41 gsDPSetCycleType(G_CYC_COPY),
42 gsDPSetTexturePersp(G_TP_NONE),
43 gsDPSetTextureLUT(G_TT_NONE),
44 gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
45 gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2),
46 gsDPSetTextureFilter(G_TF_POINT),
52 gsDPSetCycleType(G_CYC_1CYCLE),
53 gsDPSetTexturePersp(G_TP_NONE),
54 gsDPSetTextureLUT(G_TT_NONE),
55 gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
56 gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
57 gsDPSetTextureFilter(G_TF_POINT),
263 gDPSetRenderMode(
gMainGfxPos++, G_RM_NOOP, G_RM_NOOP2);
264 gDPSetCombineMode(
gMainGfxPos++, G_CC_DECALRGB, G_CC_DECALRGB);
275 for (i = 0; i < 7; i++) {
278 G_TX_WRAP, G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
279 gSPTextureRectangle(
gMainGfxPos++, 96 * 4, (64 + i * 16) * 4, 224 * 4, (80 + i * 16) * 4, G_TX_RENDERTILE, 0, 0, 1024, 1024);
294 for (i = 0; i < 6; i++) {
297 G_TX_WRAP, G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
301 288 * 4, (
LOGO_1_Y + 8 + i * 8) * 4,
302 G_TX_RENDERTILE, 0, 0, 1024, 1024);
313 for (i = 0; i < 14; i++) {
316 G_TX_WRAP, G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
319 288 * 4, (
LOGO_2_Y + 8 + i * 8) * 4,
320 G_TX_RENDERTILE, 0, 0, 1024, 1024);