Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all enum values with links to the files they belong to:
- b -
BACKGROUND_FLAG_FOG :
enums.h
BACKGROUND_FLAG_TEXTURE :
enums.h
BACKGROUND_RENDER_STATE_BEGIN_PAUSED :
enums.h
BACKGROUND_RENDER_STATE_FILTER_PAUSED :
enums.h
BACKGROUND_RENDER_STATE_MASK :
enums.h
BACKGROUND_RENDER_STATE_SHOW_PAUSED :
enums.h
BATTLE_STATE_0 :
enums.h
BATTLE_STATE_28 :
enums.h
BATTLE_STATE_31 :
enums.h
BATTLE_STATE_34 :
enums.h
BATTLE_STATE_9 :
enums.h
BATTLE_STATE_BEGIN_PARTNER_TURN :
enums.h
BATTLE_STATE_BEGIN_PLAYER_TURN :
enums.h
BATTLE_STATE_BEGIN_TURN :
enums.h
BATTLE_STATE_CELEBRATION :
enums.h
BATTLE_STATE_CHANGE_PARTNER :
enums.h
BATTLE_STATE_DEFEAT :
enums.h
BATTLE_STATE_DEFEND :
enums.h
BATTLE_STATE_END_BATTLE :
enums.h
BATTLE_STATE_END_DEMO_BATTLE :
enums.h
BATTLE_STATE_END_PARTNER_TURN :
enums.h
BATTLE_STATE_END_PLAYER_TURN :
enums.h
BATTLE_STATE_END_TRAINING_BATTLE :
enums.h
BATTLE_STATE_END_TURN :
enums.h
BATTLE_STATE_ENEMY_FIRST_STRIKE :
enums.h
BATTLE_STATE_ENEMY_MOVE :
enums.h
BATTLE_STATE_FIRST_STRIKE :
enums.h
BATTLE_STATE_NEGATIVE_1 :
enums.h
BATTLE_STATE_NEXT_ENEMY :
enums.h
BATTLE_STATE_NORMAL_START :
enums.h
BATTLE_STATE_PARTNER_FIRST_STRIKE :
enums.h
BATTLE_STATE_PARTNER_MENU :
enums.h
BATTLE_STATE_PARTNER_MOVE :
enums.h
BATTLE_STATE_PEACH_MENU :
enums.h
BATTLE_STATE_PLAYER_MENU :
enums.h
BATTLE_STATE_PLAYER_MOVE :
enums.h
BATTLE_STATE_PREPARE_MENU :
enums.h
BATTLE_STATE_RUN_AWAY :
enums.h
BATTLE_STATE_SELECT_TARGET :
enums.h
BATTLE_STATE_SWITCH_TO_PARTNER :
enums.h
BATTLE_STATE_SWITCH_TO_PLAYER :
enums.h
BATTLE_STATE_TWINK_MENU :
enums.h
BATTLE_STATE_VICTORY :
enums.h
BATTLE_SUBMENU_STATUS_ENABLED :
enums.h
BATTLE_SUBMENU_STATUS_NO_TARGETS :
enums.h
BATTLE_SUBMENU_STATUS_NO_TARGETS_2 :
enums.h
BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP :
enums.h
BATTLE_SUBSTATE_PREPARE_MENU_DIPPING :
enums.h
BGM_PLAY_STATE_IDLE :
audio.h
BGM_PLAY_STATE_INIT :
audio.h
BGM_PLAY_STATE_NEXT_SUBSEG :
audio.h
BGM_PLAY_STATE_STOP :
audio.h
BGM_SEGMENT_6 :
audio.h
BGM_SEGMENT_7 :
audio.h
BGM_SEGMENT_END :
audio.h
BGM_SEGMENT_END_LOOP :
audio.h
BGM_SEGMENT_START_LOOP :
audio.h
BGM_SEGMENT_SUBSEG :
audio.h
BGM_SEGMENT_WAIT :
audio.h
BGM_STATE_PLAY_SUBSEG :
audio.h
BK_READ_DONE :
2e230_len_2190.c
BK_READ_FETCH_DATA :
2e230_len_2190.c
BK_READ_FETCH_HEADER :
2e230_len_2190.c
BK_READ_PROCESS_CR :
2e230_len_2190.c
BK_READ_PROCESS_DR :
2e230_len_2190.c
BK_READ_PROCESS_SR :
2e230_len_2190.c
BK_READ_SWIZZLE :
2e230_len_2190.c
BK_READ_SWIZZLE_CR :
2e230_len_2190.c
BK_READ_UNK_DR :
2e230_len_2190.c
BK_READ_UNK_SR :
2e230_len_2190.c
BLINK_OFF :
inventory.c
BLINK_ON :
inventory.c
BLOCK_PROP_DI :
push_blocks.c
BLOCK_PROP_DJ :
push_blocks.c
BLOCK_PROP_DK :
push_blocks.c
BLOCK_PROP_I :
push_blocks.c
BLOCK_PROP_J :
push_blocks.c
BLOCK_PROP_K :
push_blocks.c
BLOCK_PROP_RESULT :
push_blocks.c
BLOCK_PROP_X :
push_blocks.c
BLOCK_PROP_Y :
push_blocks.c
BLOCK_PROP_Z :
push_blocks.c
BLOCK_RESULT_EARLY :
enums.h
BLOCK_RESULT_FAIL :
enums.h
BLOCK_RESULT_NONE :
enums.h
BLOCK_RESULT_SUCCESS :
enums.h
BS_FLAGS1_10000 :
enums.h
BS_FLAGS1_2000 :
enums.h
BS_FLAGS1_4000 :
enums.h
BS_FLAGS1_ACTORS_VISIBLE :
enums.h
BS_FLAGS1_ATK_BLOCKED :
enums.h
BS_FLAGS1_AUTO_SUCCEED_ACTION :
enums.h
BS_FLAGS1_BATTLE_FLED :
enums.h
BS_FLAGS1_DISABLE_CELEBRATION :
enums.h
BS_FLAGS1_EXECUTING_MOVE :
enums.h
BS_FLAGS1_FORCE_IMMUNE_HIT :
enums.h
BS_FLAGS1_FREE_ACTION_COMMAND :
enums.h
BS_FLAGS1_GOOMBARIO_CHARGED :
enums.h
BS_FLAGS1_HAMMER_CHARGED :
enums.h
BS_FLAGS1_HUSTLED :
enums.h
BS_FLAGS1_INCLUDE_POWER_UPS :
enums.h
BS_FLAGS1_JUMP_CHARGED :
enums.h
BS_FLAGS1_MENU_OPEN :
enums.h
BS_FLAGS1_NICE_HIT :
enums.h
BS_FLAGS1_NO_GAME_OVER :
enums.h
BS_FLAGS1_NO_RATING :
enums.h
BS_FLAGS1_PARTNER_ACTING :
enums.h
BS_FLAGS1_PLAYER_DEFENDING :
enums.h
BS_FLAGS1_PLAYER_IN_BACK :
enums.h
BS_FLAGS1_SHOW_PLAYER_DECORATIONS :
enums.h
BS_FLAGS1_SORT_ENEMIES_BY_POSX :
enums.h
BS_FLAGS1_STAR_POINTS_DROPPED :
enums.h
BS_FLAGS1_SUPER_HIT :
enums.h
BS_FLAGS1_TATTLE_OPEN :
enums.h
BS_FLAGS1_TRIGGER_EVENTS :
enums.h
BS_FLAGS1_TUTORIAL_BATTLE :
enums.h
BS_FLAGS1_YIELD_TURN :
enums.h
BS_FLAGS2_AWARDING_STAR_POINTS :
enums.h
BS_FLAGS2_CAN_FLEE :
enums.h
BS_FLAGS2_DOING_JUMP_TUTORIAL :
enums.h
BS_FLAGS2_DONT_STOP_MUSIC :
enums.h
BS_FLAGS2_DROP_WHACKA_BUMP :
enums.h
BS_FLAGS2_FINAL_BOWSER_PART_1 :
enums.h
BS_FLAGS2_HAS_DRAINED_HP :
enums.h
BS_FLAGS2_HAS_RUSH :
enums.h
BS_FLAGS2_HIDE_BUFF_COUNTERS :
enums.h
BS_FLAGS2_IGNORE_DARKNESS :
enums.h
BS_FLAGS2_IS_FIRST_STRIKE :
enums.h
BS_FLAGS2_NO_PLAYER_PAL_ADJUST :
enums.h
BS_FLAGS2_NO_TARGET_AVAILABLE :
enums.h
BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER :
enums.h
BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER :
enums.h
BS_FLAGS2_PARTNER_TURN_USED :
enums.h
BS_FLAGS2_PEACH_BATTLE :
enums.h
BS_FLAGS2_PLAYER_TURN_USED :
enums.h
BS_FLAGS2_STORED_TURBO_CHARGE_TURN :
enums.h
BS_REFLECT_FLOOR :
enums.h
BT_EXCEPTION :
backtrace.c
BT_FUNCTION :
backtrace.c
BT_FUNCTION_FRAMEPOINTER :
backtrace.c
BT_LEAF :
backtrace.c
BTL_AREA_ARN :
battle.h
BTL_AREA_DGB :
battle.h
BTL_AREA_DIG :
battle.h
BTL_AREA_FLO :
battle.h
BTL_AREA_FLO2 :
battle.h
BTL_AREA_HOS :
battle.h
BTL_AREA_ISK_1 :
battle.h
BTL_AREA_ISK_2 :
battle.h
BTL_AREA_IWA :
battle.h
BTL_AREA_JAN :
battle.h
BTL_AREA_JAN2 :
battle.h
BTL_AREA_KGR :
battle.h
BTL_AREA_KKJ :
battle.h
BTL_AREA_KMR_1 :
battle.h
BTL_AREA_KMR_2 :
battle.h
BTL_AREA_KMR_3 :
battle.h
BTL_AREA_KPA :
battle.h
BTL_AREA_KPA2 :
battle.h
BTL_AREA_KPA3 :
battle.h
BTL_AREA_KPA4 :
battle.h
BTL_AREA_KZN :
battle.h
BTL_AREA_KZN2 :
battle.h
BTL_AREA_MAC :
battle.h
BTL_AREA_MIM :
battle.h
BTL_AREA_NOK :
battle.h
BTL_AREA_OMO :
battle.h
BTL_AREA_OMO2 :
battle.h
BTL_AREA_OMO2_1 :
battle.h
BTL_AREA_OMO2_2 :
battle.h
BTL_AREA_OMO2_3 :
battle.h
BTL_AREA_OMO2_4 :
battle.h
BTL_AREA_OMO2_5 :
battle.h
BTL_AREA_OMO2_6 :
battle.h
BTL_AREA_OMO3 :
battle.h
BTL_AREA_PRA :
battle.h
BTL_AREA_PRA2 :
battle.h
BTL_AREA_PRA3 :
battle.h
BTL_AREA_SAM :
battle.h
BTL_AREA_SAM2 :
battle.h
BTL_AREA_SBK :
battle.h
BTL_AREA_TIK :
battle.h
BTL_AREA_TIK2 :
battle.h
BTL_AREA_TIK3 :
battle.h
BTL_AREA_TRD_1 :
battle.h
BTL_AREA_TRD_2 :
battle.h
BTL_AREA_TRD_3 :
battle.h
BTL_AREA_UNUSED_28 :
battle.h
BTL_ARN_FORMATION_00 :
battle_names.h
BTL_ARN_FORMATION_01 :
battle_names.h
BTL_ARN_FORMATION_02 :
battle_names.h
BTL_ARN_FORMATION_03 :
battle_names.h
BTL_ARN_FORMATION_04 :
battle_names.h
BTL_ARN_FORMATION_05 :
battle_names.h
BTL_ARN_FORMATION_06 :
battle_names.h
BTL_ARN_FORMATION_07 :
battle_names.h
BTL_ARN_FORMATION_08 :
battle_names.h
BTL_ARN_FORMATION_09 :
battle_names.h
BTL_ARN_FORMATION_0A :
battle_names.h
BTL_ARN_FORMATION_0B :
battle_names.h
BTL_ARN_FORMATION_0C :
battle_names.h
BTL_ARN_FORMATION_0D :
battle_names.h
BTL_ARN_FORMATION_0E :
battle_names.h
BTL_ARN_FORMATION_0F :
battle_names.h
BTL_ARN_FORMATION_10 :
battle_names.h
BTL_ARN_STAGE_00 :
stage_names.h
BTL_ARN_STAGE_01 :
stage_names.h
BTL_ARN_STAGE_02 :
stage_names.h
BTL_ARN_STAGE_03 :
stage_names.h
BTL_ARN_STAGE_04 :
stage_names.h
BTL_ARN_STAGE_05 :
stage_names.h
BTL_CAM_ACTOR :
enums.h
BTL_CAM_ACTOR_CLOSE :
enums.h
BTL_CAM_ACTOR_FAR :
enums.h
BTL_CAM_ACTOR_GOAL :
enums.h
BTL_CAM_ACTOR_GOAL_FAR :
enums.h
BTL_CAM_ACTOR_GOAL_NEAR :
enums.h
BTL_CAM_ACTOR_GOAL_SIMPLE :
enums.h
BTL_CAM_ACTOR_PART :
enums.h
BTL_CAM_ACTOR_SIMPLE :
enums.h
BTL_CAM_ACTOR_TARGET_MIDPOINT :
enums.h
BTL_CAM_CLOSER_PARTNER_APPROACH :
enums.h
BTL_CAM_DEFAULT :
enums.h
BTL_CAM_ENEMY_APPROACH :
enums.h
BTL_CAM_ENEMY_DIVE :
enums.h
BTL_CAM_FOLLOW_ACTOR_POS :
enums.h
BTL_CAM_FOLLOW_ACTOR_Y :
enums.h
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 :
enums.h
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 :
enums.h
BTL_CAM_INTERRUPT :
enums.h
BTL_CAM_MIDPOINT_CLOSE :
enums.h
BTL_CAM_MIDPOINT_FAR :
enums.h
BTL_CAM_MIDPOINT_NORMAL :
enums.h
BTL_CAM_PARTNER_APPROACH :
enums.h
BTL_CAM_PARTNER_CLOSE_UP :
enums.h
BTL_CAM_PARTNER_GOOMPA :
enums.h
BTL_CAM_PARTNER_HIT_HAZARD :
enums.h
BTL_CAM_PARTNER_HIT_SPIKE :
enums.h
BTL_CAM_PARTNER_INJURED :
enums.h
BTL_CAM_PARTNER_MIDAIR :
enums.h
BTL_CAM_PARTNER_MISTAKE :
enums.h
BTL_CAM_PLAYER_AIM_HAMMER :
enums.h
BTL_CAM_PLAYER_ATTACK_APPROACH :
enums.h
BTL_CAM_PLAYER_CHARGE_UP :
enums.h
BTL_CAM_PLAYER_DIES :
enums.h
BTL_CAM_PLAYER_ENTRY :
enums.h
BTL_CAM_PLAYER_FLEE :
enums.h
BTL_CAM_PLAYER_HAMMER_QUAKE :
enums.h
BTL_CAM_PLAYER_HAMMER_STRIKE :
enums.h
BTL_CAM_PLAYER_HIT_HAZARD :
enums.h
BTL_CAM_PLAYER_HIT_SPIKE :
enums.h
BTL_CAM_PLAYER_JUMP_FINISH :
enums.h
BTL_CAM_PLAYER_JUMP_FINISH_CLOSE :
enums.h
BTL_CAM_PLAYER_JUMP_MIDAIR :
enums.h
BTL_CAM_PLAYER_MISTAKE :
enums.h
BTL_CAM_PLAYER_MULTIBOUNCE :
enums.h
BTL_CAM_PLAYER_PRE_JUMP_FINISH :
enums.h
BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH :
enums.h
BTL_CAM_PLAYER_STATUS_AFFLICTED :
enums.h
BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR :
enums.h
BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR :
enums.h
BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP :
enums.h
BTL_CAM_PLAYER_WISH :
enums.h
BTL_CAM_PRESET_UNUSED_29 :
enums.h
BTL_CAM_PRESET_UNUSED_2A :
enums.h
BTL_CAM_PRESET_UNUSED_2D :
enums.h
BTL_CAM_PRESET_UNUSED_31 :
enums.h
BTL_CAM_PRESET_UNUSED_38 :
enums.h
BTL_CAM_PRESET_UNUSED_39 :
enums.h
BTL_CAM_PRESET_UNUSED_3A :
enums.h
BTL_CAM_PRESET_UNUSED_3C :
enums.h
BTL_CAM_PRESET_UNUSED_40 :
enums.h
BTL_CAM_PRESET_UNUSED_43 :
enums.h
BTL_CAM_PRESET_UNUSED_44 :
enums.h
BTL_CAM_PRESET_UNUSED_46 :
enums.h
BTL_CAM_PRESET_UNUSED_47 :
enums.h
BTL_CAM_PRESET_UNUSED_48 :
enums.h
BTL_CAM_REPOSITION :
enums.h
BTL_CAM_RESET :
enums.h
BTL_CAM_RETURN_HOME :
enums.h
BTL_CAM_SLOW_DEFAULT :
enums.h
BTL_CAM_SLOWER_DEFAULT :
enums.h
BTL_CAM_STAR_SPIRIT :
enums.h
BTL_CAM_VICTORY :
enums.h
BTL_CAM_VIEW_ENEMIES :
enums.h
BTL_CAM_XADJ_AVG :
enums.h
BTL_CAM_XADJ_NONE :
enums.h
BTL_CAM_YADJ_AVG :
enums.h
BTL_CAM_YADJ_NONE :
enums.h
BTL_CAM_YADJ_SLIGHT :
enums.h
BTL_CAM_YADJ_TARGET :
enums.h
BTL_DARKNESS_MODE_0 :
enums.h
BTL_DARKNESS_MODE_1 :
enums.h
BTL_DARKNESS_MODE_2 :
enums.h
BTL_DARKNESS_MODE_3 :
enums.h
BTL_DARKNESS_STATE_DARK :
enums.h
BTL_DARKNESS_STATE_LOCKED :
enums.h
BTL_DARKNESS_STATE_NONE :
enums.h
BTL_DARKNESS_STATE_WATT_BASED :
enums.h
BTL_DGB_FORMATION_00 :
battle_names.h
BTL_DGB_FORMATION_01 :
battle_names.h
BTL_DGB_FORMATION_02 :
battle_names.h
BTL_DGB_FORMATION_03 :
battle_names.h
BTL_DGB_FORMATION_04 :
battle_names.h
BTL_DGB_FORMATION_05 :
battle_names.h
BTL_DGB_STAGE_00 :
stage_names.h
BTL_DGB_STAGE_01 :
stage_names.h
BTL_DGB_STAGE_02 :
stage_names.h
BTL_DGB_STAGE_03 :
stage_names.h
BTL_DGB_STAGE_04 :
stage_names.h
BTL_DIG_FORMATION_00 :
battle_names.h
BTL_DIG_FORMATION_01 :
battle_names.h
BTL_DIG_FORMATION_02 :
battle_names.h
BTL_DIG_FORMATION_03 :
battle_names.h
BTL_DIG_FORMATION_04 :
battle_names.h
BTL_DIG_FORMATION_05 :
battle_names.h
BTL_DIG_FORMATION_06 :
battle_names.h
BTL_DIG_FORMATION_07 :
battle_names.h
BTL_DIG_FORMATION_08 :
battle_names.h
BTL_DIG_FORMATION_09 :
battle_names.h
BTL_DIG_STAGE_00 :
stage_names.h
BTL_DIG_STAGE_01 :
stage_names.h
BTL_DIG_STAGE_02 :
stage_names.h
BTL_DIG_STAGE_03 :
stage_names.h
BTL_DIG_STAGE_04 :
stage_names.h
BTL_FLO2_FORMATION_00 :
battle_names.h
BTL_FLO2_FORMATION_01 :
battle_names.h
BTL_FLO2_FORMATION_02 :
battle_names.h
BTL_FLO2_FORMATION_03 :
battle_names.h
BTL_FLO2_FORMATION_04 :
battle_names.h
BTL_FLO2_FORMATION_05 :
battle_names.h
BTL_FLO2_FORMATION_06 :
battle_names.h
BTL_FLO2_FORMATION_07 :
battle_names.h
BTL_FLO2_FORMATION_08 :
battle_names.h
BTL_FLO2_FORMATION_09 :
battle_names.h
BTL_FLO2_STAGE_00 :
stage_names.h
BTL_FLO2_STAGE_01 :
stage_names.h
BTL_FLO2_STAGE_02 :
stage_names.h
BTL_FLO2_STAGE_03 :
stage_names.h
BTL_FLO2_STAGE_04 :
stage_names.h
BTL_FLO2_STAGE_05 :
stage_names.h
BTL_FLO2_STAGE_06 :
stage_names.h
BTL_FLO2_STAGE_07 :
stage_names.h
BTL_FLO2_STAGE_08 :
stage_names.h
BTL_FLO2_STAGE_09 :
stage_names.h
BTL_FLO_FORMATION_00 :
battle_names.h
BTL_FLO_FORMATION_01 :
battle_names.h
BTL_FLO_FORMATION_02 :
battle_names.h
BTL_FLO_FORMATION_03 :
battle_names.h
BTL_FLO_FORMATION_04 :
battle_names.h
BTL_FLO_FORMATION_05 :
battle_names.h
BTL_FLO_FORMATION_06 :
battle_names.h
BTL_FLO_FORMATION_07 :
battle_names.h
BTL_FLO_FORMATION_08 :
battle_names.h
BTL_FLO_FORMATION_09 :
battle_names.h
BTL_FLO_FORMATION_0A :
battle_names.h
BTL_FLO_FORMATION_0B :
battle_names.h
BTL_FLO_FORMATION_0C :
battle_names.h
BTL_FLO_FORMATION_0D :
battle_names.h
BTL_FLO_FORMATION_0E :
battle_names.h
BTL_FLO_FORMATION_0F :
battle_names.h
BTL_FLO_FORMATION_10 :
battle_names.h
BTL_FLO_FORMATION_11 :
battle_names.h
BTL_FLO_FORMATION_12 :
battle_names.h
BTL_FLO_FORMATION_13 :
battle_names.h
BTL_FLO_FORMATION_14 :
battle_names.h
BTL_FLO_FORMATION_15 :
battle_names.h
BTL_FLO_FORMATION_16 :
battle_names.h
BTL_FLO_FORMATION_17 :
battle_names.h
BTL_FLO_FORMATION_18 :
battle_names.h
BTL_FLO_FORMATION_19 :
battle_names.h
BTL_FLO_FORMATION_1A :
battle_names.h
BTL_FLO_FORMATION_1B :
battle_names.h
BTL_FLO_FORMATION_1C :
battle_names.h
BTL_FLO_FORMATION_1D :
battle_names.h
BTL_FLO_FORMATION_1E :
battle_names.h
BTL_FLO_FORMATION_1F :
battle_names.h
BTL_FLO_FORMATION_20 :
battle_names.h
BTL_FLO_FORMATION_21 :
battle_names.h
BTL_FLO_FORMATION_22 :
battle_names.h
BTL_FLO_FORMATION_23 :
battle_names.h
BTL_FLO_FORMATION_24 :
battle_names.h
BTL_FLO_FORMATION_25 :
battle_names.h
BTL_FLO_STAGE_00 :
stage_names.h
BTL_FLO_STAGE_01 :
stage_names.h
BTL_FLO_STAGE_02 :
stage_names.h
BTL_FLO_STAGE_03 :
stage_names.h
BTL_FLO_STAGE_04 :
stage_names.h
BTL_FLO_STAGE_05 :
stage_names.h
BTL_FLO_STAGE_06 :
stage_names.h
BTL_FLO_STAGE_07 :
stage_names.h
BTL_FLO_STAGE_08 :
stage_names.h
BTL_FLO_STAGE_09 :
stage_names.h
BTL_HOS_FORMATION_00 :
battle_names.h
BTL_HOS_FORMATION_01 :
battle_names.h
BTL_HOS_FORMATION_02 :
battle_names.h
BTL_HOS_FORMATION_03 :
battle_names.h
BTL_HOS_FORMATION_04 :
battle_names.h
BTL_HOS_FORMATION_05 :
battle_names.h
BTL_HOS_FORMATION_06 :
battle_names.h
BTL_HOS_STAGE_00 :
stage_names.h
BTL_HOS_STAGE_01 :
stage_names.h
BTL_HOS_STAGE_02 :
stage_names.h
BTL_ISK_1_FORMATION_00 :
battle_names.h
BTL_ISK_1_FORMATION_01 :
battle_names.h
BTL_ISK_1_FORMATION_02 :
battle_names.h
BTL_ISK_1_FORMATION_03 :
battle_names.h
BTL_ISK_1_FORMATION_04 :
battle_names.h
BTL_ISK_1_FORMATION_05 :
battle_names.h
BTL_ISK_1_FORMATION_06 :
battle_names.h
BTL_ISK_1_FORMATION_07 :
battle_names.h
BTL_ISK_1_FORMATION_08 :
battle_names.h
BTL_ISK_1_FORMATION_09 :
battle_names.h
BTL_ISK_1_FORMATION_0A :
battle_names.h
BTL_ISK_1_FORMATION_0B :
battle_names.h
BTL_ISK_1_FORMATION_0C :
battle_names.h
BTL_ISK_1_FORMATION_0D :
battle_names.h
BTL_ISK_1_FORMATION_0E :
battle_names.h
BTL_ISK_1_FORMATION_0F :
battle_names.h
BTL_ISK_1_FORMATION_10 :
battle_names.h
BTL_ISK_1_FORMATION_11 :
battle_names.h
BTL_ISK_1_FORMATION_12 :
battle_names.h
BTL_ISK_1_FORMATION_13 :
battle_names.h
BTL_ISK_1_STAGE_00 :
stage_names.h
BTL_ISK_1_STAGE_01 :
stage_names.h
BTL_ISK_1_STAGE_02 :
stage_names.h
BTL_ISK_1_STAGE_03 :
stage_names.h
BTL_ISK_1_STAGE_04 :
stage_names.h
BTL_ISK_1_STAGE_05 :
stage_names.h
BTL_ISK_1_STAGE_06 :
stage_names.h
BTL_ISK_1_STAGE_07 :
stage_names.h
BTL_ISK_1_STAGE_08 :
stage_names.h
BTL_ISK_1_STAGE_09 :
stage_names.h
BTL_ISK_1_STAGE_0A :
stage_names.h
BTL_ISK_1_STAGE_0B :
stage_names.h
BTL_ISK_1_STAGE_0C :
stage_names.h
BTL_ISK_2_FORMATION_00 :
battle_names.h
BTL_ISK_2_FORMATION_01 :
battle_names.h
BTL_ISK_2_STAGE_00 :
stage_names.h
BTL_ISK_2_STAGE_01 :
stage_names.h
BTL_ISK_2_STAGE_02 :
stage_names.h
BTL_ISK_2_STAGE_03 :
stage_names.h
BTL_ISK_2_STAGE_04 :
stage_names.h
BTL_ISK_2_STAGE_05 :
stage_names.h
BTL_ISK_2_STAGE_06 :
stage_names.h
BTL_ISK_2_STAGE_07 :
stage_names.h
BTL_ISK_2_STAGE_08 :
stage_names.h
BTL_ISK_2_STAGE_09 :
stage_names.h
BTL_ISK_2_STAGE_0A :
stage_names.h
BTL_ISK_2_STAGE_0B :
stage_names.h
BTL_IWA_FORMATION_00 :
battle_names.h
BTL_IWA_FORMATION_01 :
battle_names.h
BTL_IWA_FORMATION_02 :
battle_names.h
BTL_IWA_FORMATION_03 :
battle_names.h
BTL_IWA_FORMATION_04 :
battle_names.h
BTL_IWA_FORMATION_05 :
battle_names.h
BTL_IWA_FORMATION_06 :
battle_names.h
BTL_IWA_FORMATION_07 :
battle_names.h
BTL_IWA_FORMATION_08 :
battle_names.h
BTL_IWA_FORMATION_09 :
battle_names.h
BTL_IWA_FORMATION_0A :
battle_names.h
BTL_IWA_FORMATION_0B :
battle_names.h
BTL_IWA_FORMATION_0C :
battle_names.h
BTL_IWA_FORMATION_0D :
battle_names.h
BTL_IWA_FORMATION_0E :
battle_names.h
BTL_IWA_FORMATION_0F :
battle_names.h
BTL_IWA_FORMATION_10 :
battle_names.h
BTL_IWA_STAGE_00 :
stage_names.h
BTL_IWA_STAGE_01 :
stage_names.h
BTL_IWA_STAGE_02 :
stage_names.h
BTL_JAN2_FORMATION_00 :
battle_names.h
BTL_JAN2_FORMATION_01 :
battle_names.h
BTL_JAN2_FORMATION_02 :
battle_names.h
BTL_JAN2_FORMATION_03 :
battle_names.h
BTL_JAN2_STAGE_00 :
stage_names.h
BTL_JAN2_STAGE_01 :
stage_names.h
BTL_JAN2_STAGE_02 :
stage_names.h
BTL_JAN2_STAGE_03 :
stage_names.h
BTL_JAN2_STAGE_04 :
stage_names.h
BTL_JAN2_STAGE_05 :
stage_names.h
BTL_JAN2_STAGE_06 :
stage_names.h
BTL_JAN2_STAGE_07 :
stage_names.h
BTL_JAN_FORMATION_00 :
battle_names.h
BTL_JAN_FORMATION_01 :
battle_names.h
BTL_JAN_FORMATION_02 :
battle_names.h
BTL_JAN_FORMATION_03 :
battle_names.h
BTL_JAN_FORMATION_04 :
battle_names.h
BTL_JAN_FORMATION_05 :
battle_names.h
BTL_JAN_FORMATION_06 :
battle_names.h
BTL_JAN_FORMATION_07 :
battle_names.h
BTL_JAN_FORMATION_08 :
battle_names.h
BTL_JAN_FORMATION_09 :
battle_names.h
BTL_JAN_FORMATION_0A :
battle_names.h
BTL_JAN_FORMATION_0B :
battle_names.h
BTL_JAN_FORMATION_0C :
battle_names.h
BTL_JAN_FORMATION_0D :
battle_names.h
BTL_JAN_FORMATION_0E :
battle_names.h
BTL_JAN_FORMATION_0F :
battle_names.h
BTL_JAN_FORMATION_10 :
battle_names.h
BTL_JAN_FORMATION_11 :
battle_names.h
BTL_JAN_FORMATION_12 :
battle_names.h
BTL_JAN_FORMATION_13 :
battle_names.h
BTL_JAN_STAGE_00 :
stage_names.h
BTL_JAN_STAGE_01 :
stage_names.h
BTL_JAN_STAGE_02 :
stage_names.h
BTL_JAN_STAGE_03 :
stage_names.h
BTL_JAN_STAGE_04 :
stage_names.h
BTL_JAN_STAGE_05 :
stage_names.h
BTL_JAN_STAGE_06 :
stage_names.h
BTL_JAN_STAGE_07 :
stage_names.h
BTL_KGR_FORMATION_00 :
battle_names.h
BTL_KGR_STAGE_00 :
stage_names.h
BTL_KKJ_FORMATION_00 :
battle_names.h
BTL_KKJ_STAGE_00 :
stage_names.h
BTL_KMR_1_FORMATION_00 :
battle_names.h
BTL_KMR_1_FORMATION_01 :
battle_names.h
BTL_KMR_1_FORMATION_02 :
battle_names.h
BTL_KMR_1_FORMATION_03 :
battle_names.h
BTL_KMR_1_FORMATION_04 :
battle_names.h
BTL_KMR_1_FORMATION_05 :
battle_names.h
BTL_KMR_1_FORMATION_06 :
battle_names.h
BTL_KMR_1_FORMATION_07 :
battle_names.h
BTL_KMR_1_FORMATION_08 :
battle_names.h
BTL_KMR_1_FORMATION_09 :
battle_names.h
BTL_KMR_1_FORMATION_0A :
battle_names.h
BTL_KMR_1_FORMATION_0B :
battle_names.h
BTL_KMR_1_STAGE_00 :
stage_names.h
BTL_KMR_1_STAGE_01 :
stage_names.h
BTL_KMR_1_STAGE_02 :
stage_names.h
BTL_KMR_1_STAGE_03 :
stage_names.h
BTL_KMR_1_STAGE_04 :
stage_names.h
BTL_KMR_2_FORMATION_00 :
battle_names.h
BTL_KMR_2_FORMATION_01 :
battle_names.h
BTL_KMR_2_STAGE_00 :
stage_names.h
BTL_KMR_2_STAGE_01 :
stage_names.h
BTL_KMR_2_STAGE_02 :
stage_names.h
BTL_KMR_2_STAGE_03 :
stage_names.h
BTL_KMR_2_STAGE_04 :
stage_names.h
BTL_KMR_3_FORMATION_00 :
battle_names.h
BTL_KMR_3_FORMATION_01 :
battle_names.h
BTL_KMR_3_FORMATION_02 :
battle_names.h
BTL_KMR_3_FORMATION_03 :
battle_names.h
BTL_KMR_3_FORMATION_04 :
battle_names.h
BTL_KMR_3_FORMATION_05 :
battle_names.h
BTL_KMR_3_FORMATION_06 :
battle_names.h
BTL_KMR_3_FORMATION_07 :
battle_names.h
BTL_KMR_3_STAGE_00 :
stage_names.h
BTL_KMR_3_STAGE_01 :
stage_names.h
BTL_KMR_3_STAGE_02 :
stage_names.h
BTL_KMR_3_STAGE_03 :
stage_names.h
BTL_KMR_3_STAGE_04 :
stage_names.h
BTL_KMR_3_STAGE_05 :
stage_names.h
BTL_KMR_3_STAGE_06 :
stage_names.h
BTL_KMR_3_STAGE_07 :
stage_names.h
BTL_KMR_3_STAGE_08 :
stage_names.h
BTL_KMR_3_STAGE_09 :
stage_names.h
BTL_KPA2_FORMATION_00 :
battle_names.h
BTL_KPA2_FORMATION_01 :
battle_names.h
BTL_KPA2_FORMATION_02 :
battle_names.h
BTL_KPA2_FORMATION_03 :
battle_names.h
BTL_KPA2_FORMATION_04 :
battle_names.h
BTL_KPA2_STAGE_00 :
stage_names.h
BTL_KPA2_STAGE_01 :
stage_names.h
BTL_KPA2_STAGE_02 :
stage_names.h
BTL_KPA3_FORMATION_00 :
battle_names.h
BTL_KPA3_FORMATION_01 :
battle_names.h
BTL_KPA3_FORMATION_02 :
battle_names.h
BTL_KPA3_FORMATION_03 :
battle_names.h
BTL_KPA3_FORMATION_04 :
battle_names.h
BTL_KPA3_FORMATION_05 :
battle_names.h
BTL_KPA3_FORMATION_06 :
battle_names.h
BTL_KPA3_FORMATION_07 :
battle_names.h
BTL_KPA3_FORMATION_08 :
battle_names.h
BTL_KPA3_FORMATION_09 :
battle_names.h
BTL_KPA3_FORMATION_0A :
battle_names.h
BTL_KPA3_STAGE_00 :
stage_names.h
BTL_KPA4_FORMATION_00 :
battle_names.h
BTL_KPA4_FORMATION_01 :
battle_names.h
BTL_KPA4_FORMATION_02 :
battle_names.h
BTL_KPA4_FORMATION_03 :
battle_names.h
BTL_KPA4_FORMATION_04 :
battle_names.h
BTL_KPA4_FORMATION_05 :
battle_names.h
BTL_KPA4_FORMATION_06 :
battle_names.h
BTL_KPA4_FORMATION_07 :
battle_names.h
BTL_KPA4_FORMATION_08 :
battle_names.h
BTL_KPA4_STAGE_00 :
stage_names.h
BTL_KPA4_STAGE_01 :
stage_names.h
BTL_KPA4_STAGE_02 :
stage_names.h
BTL_KPA4_STAGE_03 :
stage_names.h
BTL_KPA4_STAGE_04 :
stage_names.h
BTL_KPA4_STAGE_05 :
stage_names.h
BTL_KPA4_STAGE_06 :
stage_names.h
BTL_KPA4_STAGE_07 :
stage_names.h
BTL_KPA4_STAGE_08 :
stage_names.h
BTL_KPA4_STAGE_09 :
stage_names.h
BTL_KPA4_STAGE_0A :
stage_names.h
BTL_KPA4_STAGE_0B :
stage_names.h
BTL_KPA4_STAGE_0C :
stage_names.h
BTL_KPA_FORMATION_00 :
battle_names.h
BTL_KPA_FORMATION_01 :
battle_names.h
BTL_KPA_FORMATION_02 :
battle_names.h
BTL_KPA_FORMATION_03 :
battle_names.h
BTL_KPA_FORMATION_04 :
battle_names.h
BTL_KPA_FORMATION_05 :
battle_names.h
BTL_KPA_FORMATION_06 :
battle_names.h
BTL_KPA_FORMATION_07 :
battle_names.h
BTL_KPA_FORMATION_08 :
battle_names.h
BTL_KPA_FORMATION_09 :
battle_names.h
BTL_KPA_FORMATION_0A :
battle_names.h
BTL_KPA_FORMATION_0B :
battle_names.h
BTL_KPA_FORMATION_0C :
battle_names.h
BTL_KPA_FORMATION_0D :
battle_names.h
BTL_KPA_FORMATION_0E :
battle_names.h
BTL_KPA_FORMATION_0F :
battle_names.h
BTL_KPA_FORMATION_10 :
battle_names.h
BTL_KPA_FORMATION_11 :
battle_names.h
BTL_KPA_FORMATION_12 :
battle_names.h
BTL_KPA_FORMATION_13 :
battle_names.h
BTL_KPA_FORMATION_14 :
battle_names.h
BTL_KPA_FORMATION_15 :
battle_names.h
BTL_KPA_FORMATION_16 :
battle_names.h
BTL_KPA_FORMATION_17 :
battle_names.h
BTL_KPA_FORMATION_18 :
battle_names.h
BTL_KPA_FORMATION_19 :
battle_names.h
BTL_KPA_FORMATION_1A :
battle_names.h
BTL_KPA_FORMATION_1B :
battle_names.h
BTL_KPA_FORMATION_1C :
battle_names.h
BTL_KPA_FORMATION_1D :
battle_names.h
BTL_KPA_FORMATION_1E :
battle_names.h
BTL_KPA_FORMATION_1F :
battle_names.h
BTL_KPA_FORMATION_20 :
battle_names.h
BTL_KPA_FORMATION_21 :
battle_names.h
BTL_KPA_FORMATION_22 :
battle_names.h
BTL_KPA_FORMATION_23 :
battle_names.h
BTL_KPA_FORMATION_24 :
battle_names.h
BTL_KPA_FORMATION_25 :
battle_names.h
BTL_KPA_FORMATION_26 :
battle_names.h
BTL_KPA_FORMATION_27 :
battle_names.h
BTL_KPA_FORMATION_28 :
battle_names.h
BTL_KPA_FORMATION_29 :
battle_names.h
BTL_KPA_FORMATION_2A :
battle_names.h
BTL_KPA_FORMATION_2B :
battle_names.h
BTL_KPA_FORMATION_2C :
battle_names.h
BTL_KPA_FORMATION_2D :
battle_names.h
BTL_KPA_FORMATION_2E :
battle_names.h
BTL_KPA_FORMATION_2F :
battle_names.h
BTL_KPA_FORMATION_30 :
battle_names.h
BTL_KPA_FORMATION_31 :
battle_names.h
BTL_KPA_FORMATION_32 :
battle_names.h
BTL_KPA_FORMATION_33 :
battle_names.h
BTL_KPA_FORMATION_34 :
battle_names.h
BTL_KPA_FORMATION_35 :
battle_names.h
BTL_KPA_FORMATION_36 :
battle_names.h
BTL_KPA_FORMATION_37 :
battle_names.h
BTL_KPA_FORMATION_38 :
battle_names.h
BTL_KPA_FORMATION_39 :
battle_names.h
BTL_KPA_FORMATION_3A :
battle_names.h
BTL_KPA_FORMATION_3B :
battle_names.h
BTL_KPA_STAGE_00 :
stage_names.h
BTL_KPA_STAGE_01 :
stage_names.h
BTL_KPA_STAGE_02 :
stage_names.h
BTL_KPA_STAGE_03 :
stage_names.h
BTL_KPA_STAGE_04 :
stage_names.h
BTL_KPA_STAGE_05 :
stage_names.h
BTL_KPA_STAGE_06 :
stage_names.h
BTL_KPA_STAGE_07 :
stage_names.h
BTL_KPA_STAGE_08 :
stage_names.h
BTL_KPA_STAGE_09 :
stage_names.h
BTL_KPA_STAGE_0A :
stage_names.h
BTL_KPA_STAGE_0B :
stage_names.h
BTL_KPA_STAGE_0C :
stage_names.h
BTL_KPA_STAGE_0D :
stage_names.h
BTL_KZN2_FORMATION_00 :
battle_names.h
BTL_KZN2_FORMATION_01 :
battle_names.h
BTL_KZN2_FORMATION_02 :
battle_names.h
BTL_KZN2_FORMATION_03 :
battle_names.h
BTL_KZN2_FORMATION_04 :
battle_names.h
BTL_KZN2_FORMATION_05 :
battle_names.h
BTL_KZN2_FORMATION_06 :
battle_names.h
BTL_KZN2_STAGE_00 :
stage_names.h
BTL_KZN2_STAGE_01 :
stage_names.h
BTL_KZN2_STAGE_02 :
stage_names.h
BTL_KZN2_STAGE_03 :
stage_names.h
BTL_KZN2_STAGE_04 :
stage_names.h
BTL_KZN2_STAGE_05 :
stage_names.h
BTL_KZN2_STAGE_06 :
stage_names.h
BTL_KZN_FORMATION_00 :
battle_names.h
BTL_KZN_FORMATION_01 :
battle_names.h
BTL_KZN_FORMATION_02 :
battle_names.h
BTL_KZN_FORMATION_03 :
battle_names.h
BTL_KZN_FORMATION_04 :
battle_names.h
BTL_KZN_FORMATION_05 :
battle_names.h
BTL_KZN_FORMATION_06 :
battle_names.h
BTL_KZN_FORMATION_07 :
battle_names.h
BTL_KZN_FORMATION_08 :
battle_names.h
BTL_KZN_FORMATION_09 :
battle_names.h
BTL_KZN_FORMATION_0A :
battle_names.h
BTL_KZN_FORMATION_0B :
battle_names.h
BTL_KZN_FORMATION_0C :
battle_names.h
BTL_KZN_FORMATION_0D :
battle_names.h
BTL_KZN_FORMATION_0E :
battle_names.h
BTL_KZN_FORMATION_0F :
battle_names.h
BTL_KZN_FORMATION_10 :
battle_names.h
BTL_KZN_FORMATION_11 :
battle_names.h
BTL_KZN_FORMATION_12 :
battle_names.h
BTL_KZN_FORMATION_13 :
battle_names.h
BTL_KZN_FORMATION_14 :
battle_names.h
BTL_KZN_STAGE_00 :
stage_names.h
BTL_KZN_STAGE_01 :
stage_names.h
BTL_KZN_STAGE_02 :
stage_names.h
BTL_KZN_STAGE_03 :
stage_names.h
BTL_KZN_STAGE_04 :
stage_names.h
BTL_KZN_STAGE_05 :
stage_names.h
BTL_KZN_STAGE_06 :
stage_names.h
BTL_MAC_FORMATION_00 :
battle_names.h
BTL_MAC_FORMATION_01 :
battle_names.h
BTL_MAC_FORMATION_02 :
battle_names.h
BTL_MAC_FORMATION_03 :
battle_names.h
BTL_MAC_FORMATION_04 :
battle_names.h
BTL_MAC_FORMATION_05 :
battle_names.h
BTL_MAC_FORMATION_06 :
battle_names.h
BTL_MAC_FORMATION_07 :
battle_names.h
BTL_MAC_FORMATION_08 :
battle_names.h
BTL_MAC_FORMATION_09 :
battle_names.h
BTL_MAC_FORMATION_0A :
battle_names.h
BTL_MAC_FORMATION_0B :
battle_names.h
BTL_MAC_FORMATION_0C :
battle_names.h
BTL_MAC_STAGE_00 :
stage_names.h
BTL_MAC_STAGE_01 :
stage_names.h
BTL_MENU_ENABLED_ABILITIES :
enums.h
BTL_MENU_ENABLED_ITEMS :
enums.h
BTL_MENU_ENABLED_JUMP :
enums.h
BTL_MENU_ENABLED_PARTNER_FOCUS :
enums.h
BTL_MENU_ENABLED_SMASH :
enums.h
BTL_MENU_ENABLED_STAR_POWERS :
enums.h
BTL_MENU_ENABLED_STRATEGIES :
enums.h
BTL_MENU_IDX_ABILITY :
enums.h
BTL_MENU_IDX_DIP :
enums.h
BTL_MENU_IDX_ITEMS :
enums.h
BTL_MENU_IDX_JUMP :
enums.h
BTL_MENU_IDX_MAIN :
enums.h
BTL_MENU_IDX_PARTNER :
enums.h
BTL_MENU_IDX_PARTNER_ITEM :
enums.h
BTL_MENU_IDX_SMASH :
enums.h
BTL_MENU_IDX_STAR_POWER :
enums.h
BTL_MENU_IDX_STRATEGY :
enums.h
BTL_MENU_STATE_ACCEPT_INPUT :
enums.h
BTL_MENU_STATE_AWAIT_DISABLED_POPUP :
enums.h
BTL_MENU_STATE_CREATE :
enums.h
BTL_MENU_STATE_OPENED_SUBMENU :
enums.h
BTL_MENU_STATE_SHOW_DISABLED_POPUP :
enums.h
BTL_MENU_STATE_UNK_1 :
enums.h
BTL_MENU_STATE_UNK_14 :
enums.h
BTL_MENU_STATE_UNK_1E :
enums.h
BTL_MENU_STATE_UNK_A :
enums.h
BTL_MENU_STATE_UNK_B :
enums.h
BTL_MENU_TYPE_ABILITY :
enums.h
BTL_MENU_TYPE_ACT_LATER :
enums.h
BTL_MENU_TYPE_CHANGE_PARTNER :
enums.h
BTL_MENU_TYPE_DEFEND :
enums.h
BTL_MENU_TYPE_DO_NOTHING :
enums.h
BTL_MENU_TYPE_INVALID :
enums.h
BTL_MENU_TYPE_ITEMS :
enums.h
BTL_MENU_TYPE_JUMP :
enums.h
BTL_MENU_TYPE_PARTNER_FOCUS :
enums.h
BTL_MENU_TYPE_RUN_AWAY :
enums.h
BTL_MENU_TYPE_SMASH :
enums.h
BTL_MENU_TYPE_STAR_POWERS :
enums.h
BTL_MENU_TYPE_STRATEGIES :
enums.h
BTL_MIM_FORMATION_00 :
battle_names.h
BTL_MIM_FORMATION_01 :
battle_names.h
BTL_MIM_FORMATION_02 :
battle_names.h
BTL_MIM_FORMATION_03 :
battle_names.h
BTL_MIM_FORMATION_04 :
battle_names.h
BTL_MIM_FORMATION_05 :
battle_names.h
BTL_MIM_FORMATION_06 :
battle_names.h
BTL_MIM_FORMATION_07 :
battle_names.h
BTL_MIM_FORMATION_08 :
battle_names.h
BTL_MIM_FORMATION_09 :
battle_names.h
BTL_MIM_FORMATION_0A :
battle_names.h
BTL_MIM_FORMATION_0B :
battle_names.h
BTL_MIM_FORMATION_0C :
battle_names.h
BTL_MIM_FORMATION_0D :
battle_names.h
BTL_MIM_FORMATION_0E :
battle_names.h
BTL_MIM_FORMATION_0F :
battle_names.h
BTL_MIM_FORMATION_10 :
battle_names.h
BTL_MIM_FORMATION_11 :
battle_names.h
BTL_MIM_FORMATION_12 :
battle_names.h
BTL_MIM_STAGE_00 :
stage_names.h
BTL_MSG_46 :
enums.h
BTL_MSG_47 :
enums.h
BTL_MSG_ACTION_TIP_BREAK_FREE :
enums.h
BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM :
enums.h
BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED :
enums.h
BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE :
enums.h
BTL_MSG_ACTION_TIP_HOLD_THEN_TAP :
enums.h
BTL_MSG_ACTION_TIP_MASH_BOTH :
enums.h
BTL_MSG_ACTION_TIP_MASH_BUTTON :
enums.h
BTL_MSG_ACTION_TIP_MASH_LEFT :
enums.h
BTL_MSG_ACTION_TIP_MOVE_TO_AIM :
enums.h
BTL_MSG_ACTION_TIP_NOT_USED_1 :
enums.h
BTL_MSG_ACTION_TIP_NOT_USED_2 :
enums.h
BTL_MSG_ACTION_TIP_NOT_USED_3 :
enums.h
BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING :
enums.h
BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE :
enums.h
BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN :
enums.h
BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING :
enums.h
BTL_MSG_ACTION_TIP_REDUCE_DAMAGE :
enums.h
BTL_MSG_ACTION_TIP_UNUSED_1 :
enums.h
BTL_MSG_ACTION_TIP_UNUSED_2 :
enums.h
BTL_MSG_ACTION_TIP_UNUSED_3 :
enums.h
BTL_MSG_ACTION_TIP_UNUSED_4 :
enums.h
BTL_MSG_ATTACK_UP :
enums.h
BTL_MSG_CANT_CHARGE :
enums.h
BTL_MSG_CANT_MOVE :
enums.h
BTL_MSG_CANT_MOVE_UNUSED :
enums.h
BTL_MSG_CANT_SELECT_NOW :
enums.h
BTL_MSG_CANT_SELECT_NOW_ALT :
enums.h
BTL_MSG_CANT_SWITCH :
enums.h
BTL_MSG_CANT_SWITCH_UNUSED :
enums.h
BTL_MSG_CHARGE_GOOMBARIO :
enums.h
BTL_MSG_CHARGE_GOOMBARIO_MORE :
enums.h
BTL_MSG_CHARGE_HAMMER :
enums.h
BTL_MSG_CHARGE_HAMMER_MORE :
enums.h
BTL_MSG_CHARGE_JUMP :
enums.h
BTL_MSG_CHARGE_JUMP_MORE :
enums.h
BTL_MSG_CHILL_OUT_BEGIN :
enums.h
BTL_MSG_CLOUD_NINE_BEGIN :
enums.h
BTL_MSG_CLOUD_NINE_END :
enums.h
BTL_MSG_DEFENCE_UP :
enums.h
BTL_MSG_ENEMY_ASLEEP :
enums.h
BTL_MSG_ENEMY_CANT_MOVE :
enums.h
BTL_MSG_ENEMY_CHARGED :
enums.h
BTL_MSG_ENEMY_DAZED :
enums.h
BTL_MSG_ENEMY_ELECTRIFIED :
enums.h
BTL_MSG_ENEMY_FROZEN :
enums.h
BTL_MSG_ENEMY_MISSED :
enums.h
BTL_MSG_ENEMY_PARALYZED :
enums.h
BTL_MSG_ENEMY_POISONED :
enums.h
BTL_MSG_ENEMY_SHRUNK :
enums.h
BTL_MSG_ENEMY_TRANSPARENT :
enums.h
BTL_MSG_FIRST_ACTION_TIP :
enums.h
BTL_MSG_HAMMER_DISABLED_1 :
enums.h
BTL_MSG_HAMMER_DISABLED_2 :
enums.h
BTL_MSG_HAMMER_DISABLED_3 :
enums.h
BTL_MSG_HEAL_ALL :
enums.h
BTL_MSG_HEAL_ONE :
enums.h
BTL_MSG_ITEMS_DISABLED :
enums.h
BTL_MSG_JUMP_DISABLED_1 :
enums.h
BTL_MSG_JUMP_DISABLED_2 :
enums.h
BTL_MSG_JUMP_DISABLED_3 :
enums.h
BTL_MSG_LAST_ACTION_TIP :
enums.h
BTL_MSG_MERLEE_ATK_UP :
enums.h
BTL_MSG_MERLEE_DEF_UP :
enums.h
BTL_MSG_MERLEE_DONE :
enums.h
BTL_MSG_MERLEE_EXP_UP :
enums.h
BTL_MSG_NO_HAMMER_TARGET :
enums.h
BTL_MSG_NO_ITEM_TARGET :
enums.h
BTL_MSG_NO_JUMP_TARGET :
enums.h
BTL_MSG_PARTNER_INJURED :
enums.h
BTL_MSG_PLAYER_ASLEEP :
enums.h
BTL_MSG_PLAYER_CHARGED :
enums.h
BTL_MSG_PLAYER_DAZED :
enums.h
BTL_MSG_PLAYER_FROZEN :
enums.h
BTL_MSG_PLAYER_PARALYZED :
enums.h
BTL_MSG_PLAYER_POISONED :
enums.h
BTL_MSG_PLAYER_SHRUNK :
enums.h
BTL_MSG_PLAYER_TRANSPARENT :
enums.h
BTL_MSG_STAR_POWER_FILLED :
enums.h
BTL_MSG_STAR_POWER_MAXED :
enums.h
BTL_MSG_STAR_POWER_RECHARGED :
enums.h
BTL_MSG_STATE_ACTION_TIP_DELAY :
enums.h
BTL_MSG_STATE_ACTION_TIP_DISPOSE :
enums.h
BTL_MSG_STATE_DISABLED_DELAY :
enums.h
BTL_MSG_STATE_ERROR_DELAY :
enums.h
BTL_MSG_STATE_ERROR_DISPOSE :
enums.h
BTL_MSG_STATE_ERROR_POST_DELAY :
enums.h
BTL_MSG_STATE_ERROR_PRE_DELAY :
enums.h
BTL_MSG_STATE_INIT :
enums.h
BTL_MSG_STATE_POPUP_DELAY :
enums.h
BTL_MSG_STATE_POPUP_DISPOSE :
enums.h
BTL_MSG_STATE_POPUP_POST_DELAY :
enums.h
BTL_MSG_STATE_POPUP_PRE_DELAY :
enums.h
BTL_MSG_TURBO_CHARGE_BEGIN :
enums.h
BTL_MSG_TURBO_CHARGE_END :
enums.h
BTL_MSG_UNUSED_CLOUD_NINE :
enums.h
BTL_MSG_WATER_BLOCK_BEGIN :
enums.h
BTL_MSG_WATER_BLOCK_END :
enums.h
BTL_NOK_FORMATION_00 :
battle_names.h
BTL_NOK_FORMATION_01 :
battle_names.h
BTL_NOK_FORMATION_02 :
battle_names.h
BTL_NOK_FORMATION_03 :
battle_names.h
BTL_NOK_FORMATION_04 :
battle_names.h
BTL_NOK_FORMATION_05 :
battle_names.h
BTL_NOK_FORMATION_06 :
battle_names.h
BTL_NOK_FORMATION_07 :
battle_names.h
BTL_NOK_FORMATION_08 :
battle_names.h
BTL_NOK_FORMATION_09 :
battle_names.h
BTL_NOK_FORMATION_0A :
battle_names.h
BTL_NOK_FORMATION_0B :
battle_names.h
BTL_NOK_FORMATION_0C :
battle_names.h
BTL_NOK_FORMATION_0D :
battle_names.h
BTL_NOK_FORMATION_0E :
battle_names.h
BTL_NOK_FORMATION_0F :
battle_names.h
BTL_NOK_FORMATION_10 :
battle_names.h
BTL_NOK_FORMATION_11 :
battle_names.h
BTL_NOK_FORMATION_12 :
battle_names.h
BTL_NOK_FORMATION_13 :
battle_names.h
BTL_NOK_FORMATION_14 :
battle_names.h
BTL_NOK_FORMATION_15 :
battle_names.h
BTL_NOK_FORMATION_16 :
battle_names.h
BTL_NOK_FORMATION_17 :
battle_names.h
BTL_NOK_FORMATION_18 :
battle_names.h
BTL_NOK_STAGE_00 :
stage_names.h
BTL_NOK_STAGE_01 :
stage_names.h
BTL_NOK_STAGE_02 :
stage_names.h
BTL_NOK_STAGE_03 :
stage_names.h
BTL_OMO2_FORMATION_00 :
battle_names.h
BTL_OMO2_FORMATION_01 :
battle_names.h
BTL_OMO2_FORMATION_02 :
battle_names.h
BTL_OMO2_FORMATION_03 :
battle_names.h
BTL_OMO2_FORMATION_04 :
battle_names.h
BTL_OMO2_FORMATION_05 :
battle_names.h
BTL_OMO2_FORMATION_06 :
battle_names.h
BTL_OMO2_FORMATION_07 :
battle_names.h
BTL_OMO2_STAGE_00 :
stage_names.h
BTL_OMO3_FORMATION_00 :
battle_names.h
BTL_OMO3_FORMATION_01 :
battle_names.h
BTL_OMO3_FORMATION_02 :
battle_names.h
BTL_OMO3_FORMATION_03 :
battle_names.h
BTL_OMO3_FORMATION_04 :
battle_names.h
BTL_OMO3_FORMATION_05 :
battle_names.h
BTL_OMO3_FORMATION_06 :
battle_names.h
BTL_OMO3_FORMATION_07 :
battle_names.h
BTL_OMO3_FORMATION_08 :
battle_names.h
BTL_OMO3_FORMATION_09 :
battle_names.h
BTL_OMO3_FORMATION_0A :
battle_names.h
BTL_OMO3_FORMATION_0B :
battle_names.h
BTL_OMO3_FORMATION_0C :
battle_names.h
BTL_OMO3_FORMATION_0D :
battle_names.h
BTL_OMO3_STAGE_00 :
stage_names.h
BTL_OMO3_STAGE_01 :
stage_names.h
BTL_OMO3_STAGE_02 :
stage_names.h
BTL_OMO3_STAGE_03 :
stage_names.h
BTL_OMO3_STAGE_04 :
stage_names.h
BTL_OMO3_STAGE_05 :
stage_names.h
BTL_OMO3_STAGE_06 :
stage_names.h
BTL_OMO3_STAGE_07 :
stage_names.h
BTL_OMO3_STAGE_08 :
stage_names.h
BTL_OMO_FORMATION_00 :
battle_names.h
BTL_OMO_FORMATION_01 :
battle_names.h
BTL_OMO_FORMATION_02 :
battle_names.h
BTL_OMO_FORMATION_03 :
battle_names.h
BTL_OMO_FORMATION_04 :
battle_names.h
BTL_OMO_FORMATION_05 :
battle_names.h
BTL_OMO_FORMATION_06 :
battle_names.h
BTL_OMO_FORMATION_07 :
battle_names.h
BTL_OMO_FORMATION_08 :
battle_names.h
BTL_OMO_FORMATION_09 :
battle_names.h
BTL_OMO_FORMATION_0A :
battle_names.h
BTL_OMO_FORMATION_0B :
battle_names.h
BTL_OMO_FORMATION_0C :
battle_names.h
BTL_OMO_FORMATION_0D :
battle_names.h
BTL_OMO_FORMATION_0E :
battle_names.h
BTL_OMO_FORMATION_0F :
battle_names.h
BTL_OMO_FORMATION_10 :
battle_names.h
BTL_OMO_FORMATION_11 :
battle_names.h
BTL_OMO_FORMATION_12 :
battle_names.h
BTL_OMO_FORMATION_13 :
battle_names.h
BTL_OMO_FORMATION_14 :
battle_names.h
BTL_OMO_FORMATION_15 :
battle_names.h
BTL_OMO_FORMATION_16 :
battle_names.h
BTL_OMO_FORMATION_17 :
battle_names.h
BTL_OMO_FORMATION_18 :
battle_names.h
BTL_OMO_FORMATION_19 :
battle_names.h
BTL_OMO_FORMATION_1A :
battle_names.h
BTL_OMO_FORMATION_1B :
battle_names.h
BTL_OMO_FORMATION_1C :
battle_names.h
BTL_OMO_FORMATION_1D :
battle_names.h
BTL_OMO_FORMATION_1E :
battle_names.h
BTL_OMO_FORMATION_1F :
battle_names.h
BTL_OMO_FORMATION_20 :
battle_names.h
BTL_OMO_FORMATION_21 :
battle_names.h
BTL_OMO_FORMATION_22 :
battle_names.h
BTL_OMO_FORMATION_23 :
battle_names.h
BTL_OMO_FORMATION_24 :
battle_names.h
BTL_OMO_FORMATION_25 :
battle_names.h
BTL_OMO_FORMATION_26 :
battle_names.h
BTL_OMO_FORMATION_27 :
battle_names.h
BTL_OMO_FORMATION_28 :
battle_names.h
BTL_OMO_FORMATION_29 :
battle_names.h
BTL_OMO_FORMATION_2A :
battle_names.h
BTL_OMO_FORMATION_2B :
battle_names.h
BTL_OMO_FORMATION_2C :
battle_names.h
BTL_OMO_FORMATION_2D :
battle_names.h
BTL_OMO_FORMATION_2E :
battle_names.h
BTL_OMO_FORMATION_2F :
battle_names.h
BTL_OMO_FORMATION_30 :
battle_names.h
BTL_OMO_STAGE_00 :
stage_names.h
BTL_OMO_STAGE_01 :
stage_names.h
BTL_OMO_STAGE_02 :
stage_names.h
BTL_OMO_STAGE_03 :
stage_names.h
BTL_OMO_STAGE_04 :
stage_names.h
BTL_OMO_STAGE_05 :
stage_names.h
BTL_OMO_STAGE_06 :
stage_names.h
BTL_OMO_STAGE_07 :
stage_names.h
BTL_OMO_STAGE_08 :
stage_names.h
BTL_POS_AIR_A :
battle.h
BTL_POS_AIR_B :
battle.h
BTL_POS_AIR_C :
battle.h
BTL_POS_AIR_D :
battle.h
BTL_POS_CENTER :
battle.h
BTL_POS_GROUND_A :
battle.h
BTL_POS_GROUND_B :
battle.h
BTL_POS_GROUND_C :
battle.h
BTL_POS_GROUND_D :
battle.h
BTL_POS_HIGH_A :
battle.h
BTL_POS_HIGH_B :
battle.h
BTL_POS_HIGH_C :
battle.h
BTL_POS_HIGH_D :
battle.h
BTL_POS_TOP_A :
battle.h
BTL_POS_TOP_B :
battle.h
BTL_POS_TOP_C :
battle.h
BTL_POS_TOP_D :
battle.h
BTL_PRA2_FORMATION_00 :
battle_names.h
BTL_PRA2_FORMATION_01 :
battle_names.h
BTL_PRA2_FORMATION_02 :
battle_names.h
BTL_PRA2_FORMATION_03 :
battle_names.h
BTL_PRA2_FORMATION_04 :
battle_names.h
BTL_PRA2_STAGE_00 :
stage_names.h
BTL_PRA3_FORMATION_00 :
battle_names.h
BTL_PRA3_FORMATION_01 :
battle_names.h
BTL_PRA3_FORMATION_02 :
battle_names.h
BTL_PRA3_FORMATION_03 :
battle_names.h
BTL_PRA3_FORMATION_04 :
battle_names.h
BTL_PRA3_FORMATION_05 :
battle_names.h
BTL_PRA3_FORMATION_06 :
battle_names.h
BTL_PRA3_FORMATION_07 :
battle_names.h
BTL_PRA3_FORMATION_08 :
battle_names.h
BTL_PRA3_FORMATION_09 :
battle_names.h
BTL_PRA3_FORMATION_0A :
battle_names.h
BTL_PRA3_FORMATION_0B :
battle_names.h
BTL_PRA3_FORMATION_0C :
battle_names.h
BTL_PRA3_FORMATION_0D :
battle_names.h
BTL_PRA3_FORMATION_0E :
battle_names.h
BTL_PRA3_FORMATION_0F :
battle_names.h
BTL_PRA3_FORMATION_10 :
battle_names.h
BTL_PRA3_FORMATION_11 :
battle_names.h
BTL_PRA3_FORMATION_12 :
battle_names.h
BTL_PRA3_FORMATION_13 :
battle_names.h
BTL_PRA3_STAGE_00 :
stage_names.h
BTL_PRA3_STAGE_01 :
stage_names.h
BTL_PRA3_STAGE_02 :
stage_names.h
BTL_PRA3_STAGE_03 :
stage_names.h
BTL_PRA3_STAGE_04 :
stage_names.h
BTL_PRA3_STAGE_05 :
stage_names.h
BTL_PRA_FORMATION_00 :
battle_names.h
BTL_PRA_FORMATION_01 :
battle_names.h
BTL_PRA_FORMATION_02 :
battle_names.h
BTL_PRA_FORMATION_03 :
battle_names.h
BTL_PRA_FORMATION_04 :
battle_names.h
BTL_PRA_FORMATION_05 :
battle_names.h
BTL_PRA_FORMATION_06 :
battle_names.h
BTL_PRA_FORMATION_07 :
battle_names.h
BTL_PRA_FORMATION_08 :
battle_names.h
BTL_PRA_FORMATION_09 :
battle_names.h
BTL_PRA_FORMATION_0A :
battle_names.h
BTL_PRA_FORMATION_0B :
battle_names.h
BTL_PRA_FORMATION_0C :
battle_names.h
BTL_PRA_FORMATION_0D :
battle_names.h
BTL_PRA_FORMATION_0E :
battle_names.h
BTL_PRA_STAGE_00 :
stage_names.h
BTL_PRA_STAGE_01 :
stage_names.h
BTL_PRA_STAGE_02 :
stage_names.h
BTL_PRA_STAGE_03 :
stage_names.h
BTL_PRA_STAGE_04 :
stage_names.h
BTL_PRA_STAGE_05 :
stage_names.h
BTL_RUMBLE_HIT_EXTREME :
enums.h
BTL_RUMBLE_HIT_HEAVY :
enums.h
BTL_RUMBLE_HIT_LIGHT :
enums.h
BTL_RUMBLE_HIT_MAX :
enums.h
BTL_RUMBLE_HIT_MIN :
enums.h
BTL_RUMBLE_LONG :
enums.h
BTL_RUMBLE_PLAYER_EXTREME :
enums.h
BTL_RUMBLE_PLAYER_HEAVY :
enums.h
BTL_RUMBLE_PLAYER_LIGHT :
enums.h
BTL_RUMBLE_PLAYER_MAX :
enums.h
BTL_RUMBLE_PLAYER_MIN :
enums.h
BTL_RUMBLE_STOP :
enums.h
BTL_SAM2_FORMATION_00 :
battle_names.h
BTL_SAM2_FORMATION_01 :
battle_names.h
BTL_SAM2_STAGE_00 :
stage_names.h
BTL_SAM2_STAGE_01 :
stage_names.h
BTL_SAM2_STAGE_02 :
stage_names.h
BTL_SAM2_STAGE_03 :
stage_names.h
BTL_SAM2_STAGE_04 :
stage_names.h
BTL_SAM2_STAGE_05 :
stage_names.h
BTL_SAM_FORMATION_00 :
battle_names.h
BTL_SAM_FORMATION_01 :
battle_names.h
BTL_SAM_FORMATION_02 :
battle_names.h
BTL_SAM_FORMATION_03 :
battle_names.h
BTL_SAM_FORMATION_04 :
battle_names.h
BTL_SAM_FORMATION_05 :
battle_names.h
BTL_SAM_FORMATION_06 :
battle_names.h
BTL_SAM_FORMATION_07 :
battle_names.h
BTL_SAM_FORMATION_08 :
battle_names.h
BTL_SAM_FORMATION_09 :
battle_names.h
BTL_SAM_FORMATION_0A :
battle_names.h
BTL_SAM_FORMATION_0B :
battle_names.h
BTL_SAM_FORMATION_0C :
battle_names.h
BTL_SAM_FORMATION_0D :
battle_names.h
BTL_SAM_FORMATION_0E :
battle_names.h
BTL_SAM_FORMATION_0F :
battle_names.h
BTL_SAM_FORMATION_10 :
battle_names.h
BTL_SAM_FORMATION_11 :
battle_names.h
BTL_SAM_FORMATION_12 :
battle_names.h
BTL_SAM_FORMATION_13 :
battle_names.h
BTL_SAM_FORMATION_14 :
battle_names.h
BTL_SAM_FORMATION_15 :
battle_names.h
BTL_SAM_STAGE_00 :
stage_names.h
BTL_SAM_STAGE_01 :
stage_names.h
BTL_SAM_STAGE_02 :
stage_names.h
BTL_SAM_STAGE_03 :
stage_names.h
BTL_SAM_STAGE_04 :
stage_names.h
BTL_SAM_STAGE_05 :
stage_names.h
BTL_SBK_FORMATION_00 :
battle_names.h
BTL_SBK_FORMATION_01 :
battle_names.h
BTL_SBK_FORMATION_02 :
battle_names.h
BTL_SBK_FORMATION_03 :
battle_names.h
BTL_SBK_FORMATION_04 :
battle_names.h
BTL_SBK_FORMATION_05 :
battle_names.h
BTL_SBK_FORMATION_06 :
battle_names.h
BTL_SBK_FORMATION_07 :
battle_names.h
BTL_SBK_FORMATION_08 :
battle_names.h
BTL_SBK_FORMATION_09 :
battle_names.h
BTL_SBK_FORMATION_0A :
battle_names.h
BTL_SBK_FORMATION_0B :
battle_names.h
BTL_SBK_FORMATION_0C :
battle_names.h
BTL_SBK_FORMATION_0D :
battle_names.h
BTL_SBK_FORMATION_0E :
battle_names.h
BTL_SBK_FORMATION_0F :
battle_names.h
BTL_SBK_FORMATION_10 :
battle_names.h
BTL_SBK_FORMATION_11 :
battle_names.h
BTL_SBK_FORMATION_12 :
battle_names.h
BTL_SBK_STAGE_00 :
stage_names.h
BTL_SUBMENU_MOVES_STATE_UNK_0 :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_1 :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_14 :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_1E :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_28 :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_29 :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_2A :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_A :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_B :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_ONE :
enums.h
BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_TWO :
enums.h
BTL_SUBMENU_STRATS_STATE_CANCEL :
enums.h
BTL_SUBMENU_STRATS_STATE_CHOOSE :
enums.h
BTL_SUBMENU_STRATS_STATE_ERROR_DONE :
enums.h
BTL_SUBMENU_STRATS_STATE_ERROR_INIT :
enums.h
BTL_SUBMENU_STRATS_STATE_ERROR_SHOW :
enums.h
BTL_SUBMENU_STRATS_STATE_INIT :
enums.h
BTL_SUBMENU_STRATS_STATE_SELECT :
enums.h
BTL_SUBMENU_STRATS_STATE_UNK_10 :
enums.h
BTL_SUBMENU_STRATS_STATE_UNK_11 :
enums.h
BTL_SUBMENU_STRATS_STATE_UNK_20 :
enums.h
BTL_SUBMENU_STRATS_STATE_UNK_30 :
enums.h
BTL_SUBSTATE_9_1 :
enums.h
BTL_SUBSTATE_9_2 :
enums.h
BTL_SUBSTATE_9_3 :
enums.h
BTL_SUBSTATE_9_4 :
enums.h
BTL_SUBSTATE_9_5 :
enums.h
BTL_SUBSTATE_9_6 :
enums.h
BTL_SUBSTATE_9_7 :
enums.h
BTL_SUBSTATE_9_INIT :
enums.h
BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_RECOVER_DONE :
enums.h
BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_TURN_SCRIPT :
enums.h
BTL_SUBSTATE_BEGIN_PARTNER_TURN_END_DELAY :
enums.h
BTL_SUBSTATE_BEGIN_PARTNER_TURN_EXEC_TURN_SCRIPT :
enums.h
BTL_SUBSTATE_BEGIN_PARTNER_TURN_INIT :
enums.h
BTL_SUBSTATE_BEGIN_PARTNER_TURN_RESET_STATE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_RESET_STATE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE :
enums.h
BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER :
enums.h
BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_DEATH :
enums.h
BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_SCRIPTS :
enums.h
BTL_SUBSTATE_BEGIN_TURN_INIT :
enums.h
BTL_SUBSTATE_CELEBRATE_DONE :
enums.h
BTL_SUBSTATE_CELEBRATE_INIT :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_BEGIN :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CHOOSE :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CREATE_HUD :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_DESTROY_HUD :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_FADE_OUT :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID_DELAY :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_LOAD :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_SHOW_HUD :
enums.h
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_UPGRADE :
enums.h
BTL_SUBSTATE_CELEBRATE_LOAD_STAR_POINTS :
enums.h
BTL_SUBSTATE_CELEBRATE_POST_STAR_POINTS :
enums.h
BTL_SUBSTATE_CELEBRATE_SKIPPABLE_END_DELAY :
enums.h
BTL_SUBSTATE_CELEBRATE_TALLY_STAR_POINTS :
enums.h
BTL_SUBSTATE_CELEBRATE_WALK_AWAY :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_AWAIT_PHASE :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_DONE :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_EXEC_BRING_OUT :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PHASE :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PUT_AWAY :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_INIT :
enums.h
BTL_SUBSTATE_CHANGE_PARTNER_LOAD_NEW_PARTNER :
enums.h
BTL_SUBSTATE_DEFEAT_AWAIT_LIFE_SHROOM :
enums.h
BTL_SUBSTATE_DEFEAT_CHECK_LIFE_SHROOM :
enums.h
BTL_SUBSTATE_DEFEAT_DONE :
enums.h
BTL_SUBSTATE_DEFEAT_INIT :
enums.h
BTL_SUBSTATE_DEFEND_AWAIT_SCRIPT :
enums.h
BTL_SUBSTATE_DEFEND_INIT :
enums.h
BTL_SUBSTATE_END_BATTLE_AWAIT_STAGE_SCRIPT :
enums.h
BTL_SUBSTATE_END_BATTLE_CLEANUP :
enums.h
BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT :
enums.h
BTL_SUBSTATE_END_BATTLE_FADE_OUT :
enums.h
BTL_SUBSTATE_END_BATTLE_INIT :
enums.h
BTL_SUBSTATE_END_DEMO_BATTLE_AWAIT_STAGE_SCRIPT :
enums.h
BTL_SUBSTATE_END_DEMO_BATTLE_CLEANUP :
enums.h
BTL_SUBSTATE_END_DEMO_BATTLE_EXEC_STAGE_SCRIPT :
enums.h
BTL_SUBSTATE_END_DEMO_BATTLE_FADE_OUT :
enums.h
BTL_SUBSTATE_END_DEMO_BATTLE_INIT :
enums.h
BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_HAPPY :
enums.h
BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_SWAP :
enums.h
BTL_SUBSTATE_END_PLAYER_TURN_CHECK_HAPPY :
enums.h
BTL_SUBSTATE_END_PLAYER_TURN_DONE :
enums.h
BTL_SUBSTATE_END_TRAINING_AWAIT_OUTTA_SIGHT :
enums.h
BTL_SUBSTATE_END_TRAINING_AWAIT_RECOVERING :
enums.h
BTL_SUBSTATE_END_TRAINING_CHECK_OUTTA_SIGHT :
enums.h
BTL_SUBSTATE_END_TRAINING_DONE :
enums.h
BTL_SUBSTATE_END_TRAINING_INIT :
enums.h
BTL_SUBSTATE_END_TRAINING_RESET_CAM :
enums.h
BTL_SUBSTATE_END_TURN_AWAIT_SCRIPTS :
enums.h
BTL_SUBSTATE_END_TURN_BEGIN_NEXT :
enums.h
BTL_SUBSTATE_END_TURN_CHECK_FOR_SWAP :
enums.h
BTL_SUBSTATE_END_TURN_INIT :
enums.h
BTL_SUBSTATE_END_TURN_PERFORM_SWAP :
enums.h
BTL_SUBSTATE_END_TURN_START_SCRIPTS :
enums.h
BTL_SUBSTATE_END_TURN_UNUSED_4 :
enums.h
BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS :
enums.h
BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PARTNER_POPUP_DONE :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PLAYER_POPUP_DONE :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_AWAIT_SCRIPTS :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_CHECK_PARTNER :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_DONE :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_EXECUTE :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_POST_PARTNER_POPUP_DELAY :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_POST_PLAYER_POPUP_DELAY :
enums.h
BTL_SUBSTATE_ENEMY_MOVE_UNUSED_1 :
enums.h
BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE :
enums.h
BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY :
enums.h
BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS :
enums.h
BTL_SUBSTATE_FIRST_STRIKE_INIT :
enums.h
BTL_SUBSTATE_INIT :
enums.h
BTL_SUBSTATE_NEXT_ENEMY_DONE :
enums.h
BTL_SUBSTATE_NEXT_ENEMY_INIT :
enums.h
BTL_SUBSTATE_NEXT_ENEMY_UNUSED_1 :
enums.h
BTL_SUBSTATE_NORMAL_START_CHECK_FIRST_STRIKE :
enums.h
BTL_SUBSTATE_NORMAL_START_CREATE_ENEMIES :
enums.h
BTL_SUBSTATE_NORMAL_START_DONE :
enums.h
BTL_SUBSTATE_NORMAL_START_FADE_IN :
enums.h
BTL_SUBSTATE_NORMAL_START_INIT :
enums.h
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE :
enums.h
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY :
enums.h
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS :
enums.h
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT :
enums.h
BTL_SUBSTATE_PARTNER_MENU_12D :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_7 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_7 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_FOCUS_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_FOCUS_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_FOCUS_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_FOCUS_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_FOCUS_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_FOCUS_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_INIT_MENU :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ITEMS_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ITEMS_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ITEMS_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ITEMS_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ITEMS_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_ITEMS_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_AWAIT_CANT_SWAP :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_MAIN_SHOW_CANT_SWAP :
enums.h
BTL_SUBSTATE_PARTNER_MENU_NONE :
enums.h
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_1 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_2 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_3 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6 :
enums.h
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_7 :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_AWAIT_ENEMY_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_AWAIT_PARTNER_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_CHECK_ENEMY_STATUS :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_DONE :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_EXECUTE_MOVE :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_HANDLE_RESULTS :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_INIT :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_POST_ENEMY_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PARTNER_MOVE_POST_PARTNER_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PEACH_CREATE_MAIN_MENU :
enums.h
BTL_SUBSTATE_PEACH_MENU_AWAIT_CANT_SWITCH_POPUP :
enums.h
BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY :
enums.h
BTL_SUBSTATE_PEACH_MENU_CHOOSE_TARGET :
enums.h
BTL_SUBSTATE_PEACH_MENU_INIT :
enums.h
BTL_SUBSTATE_PEACH_MENU_PERFORM_SWAP :
enums.h
BTL_SUBSTATE_PEACH_MENU_SHOW_CANT_SWITCH :
enums.h
BTL_SUBSTATE_PEACH_MENU_TARGET_CANCEL :
enums.h
BTL_SUBSTATE_PEACH_MENU_TARGET_CHOSEN :
enums.h
BTL_SUBSTATE_PEACH_MENU_UNUSED_3 :
enums.h
BTL_SUBSTATE_PEACH_MENU_UNUSED_6 :
enums.h
BTL_SUBSTATE_PEACH_MENU_UNUSED_7 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_BERSERKER_CHOOSE :
enums.h
BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_1 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_2 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_3 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_4 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_7 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CHOOSE_CATEGORY :
enums.h
BTL_SUBSTATE_PLAYER_MENU_CREATE_MAIN_MENU :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_1 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_2 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_3 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_4 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_5 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_6 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_CHOOSE_TARGET :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CANCEL :
enums.h
BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CHOSEN :
enums.h
BTL_SUBSTATE_PLAYER_MENU_INIT :
enums.h
BTL_SUBSTATE_PLAYER_MENU_ITEMS_1 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_ITEMS_2 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_ITEMS_3 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_ITEMS_4 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_ITEMS_5 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_ITEMS_6 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_AWAIT_CANT_SWAP :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_11 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_2 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_4 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_7 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MAIN_SHOW_CANT_SWAP :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MOVE_CHOOSE_TARGET :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CANCEL :
enums.h
BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CHOSEN :
enums.h
BTL_SUBSTATE_PLAYER_MENU_PERFORM_SWAP :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_2 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_3 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_7 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_2 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_3 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_8 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_3 :
enums.h
BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_4 :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_AWAIT_DONE :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_AWAIT_ENEMY_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_AWAIT_PLAYER_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_BEGIN_SHOW_TIP :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_CHECK_PLAYER_STATUS :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_EXECUTE_MOVE :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_HANDLE_RESULTS :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_INIT :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_POST_ENEMY_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_POST_PLAYER_STATUS_POPUP :
enums.h
BTL_SUBSTATE_PLAYER_MOVE_SHOW_TIP_DELAY :
enums.h
BTL_SUBSTATE_RUN_AWAY_AWAIT_POST_FAILURE :
enums.h
BTL_SUBSTATE_RUN_AWAY_AWAIT_SCRIPT :
enums.h
BTL_SUBSTATE_RUN_AWAY_DONE :
enums.h
BTL_SUBSTATE_RUN_AWAY_EXEC_POST_FAILURE :
enums.h
BTL_SUBSTATE_RUN_AWAY_EXEC_SCRIPT :
enums.h
BTL_SUBSTATE_RUN_AWAY_GIVE_STAR_POINTS :
enums.h
BTL_SUBSTATE_SELECT_TARGET_CANCEL :
enums.h
BTL_SUBSTATE_SELECT_TARGET_CHOOSE :
enums.h
BTL_SUBSTATE_SELECT_TARGET_DONE :
enums.h
BTL_SUBSTATE_SELECT_TARGET_INIT :
enums.h
BTL_SUBSTATE_TWINK_MENU_AWAIT_CANT_SWITCH_POPUP :
enums.h
BTL_SUBSTATE_TWINK_MENU_CHOOSE_CATEGORY :
enums.h
BTL_SUBSTATE_TWINK_MENU_CHOOSE_TARGET :
enums.h
BTL_SUBSTATE_TWINK_MENU_CREATE_MAIN_MENU :
enums.h
BTL_SUBSTATE_TWINK_MENU_INIT :
enums.h
BTL_SUBSTATE_TWINK_MENU_PERFORM_SWAP :
enums.h
BTL_SUBSTATE_TWINK_MENU_SHOW_CANT_SWITCH :
enums.h
BTL_SUBSTATE_TWINK_MENU_TARGET_CANCEL :
enums.h
BTL_SUBSTATE_TWINK_MENU_TARGET_CHOSEN :
enums.h
BTL_SUBSTATE_TWINK_MENU_UNUSED_3 :
enums.h
BTL_SUBSTATE_TWINK_MENU_UNUSED_6 :
enums.h
BTL_SUBSTATE_TWINK_MENU_UNUSED_7 :
enums.h
BTL_SUBSTATE_VICTORY_AWAIT_MERLEE :
enums.h
BTL_SUBSTATE_VICTORY_AWAIT_OUTTA_SIGHT :
enums.h
BTL_SUBSTATE_VICTORY_AWAIT_RECOVER_KO :
enums.h
BTL_SUBSTATE_VICTORY_AWAIT_SWAP :
enums.h
BTL_SUBSTATE_VICTORY_CHECK_MERLEE :
enums.h
BTL_SUBSTATE_VICTORY_CHECK_OUTTA_SIGHT :
enums.h
BTL_SUBSTATE_VICTORY_CHECK_SWAP :
enums.h
BTL_SUBSTATE_VICTORY_DONE :
enums.h
BTL_SUBSTATE_VICTORY_RECOVER_STATUS :
enums.h
BTL_TIK2_FORMATION_00 :
battle_names.h
BTL_TIK2_FORMATION_01 :
battle_names.h
BTL_TIK2_FORMATION_02 :
battle_names.h
BTL_TIK2_FORMATION_03 :
battle_names.h
BTL_TIK2_FORMATION_04 :
battle_names.h
BTL_TIK2_STAGE_00 :
stage_names.h
BTL_TIK2_STAGE_01 :
stage_names.h
BTL_TIK2_STAGE_02 :
stage_names.h
BTL_TIK2_STAGE_03 :
stage_names.h
BTL_TIK2_STAGE_04 :
stage_names.h
BTL_TIK3_FORMATION_00 :
battle_names.h
BTL_TIK3_FORMATION_01 :
battle_names.h
BTL_TIK3_FORMATION_02 :
battle_names.h
BTL_TIK3_FORMATION_03 :
battle_names.h
BTL_TIK3_STAGE_00 :
stage_names.h
BTL_TIK3_STAGE_01 :
stage_names.h
BTL_TIK3_STAGE_02 :
stage_names.h
BTL_TIK3_STAGE_03 :
stage_names.h
BTL_TIK3_STAGE_04 :
stage_names.h
BTL_TIK_FORMATION_00 :
battle_names.h
BTL_TIK_FORMATION_01 :
battle_names.h
BTL_TIK_FORMATION_02 :
battle_names.h
BTL_TIK_FORMATION_03 :
battle_names.h
BTL_TIK_FORMATION_04 :
battle_names.h
BTL_TIK_FORMATION_05 :
battle_names.h
BTL_TIK_FORMATION_06 :
battle_names.h
BTL_TIK_FORMATION_07 :
battle_names.h
BTL_TIK_FORMATION_08 :
battle_names.h
BTL_TIK_FORMATION_09 :
battle_names.h
BTL_TIK_FORMATION_0A :
battle_names.h
BTL_TIK_FORMATION_0B :
battle_names.h
BTL_TIK_FORMATION_0C :
battle_names.h
BTL_TIK_FORMATION_0D :
battle_names.h
BTL_TIK_FORMATION_0E :
battle_names.h
BTL_TIK_FORMATION_0F :
battle_names.h
BTL_TIK_FORMATION_10 :
battle_names.h
BTL_TIK_FORMATION_11 :
battle_names.h
BTL_TIK_FORMATION_12 :
battle_names.h
BTL_TIK_FORMATION_13 :
battle_names.h
BTL_TIK_FORMATION_14 :
battle_names.h
BTL_TIK_FORMATION_15 :
battle_names.h
BTL_TIK_FORMATION_16 :
battle_names.h
BTL_TIK_FORMATION_17 :
battle_names.h
BTL_TIK_FORMATION_18 :
battle_names.h
BTL_TIK_STAGE_00 :
stage_names.h
BTL_TIK_STAGE_01 :
stage_names.h
BTL_TIK_STAGE_02 :
stage_names.h
BTL_TIK_STAGE_03 :
stage_names.h
BTL_TIK_STAGE_04 :
stage_names.h
BTL_TRD_1_FORMATION_00 :
battle_names.h
BTL_TRD_1_FORMATION_01 :
battle_names.h
BTL_TRD_1_FORMATION_02 :
battle_names.h
BTL_TRD_1_FORMATION_03 :
battle_names.h
BTL_TRD_1_FORMATION_04 :
battle_names.h
BTL_TRD_1_FORMATION_05 :
battle_names.h
BTL_TRD_1_FORMATION_06 :
battle_names.h
BTL_TRD_1_FORMATION_07 :
battle_names.h
BTL_TRD_1_FORMATION_08 :
battle_names.h
BTL_TRD_1_FORMATION_09 :
battle_names.h
BTL_TRD_1_FORMATION_0A :
battle_names.h
BTL_TRD_1_FORMATION_0B :
battle_names.h
BTL_TRD_1_FORMATION_0C :
battle_names.h
BTL_TRD_1_FORMATION_0D :
battle_names.h
BTL_TRD_1_FORMATION_0E :
battle_names.h
BTL_TRD_1_FORMATION_0F :
battle_names.h
BTL_TRD_1_FORMATION_10 :
battle_names.h
BTL_TRD_1_FORMATION_11 :
battle_names.h
BTL_TRD_1_FORMATION_12 :
battle_names.h
BTL_TRD_1_FORMATION_13 :
battle_names.h
BTL_TRD_1_FORMATION_14 :
battle_names.h
BTL_TRD_1_FORMATION_15 :
battle_names.h
BTL_TRD_1_FORMATION_16 :
battle_names.h
BTL_TRD_1_FORMATION_17 :
battle_names.h
BTL_TRD_1_FORMATION_18 :
battle_names.h
BTL_TRD_1_FORMATION_19 :
battle_names.h
BTL_TRD_1_FORMATION_1A :
battle_names.h
BTL_TRD_1_FORMATION_1B :
battle_names.h
BTL_TRD_1_STAGE_00 :
stage_names.h
BTL_TRD_1_STAGE_01 :
stage_names.h
BTL_TRD_1_STAGE_02 :
stage_names.h
BTL_TRD_1_STAGE_03 :
stage_names.h
BTL_TRD_1_STAGE_04 :
stage_names.h
BTL_TRD_1_STAGE_05 :
stage_names.h
BTL_TRD_1_STAGE_06 :
stage_names.h
BTL_TRD_1_STAGE_07 :
stage_names.h
BTL_TRD_1_STAGE_08 :
stage_names.h
BTL_TRD_1_STAGE_09 :
stage_names.h
BTL_TRD_1_STAGE_0A :
stage_names.h
BTL_TRD_1_STAGE_0B :
stage_names.h
BTL_TRD_1_STAGE_0C :
stage_names.h
BTL_TRD_1_STAGE_0D :
stage_names.h
BTL_TRD_2_FORMATION_00 :
battle_names.h
BTL_TRD_2_STAGE_00 :
stage_names.h
BTL_TRD_2_STAGE_01 :
stage_names.h
BTL_TRD_2_STAGE_02 :
stage_names.h
BTL_TRD_2_STAGE_03 :
stage_names.h
BTL_TRD_2_STAGE_04 :
stage_names.h
BTL_TRD_2_STAGE_05 :
stage_names.h
BTL_TRD_2_STAGE_06 :
stage_names.h
BTL_TRD_2_STAGE_07 :
stage_names.h
BTL_TRD_2_STAGE_08 :
stage_names.h
BTL_TRD_2_STAGE_09 :
stage_names.h
BTL_TRD_2_STAGE_0A :
stage_names.h
BTL_TRD_2_STAGE_0B :
stage_names.h
BTL_TRD_3_FORMATION_00 :
battle_names.h
BTL_TRD_3_STAGE_00 :
stage_names.h
BTL_VAL_Duplighost_HasCopied :
battle.h
BTL_VAL_HyperSync_Active :
battle.h
BTL_VAL_HyperSync_Done :
battle.h
BTL_VAL_HyperSync_None :
battle.h
BTL_VAR_DuplighostCopyFlags :
battle.h
BTL_VAR_HyperSync :
battle.h
BTL_VAR_KoopatrolSummonCount_0 :
battle.h
BTL_VAR_KoopatrolSummonCount_1 :
battle.h
BTL_VAR_KoopatrolSummonCount_2 :
battle.h
BTL_VAR_KoopatrolSummonCount_3 :
battle.h
BTL_VAR_LastCopiedPartner :
battle.h
BTL_VAR_Magikoopa_LastIndexBoosted :
battle.h
BUFF_STATE_DECREMENT_TURNS :
partner_buff.c
BUFF_STATE_DECREMENT_TURNS_INIT :
partner_buff.c
BUFF_STATE_FADE_IN :
partner_buff.c
BUFF_STATE_FADE_IN_INIT :
partner_buff.c
BUFF_STATE_FADE_OUT :
partner_buff.c
BUFF_STATE_IDLE :
partner_buff.c
BUFF_STATE_SET_TURNS :
partner_buff.c
BUFF_STATE_SET_TURNS_INIT :
partner_buff.c
BUTTON_A :
enums.h
BUTTON_B :
enums.h
BUTTON_C_DOWN :
enums.h
BUTTON_C_LEFT :
enums.h
BUTTON_C_RIGHT :
enums.h
BUTTON_C_UP :
enums.h
BUTTON_D_DOWN :
enums.h
BUTTON_D_LEFT :
enums.h
BUTTON_D_RIGHT :
enums.h
BUTTON_D_UP :
enums.h
BUTTON_L :
enums.h
BUTTON_R :
enums.h
BUTTON_START :
enums.h
BUTTON_STICK_DOWN :
enums.h
BUTTON_STICK_LEFT :
enums.h
BUTTON_STICK_RIGHT :
enums.h
BUTTON_STICK_UP :
enums.h
BUTTON_Z :
enums.h
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