13#ifdef DX_QUICK_LAUNCH_BATTLE
15 dx_debug_begin_battle_with_IDs(DX_QUICK_LAUNCH_BATTLE);
void imgfx_update_cache(void)
void update_effects(void)
void update_cameras(void)
void update_item_entities(void)
void draw_status_ui(void)
void set_game_mode_render_frontUI(void(*fn)(void))
void update_encounters(void)
void update_npcs(void)
Updates all NPCs.
void draw_first_strike_ui(void)
void draw_encounter_ui(void)
#define profiler_update(which, delta)
@ PROFILE_TIME_WORLD_PLAYER
@ PROFILE_TIME_WORLD_EFFECTS
@ PROFILE_TIME_WORLD_ENCOUNTERS
@ PROFILE_TIME_WORLD_ITEM_ENTITIES
@ PROFILE_TIME_WORLD_NPCS
@ PROFILE_TIME_WORLD_CAMERAS
void state_world_draw_aux_ui(void)
void state_step_world(void)
void state_drawUI_world(void)
void state_init_world(void)