197 playerData->
curHP = 10;
200 playerData->
curFP = 5;
203 playerData->
maxBP = 2;
206 playerData->
level = 0;
b8 keepUsingPartnerOnMapChange
@ PLAYER_SPRITES_MARIO_WORLD
@ GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME
void clear_script_list(void)
void clear_item_entity_data(void)
void create_cameras(void)
void set_screen_overlay_params_back(u8, f32)
void clear_animator_list(void)
void clear_saved_variables(void)
void clear_screen_overlays(void)
void clear_render_tasks(void)
void clear_model_data(void)
void startup_set_fade_screen_alpha(s16 alpha)
void set_curtain_draw_callback(void(*callback)(void))
void clear_trigger_data(void)
void clear_sprite_shading_data(void)
void clear_entity_data(b32)
s32 disable_player_input(void)
void update_effects(void)
void set_screen_overlay_params_front(u8, f32)
void startup_fade_screen_update(void)
void clear_printers(void)
void set_curtain_fade_goal(f32 fade)
void initialize_collision(void)
void reset_battle_status(void)
void update_cameras(void)
void clear_player_status(void)
void clear_effect_data(void)
HeapNode * general_heap_create(void)
void clear_worker_list(void)
void load_map_by_IDs(s16 areaID, s16 mapID, s16 loadType)
void set_screen_overlay_color(s32, u8, u8, u8)
void startup_set_fade_screen_color(s16 color)
void clear_player_data(void)
b32 startup_fade_screen_out(s16 addAlpha)
s32 does_script_exist(s32 id)
void clear_entity_models(void)
void reset_background_settings(void)
void set_curtain_scale_goal(f32 scale)
void set_game_mode(s32 modeID)
void hud_element_clear_cache(void)
void update_encounters(void)
void update_npcs(void)
Updates all NPCs.
void init_encounter_status(void)
void spr_init_sprites(s32 playerSpriteSet)
BSS s32 IntroEnableDrawFrameDelay
BSS s16 IntroOverlayDelta
BSS s16 IntroOverlayAlpha
void state_init_intro(void)
void state_step_intro(void)
@ INTRO_ENABLE_DRAW_FRAME
@ INTRO_DISABLE_DRAW_FRAME
BSS s16 IntroFrontFadeAlpha
void state_drawUI_intro(void)
GameStatus * gGameStatusPtr