageCharset, MessageNumber
- rasterSize : PlayerSpriteSet
- rastersOffset : SpriteAnimData
- ratio : AuResampler
- raw : DecorationData, ImgFXFloatVars, ImgFXIntVars, SeqArgs, SoundManagerMusicEvent.__unnamed90__
- readPos : HudElement, ItemEntity, SpriteComponent
- rearWallRaiseAmt : QuizmoStageFXData
- recentMaps : EncounterStatus
- recoilInterpPhase : BlockData
- recover : EffectInstanceDataPtr
- redFlames : DecorationData
- redImpact : EffectInstanceDataPtr
- reflectFlags : BattleStatus
- released : AmbVoiceStateInfo.__unnamed98__
- relPos : DamageIndicatorFXData
- removing : HudComplexStatusIcon, HudSimpleStatusIcon
- removingElementHID : HudComplexStatusIcon
- removingTask : HudComplexStatusIcon
- renderBackUI : GameModeData
- renderCallbackArg : ModelAnimator
- renderCommandList : EntityBlueprint, ShadowBlueprint
- renderDList : HiddenPanelData
- renderFrontUI : GameModeData
- renderGroup : ItemEntity
- renderMode : Actor, EntityModel, Model, ModelAnimator, ModelTransformGroup, Npc, PlayerStatus, RenderTask
- renderPosX : HudElement
- renderPosY : HudElement
- renderScene : EffectBlueprint, EffectSharedData
- renderSetupFunc : Entity
- renderType : ImgFXState
- renderUI : EffectBlueprint, EffectSharedData
- renderUIFunc : PopupMessage
- renderWorldFunc : PopupMessage
- renderYaw : AuraFXData, Npc
- requestedSongID : MusicControlData
- requiredStoryProgress : QuizRequirement
- resampler : AuPVoice
- resamplerTemplate : AuDelay
- rescalePhase : CloudPuffFXData
- rescaleX : CloudPuffFXData
- rescaleY : CloudPuffFXData
- reserved : PlayerData, SaveData, SaveGlobals
- resetMapEncounterFlags : EncounterStatus
- resetPalAdjust : DecorationTable, Npc
- resetPending : SoundManager
- resetRequired : AmbiencePlayer
- result : PopupMenu
- resultTier : BattleStatus
- resumeCopyFrom : AuGlobals
- resumeCopyTo : AuGlobals
- resumeFadeEnd : AuGlobals
- resumeFadeStart : AuGlobals
- resumeFadeTime : AuGlobals
- resumeRequested : AuGlobals
- resumeSongName : AuGlobals
- reverb : AmbienceTrack, AuVoice, BGMDrumInfo, BGMInstrumentInfo, SoundPlayChange.__unnamed86__.__unnamed88__, SoundPlayer
- ReverbType : SeqArgs
- reverted : TransformationData
- revertTime : TransformationData
- rewindArrowAnimState : MessagePrintState
- rewindArrowCounter : MessagePrintState
- rewindArrowPos : MessagePrintState
- rewindArrowSwingPhase : MessagePrintState
- rgb : PackedShadingLightSource, SpriteShadingLightSource
- rgba : ShimmerParticle, SmokeBurstFXData, ThrowSpinyFXData
- rightWallRaiseAmt : QuizmoStageFXData
- ringBlast : EffectInstanceDataPtr
- riseInterpPhase : HiddenPanelData
- riseSpeedPhase : StarBoxLauncherData
- riseVel : HeartBlockContentData, HiddenPanelData, StarBoxLauncherData
- risingBubble : EffectInstanceDataPtr
- rocketVelX : FireworkRocketFXData
- rocketVelY : FireworkRocketFXData
- rocketVelZ : FireworkRocketFXData
- rocketX : FireworkRocketFXData
- rocketY : FireworkRocketFXData
- rocketZ : FireworkRocketFXData
- rockPhase : RockingHorse
- rockPhaseAngularVel : RockingHorse
- roll : StarsOrbitingFXData
- rollAngle : DamageStarsFXData
- rollAngleVel : DamageStarsFXData
- rollSpinRate : StarsOrbitingFXData
- romEnd : BattleMoveEntry
- romStart : BattleMoveEntry
- root : ShapeFileHeader
- rootNode : ModelAnimator
- rot : Actor, ActorPart, AnimatedModel, AnimatorNode, AnimatorNodeBlueprint, BreakingJunkFXData, Entity, FloatingFlowerFXData, FloatingRockFXData, FlowerFXData, FootprintFXData, HudTransform, IceShardFXData, KnockdownData, LightRaysFXData, LilOinkFXData, Npc, Shadow, SpinFXData, SpinningFlowerData, SpriteComponent, StaticAnimatorNode, StaticStatusFXData, TattleWindowFXData, VirtualEntity
- rotAngle : PeachStarBeamFXData
- rotPivotOffset : Actor, ActorPart
- rotPivotOffsetX : DecorationTable
- rotPivotOffsetY : DecorationTable, Npc
- rotRate : FireBarAISettings, FireBarData, HeartBlockContentData
- rotSpeed : HiddenPanelData, PadlockData, PeachStarBeamFXData, ThrowSpinyFXData, TweesterData
- rotVel : FloatingRockFXData, SpinFXData
- rotVelZ : BonkData
- rotX : DecorationTable
- rotXY : TubbaHeartAttackFXData
- rotY : BonkData, DecorationTable
- rotZ : BonkData, DebuffFXData, DecorationTable, TubbaHeartAttackFXData
- rotZPhase : StarBoxLauncherData
- row : MenuPanel, SelectableTarget
- rratl : AuEnvMixer
- rratm : AuEnvMixer
- rsdelta : AuDelay
- rsgain : AuDelay
- rsinc : AuDelay
- rsval : AuDelay
- rtgt : AuEnvMixer
- run : DisguiseAnims, FollowAnims, NpcData.animations, PartnerAnimations.__unnamed31__
- runningScript : Trigger
- runningScriptID : Trigger
- runningStepsTaken : PlayerData, VanillaPlayerData
- runSpeed : NpcFollowData, PlayerStatus
- rushFlags : BattleStatus