Here is a list of all enum values with links to the files they belong to:
- b -
- BACKGROUND_FLAG_FOG : enums.h
- BACKGROUND_FLAG_TEXTURE : enums.h
- BACKGROUND_RENDER_STATE_BEGIN_PAUSED : enums.h
- BACKGROUND_RENDER_STATE_FILTER_PAUSED : enums.h
- BACKGROUND_RENDER_STATE_MASK : enums.h
- BACKGROUND_RENDER_STATE_SHOW_PAUSED : enums.h
- BANK_SET_2 : audio.h
- BANK_SET_4 : audio.h
- BANK_SET_5 : audio.h
- BANK_SET_6 : audio.h
- BANK_SET_AUX : audio.h
- BANK_SET_IDX_0 : audio.h
- BANK_SET_IDX_1 : audio.h
- BANK_SET_IDX_2 : audio.h
- BANK_SET_IDX_3 : audio.h
- BANK_SET_IDX_4 : audio.h
- BANK_SET_IDX_5 : audio.h
- BANK_SET_IDX_6 : audio.h
- BANK_SET_IDX_7 : audio.h
- BANK_SET_MUSIC : audio.h
- BATTLE_STATE_BEGIN_PARTNER_TURN : enums.h
- BATTLE_STATE_BEGIN_PLAYER_TURN : enums.h
- BATTLE_STATE_BEGIN_TURN : enums.h
- BATTLE_STATE_CELEBRATION : enums.h
- BATTLE_STATE_CHANGE_PARTNER : enums.h
- BATTLE_STATE_DEFEAT : enums.h
- BATTLE_STATE_DEFEND : enums.h
- BATTLE_STATE_END_BATTLE : enums.h
- BATTLE_STATE_END_DEMO_BATTLE : enums.h
- BATTLE_STATE_END_PARTNER_TURN : enums.h
- BATTLE_STATE_END_PLAYER_TURN : enums.h
- BATTLE_STATE_END_TRAINING_BATTLE : enums.h
- BATTLE_STATE_END_TURN : enums.h
- BATTLE_STATE_ENEMY_FIRST_STRIKE : enums.h
- BATTLE_STATE_ENEMY_MOVE : enums.h
- BATTLE_STATE_FIRST_STRIKE : enums.h
- BATTLE_STATE_INVALID : enums.h
- BATTLE_STATE_NEXT_ENEMY : enums.h
- BATTLE_STATE_NONE : enums.h
- BATTLE_STATE_PARTNER_FIRST_STRIKE : enums.h
- BATTLE_STATE_PARTNER_MENU : enums.h
- BATTLE_STATE_PARTNER_MOVE : enums.h
- BATTLE_STATE_PEACH_MENU : enums.h
- BATTLE_STATE_PLAYER_MENU : enums.h
- BATTLE_STATE_PLAYER_MOVE : enums.h
- BATTLE_STATE_PREPARE_MENU : enums.h
- BATTLE_STATE_RUN_AWAY : enums.h
- BATTLE_STATE_SELECT_TARGET : enums.h
- BATTLE_STATE_START : enums.h
- BATTLE_STATE_SWITCH_TO_PARTNER : enums.h
- BATTLE_STATE_SWITCH_TO_PLAYER : enums.h
- BATTLE_STATE_TRANSFER_TURN : enums.h
- BATTLE_STATE_TWINK_MENU : enums.h
- BATTLE_STATE_VICTORY : enums.h
- BATTLE_SUBMENU_STATUS_ENABLED : enums.h
- BATTLE_SUBMENU_STATUS_NO_TARGETS : enums.h
- BATTLE_SUBMENU_STATUS_NO_TARGETS_2 : enums.h
- BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP : enums.h
- BGM_COMP_END : audio.h
- BGM_COMP_END_COND_LOOP_false : audio.h
- BGM_COMP_END_COND_LOOP_true : audio.h
- BGM_COMP_END_LOOP : audio.h
- BGM_COMP_PLAY_PHRASE : audio.h
- BGM_COMP_START_LOOP : audio.h
- BGM_COMP_WAIT : audio.h
- BGM_PLAY_STATE_ACTIVE : audio.h
- BGM_PLAY_STATE_FETCH : audio.h
- BGM_PLAY_STATE_IDLE : audio.h
- BGM_PLAY_STATE_INIT : audio.h
- BGM_PLAY_STATE_STOP : audio.h
- BGM_POLYPHONY_0 : audio.h
- BGM_POLYPHONY_1 : audio.h
- BGM_POLYPHONY_2 : audio.h
- BGM_POLYPHONY_3 : audio.h
- BGM_POLYPHONY_4 : audio.h
- BGM_POLYPHONY_UNUSED_A : audio.h
- BGM_POLYPHONY_UNUSED_B : audio.h
- BGM_POLYPHONY_UNUSED_C : audio.h
- BGM_SNAPSHOT_0 : audio.h
- BGM_SPECIAL_PROX_MIX_OVERRIDE : audio.h
- BGM_SPECIAL_SEEK_CUSTOM_ENV : audio.h
- BGM_SPECIAL_SET_STEREO_DELAY : audio.h
- BGM_SPECIAL_TRIGGER_SOUND : audio.h
- BGM_SPECIAL_USE_CUSTOM_ENV : audio.h
- BGM_SPECIAL_WRITE_CUSTOM_ENV : audio.h
- BGM_VARIATION_0 : enums.h
- BGM_VARIATION_1 : enums.h
- BGM_VARIATION_2 : enums.h
- BGM_VARIATION_3 : enums.h
- BK_READ_DONE : engine.c
- BK_READ_FETCH_DATA : engine.c
- BK_READ_FETCH_HEADER : engine.c
- BK_READ_PROCESS_CR : engine.c
- BK_READ_PROCESS_DR : engine.c
- BK_READ_PROCESS_SR : engine.c
- BK_READ_SWIZZLE : engine.c
- BK_READ_SWIZZLE_CR : engine.c
- BK_READ_UNK_DR : engine.c
- BK_READ_UNK_SR : engine.c
- BLINK_OFF : inventory.c
- BLINK_ON : inventory.c
- BLOCK_PROP_DI : push_blocks.c
- BLOCK_PROP_DJ : push_blocks.c
- BLOCK_PROP_DK : push_blocks.c
- BLOCK_PROP_I : push_blocks.c
- BLOCK_PROP_J : push_blocks.c
- BLOCK_PROP_K : push_blocks.c
- BLOCK_PROP_RESULT : push_blocks.c
- BLOCK_PROP_X : push_blocks.c
- BLOCK_PROP_Y : push_blocks.c
- BLOCK_PROP_Z : push_blocks.c
- BLOCK_RESULT_EARLY : enums.h
- BLOCK_RESULT_FAIL : enums.h
- BLOCK_RESULT_NONE : enums.h
- BLOCK_RESULT_SUCCESS : enums.h
- BS_FLAGS1_10000 : enums.h
- BS_FLAGS1_2000 : enums.h
- BS_FLAGS1_4000 : enums.h
- BS_FLAGS1_ACTORS_VISIBLE : enums.h
- BS_FLAGS1_ATK_BLOCKED : enums.h
- BS_FLAGS1_AUTO_SUCCEED_ACTION : enums.h
- BS_FLAGS1_BATTLE_FLED : enums.h
- BS_FLAGS1_DISABLE_CELEBRATION : enums.h
- BS_FLAGS1_EXECUTING_MOVE : enums.h
- BS_FLAGS1_FORCE_IMMUNE_HIT : enums.h
- BS_FLAGS1_FREE_ACTION_COMMAND : enums.h
- BS_FLAGS1_GOOMBARIO_CHARGED : enums.h
- BS_FLAGS1_HAMMER_CHARGED : enums.h
- BS_FLAGS1_HUSTLED : enums.h
- BS_FLAGS1_INCLUDE_POWER_UPS : enums.h
- BS_FLAGS1_JUMP_CHARGED : enums.h
- BS_FLAGS1_MENU_OPEN : enums.h
- BS_FLAGS1_NICE_HIT : enums.h
- BS_FLAGS1_NO_GAME_OVER : enums.h
- BS_FLAGS1_NO_RATING : enums.h
- BS_FLAGS1_PARTNER_ACTING : enums.h
- BS_FLAGS1_PLAYER_DEFENDING : enums.h
- BS_FLAGS1_PLAYER_IN_BACK : enums.h
- BS_FLAGS1_SHOW_PLAYER_DECORATIONS : enums.h
- BS_FLAGS1_SORT_ENEMIES_BY_POSX : enums.h
- BS_FLAGS1_STAR_POINTS_DROPPED : enums.h
- BS_FLAGS1_SUPER_HIT : enums.h
- BS_FLAGS1_TATTLE_OPEN : enums.h
- BS_FLAGS1_TRIGGER_EVENTS : enums.h
- BS_FLAGS1_TUTORIAL_BATTLE : enums.h
- BS_FLAGS1_YIELD_TURN : enums.h
- BS_FLAGS2_AWARDING_STAR_POINTS : enums.h
- BS_FLAGS2_CAN_FLEE : enums.h
- BS_FLAGS2_DOING_JUMP_TUTORIAL : enums.h
- BS_FLAGS2_DONT_STOP_MUSIC : enums.h
- BS_FLAGS2_DROP_WHACKA_BUMP : enums.h
- BS_FLAGS2_FINAL_BOWSER_PART_1 : enums.h
- BS_FLAGS2_HAS_DRAINED_HP : enums.h
- BS_FLAGS2_HAS_RUSH : enums.h
- BS_FLAGS2_HIDE_BUFF_COUNTERS : enums.h
- BS_FLAGS2_IGNORE_DARKNESS : enums.h
- BS_FLAGS2_IS_FIRST_STRIKE : enums.h
- BS_FLAGS2_NO_PLAYER_PAL_ADJUST : enums.h
- BS_FLAGS2_NO_TARGET_AVAILABLE : enums.h
- BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER : enums.h
- BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER : enums.h
- BS_FLAGS2_PARTNER_TURN_USED : enums.h
- BS_FLAGS2_PEACH_BATTLE : enums.h
- BS_FLAGS2_PLAYER_TURN_USED : enums.h
- BS_FLAGS2_STORED_TURBO_CHARGE_TURN : enums.h
- BS_REFLECT_FLOOR : enums.h
- BT_EXCEPTION : backtrace.c
- BT_FUNCTION : backtrace.c
- BT_FUNCTION_FRAMEPOINTER : backtrace.c
- BT_LEAF : backtrace.c
- BTL_AREA_ARN : battle.h
- BTL_AREA_DGB : battle.h
- BTL_AREA_DIG : battle.h
- BTL_AREA_FLO : battle.h
- BTL_AREA_FLO2 : battle.h
- BTL_AREA_HOS : battle.h
- BTL_AREA_ISK_1 : battle.h
- BTL_AREA_ISK_2 : battle.h
- BTL_AREA_IWA : battle.h
- BTL_AREA_JAN : battle.h
- BTL_AREA_JAN2 : battle.h
- BTL_AREA_KGR : battle.h
- BTL_AREA_KKJ : battle.h
- BTL_AREA_KMR_1 : battle.h
- BTL_AREA_KMR_2 : battle.h
- BTL_AREA_KMR_3 : battle.h
- BTL_AREA_KPA : battle.h
- BTL_AREA_KPA2 : battle.h
- BTL_AREA_KPA3 : battle.h
- BTL_AREA_KPA4 : battle.h
- BTL_AREA_KZN : battle.h
- BTL_AREA_KZN2 : battle.h
- BTL_AREA_MAC : battle.h
- BTL_AREA_MIM : battle.h
- BTL_AREA_NOK : battle.h
- BTL_AREA_OMO : battle.h
- BTL_AREA_OMO2 : battle.h
- BTL_AREA_OMO2_1 : battle.h
- BTL_AREA_OMO2_2 : battle.h
- BTL_AREA_OMO2_3 : battle.h
- BTL_AREA_OMO2_4 : battle.h
- BTL_AREA_OMO2_5 : battle.h
- BTL_AREA_OMO2_6 : battle.h
- BTL_AREA_OMO3 : battle.h
- BTL_AREA_PRA : battle.h
- BTL_AREA_PRA2 : battle.h
- BTL_AREA_PRA3 : battle.h
- BTL_AREA_SAM : battle.h
- BTL_AREA_SAM2 : battle.h
- BTL_AREA_SBK : battle.h
- BTL_AREA_TIK : battle.h
- BTL_AREA_TIK2 : battle.h
- BTL_AREA_TIK3 : battle.h
- BTL_AREA_TRD_1 : battle.h
- BTL_AREA_TRD_2 : battle.h
- BTL_AREA_TRD_3 : battle.h
- BTL_AREA_UNUSED_28 : battle.h
- BTL_ARN_FORMATION_00 : battle_names.h
- BTL_ARN_FORMATION_01 : battle_names.h
- BTL_ARN_FORMATION_02 : battle_names.h
- BTL_ARN_FORMATION_03 : battle_names.h
- BTL_ARN_FORMATION_04 : battle_names.h
- BTL_ARN_FORMATION_05 : battle_names.h
- BTL_ARN_FORMATION_06 : battle_names.h
- BTL_ARN_FORMATION_07 : battle_names.h
- BTL_ARN_FORMATION_08 : battle_names.h
- BTL_ARN_FORMATION_09 : battle_names.h
- BTL_ARN_FORMATION_0A : battle_names.h
- BTL_ARN_FORMATION_0B : battle_names.h
- BTL_ARN_FORMATION_0C : battle_names.h
- BTL_ARN_FORMATION_0D : battle_names.h
- BTL_ARN_FORMATION_0E : battle_names.h
- BTL_ARN_FORMATION_0F : battle_names.h
- BTL_ARN_FORMATION_10 : battle_names.h
- BTL_ARN_STAGE_00 : stage_names.h
- BTL_ARN_STAGE_01 : stage_names.h
- BTL_ARN_STAGE_02 : stage_names.h
- BTL_ARN_STAGE_03 : stage_names.h
- BTL_ARN_STAGE_04 : stage_names.h
- BTL_ARN_STAGE_05 : stage_names.h
- BTL_CAM_ACTOR : enums.h
- BTL_CAM_ACTOR_CLOSE : enums.h
- BTL_CAM_ACTOR_FAR : enums.h
- BTL_CAM_ACTOR_GOAL : enums.h
- BTL_CAM_ACTOR_GOAL_FAR : enums.h
- BTL_CAM_ACTOR_GOAL_NEAR : enums.h
- BTL_CAM_ACTOR_GOAL_SIMPLE : enums.h
- BTL_CAM_ACTOR_PART : enums.h
- BTL_CAM_ACTOR_SIMPLE : enums.h
- BTL_CAM_ACTOR_TARGET_MIDPOINT : enums.h
- BTL_CAM_CLOSER_PARTNER_APPROACH : enums.h
- BTL_CAM_DEFAULT : enums.h
- BTL_CAM_ENEMY_APPROACH : enums.h
- BTL_CAM_ENEMY_DIVE : enums.h
- BTL_CAM_FOLLOW_ACTOR_POS : enums.h
- BTL_CAM_FOLLOW_ACTOR_Y : enums.h
- BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 : enums.h
- BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 : enums.h
- BTL_CAM_INTERRUPT : enums.h
- BTL_CAM_MIDPOINT_CLOSE : enums.h
- BTL_CAM_MIDPOINT_FAR : enums.h
- BTL_CAM_MIDPOINT_NORMAL : enums.h
- BTL_CAM_PARTNER_APPROACH : enums.h
- BTL_CAM_PARTNER_CLOSE_UP : enums.h
- BTL_CAM_PARTNER_GOOMPA : enums.h
- BTL_CAM_PARTNER_HIT_HAZARD : enums.h
- BTL_CAM_PARTNER_HIT_SPIKE : enums.h
- BTL_CAM_PARTNER_INJURED : enums.h
- BTL_CAM_PARTNER_MIDAIR : enums.h
- BTL_CAM_PARTNER_MISTAKE : enums.h
- BTL_CAM_PLAYER_AIM_HAMMER : enums.h
- BTL_CAM_PLAYER_ATTACK_APPROACH : enums.h
- BTL_CAM_PLAYER_CHARGE_UP : enums.h
- BTL_CAM_PLAYER_DIES : enums.h
- BTL_CAM_PLAYER_ENTRY : enums.h
- BTL_CAM_PLAYER_FLEE : enums.h
- BTL_CAM_PLAYER_HAMMER_QUAKE : enums.h
- BTL_CAM_PLAYER_HAMMER_STRIKE : enums.h
- BTL_CAM_PLAYER_HIT_HAZARD : enums.h
- BTL_CAM_PLAYER_HIT_SPIKE : enums.h
- BTL_CAM_PLAYER_JUMP_FINISH : enums.h
- BTL_CAM_PLAYER_JUMP_FINISH_CLOSE : enums.h
- BTL_CAM_PLAYER_JUMP_MIDAIR : enums.h
- BTL_CAM_PLAYER_MISTAKE : enums.h
- BTL_CAM_PLAYER_MULTIBOUNCE : enums.h
- BTL_CAM_PLAYER_PRE_JUMP_FINISH : enums.h
- BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH : enums.h
- BTL_CAM_PLAYER_STATUS_AFFLICTED : enums.h
- BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR : enums.h
- BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR : enums.h
- BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP : enums.h
- BTL_CAM_PLAYER_WISH : enums.h
- BTL_CAM_PRESET_UNUSED_29 : enums.h
- BTL_CAM_PRESET_UNUSED_2A : enums.h
- BTL_CAM_PRESET_UNUSED_2D : enums.h
- BTL_CAM_PRESET_UNUSED_31 : enums.h
- BTL_CAM_PRESET_UNUSED_38 : enums.h
- BTL_CAM_PRESET_UNUSED_39 : enums.h
- BTL_CAM_PRESET_UNUSED_3A : enums.h
- BTL_CAM_PRESET_UNUSED_3C : enums.h
- BTL_CAM_PRESET_UNUSED_40 : enums.h
- BTL_CAM_PRESET_UNUSED_43 : enums.h
- BTL_CAM_PRESET_UNUSED_44 : enums.h
- BTL_CAM_PRESET_UNUSED_46 : enums.h
- BTL_CAM_PRESET_UNUSED_47 : enums.h
- BTL_CAM_PRESET_UNUSED_48 : enums.h
- BTL_CAM_REPOSITION : enums.h
- BTL_CAM_RESET : enums.h
- BTL_CAM_RETURN_HOME : enums.h
- BTL_CAM_SLOW_DEFAULT : enums.h
- BTL_CAM_SLOWER_DEFAULT : enums.h
- BTL_CAM_STAR_SPIRIT : enums.h
- BTL_CAM_VICTORY : enums.h
- BTL_CAM_VIEW_ENEMIES : enums.h
- BTL_CAM_XADJ_AVG : enums.h
- BTL_CAM_XADJ_NONE : enums.h
- BTL_CAM_YADJ_AVG : enums.h
- BTL_CAM_YADJ_NONE : enums.h
- BTL_CAM_YADJ_SLIGHT : enums.h
- BTL_CAM_YADJ_TARGET : enums.h
- BTL_DARKNESS_MODE_0 : enums.h
- BTL_DARKNESS_MODE_1 : enums.h
- BTL_DARKNESS_MODE_2 : enums.h
- BTL_DARKNESS_MODE_3 : enums.h
- BTL_DARKNESS_STATE_DARK : enums.h
- BTL_DARKNESS_STATE_LOCKED : enums.h
- BTL_DARKNESS_STATE_NONE : enums.h
- BTL_DARKNESS_STATE_WATT_BASED : enums.h
- BTL_DGB_FORMATION_00 : battle_names.h
- BTL_DGB_FORMATION_01 : battle_names.h
- BTL_DGB_FORMATION_02 : battle_names.h
- BTL_DGB_FORMATION_03 : battle_names.h
- BTL_DGB_FORMATION_04 : battle_names.h
- BTL_DGB_FORMATION_05 : battle_names.h
- BTL_DGB_STAGE_00 : stage_names.h
- BTL_DGB_STAGE_01 : stage_names.h
- BTL_DGB_STAGE_02 : stage_names.h
- BTL_DGB_STAGE_03 : stage_names.h
- BTL_DGB_STAGE_04 : stage_names.h
- BTL_DIG_FORMATION_00 : battle_names.h
- BTL_DIG_FORMATION_01 : battle_names.h
- BTL_DIG_FORMATION_02 : battle_names.h
- BTL_DIG_FORMATION_03 : battle_names.h
- BTL_DIG_FORMATION_04 : battle_names.h
- BTL_DIG_FORMATION_05 : battle_names.h
- BTL_DIG_FORMATION_06 : battle_names.h
- BTL_DIG_FORMATION_07 : battle_names.h
- BTL_DIG_FORMATION_08 : battle_names.h
- BTL_DIG_FORMATION_09 : battle_names.h
- BTL_DIG_STAGE_00 : stage_names.h
- BTL_DIG_STAGE_01 : stage_names.h
- BTL_DIG_STAGE_02 : stage_names.h
- BTL_DIG_STAGE_03 : stage_names.h
- BTL_DIG_STAGE_04 : stage_names.h
- BTL_FLO2_FORMATION_00 : battle_names.h
- BTL_FLO2_FORMATION_01 : battle_names.h
- BTL_FLO2_FORMATION_02 : battle_names.h
- BTL_FLO2_FORMATION_03 : battle_names.h
- BTL_FLO2_FORMATION_04 : battle_names.h
- BTL_FLO2_FORMATION_05 : battle_names.h
- BTL_FLO2_FORMATION_06 : battle_names.h
- BTL_FLO2_FORMATION_07 : battle_names.h
- BTL_FLO2_FORMATION_08 : battle_names.h
- BTL_FLO2_FORMATION_09 : battle_names.h
- BTL_FLO2_STAGE_00 : stage_names.h
- BTL_FLO2_STAGE_01 : stage_names.h
- BTL_FLO2_STAGE_02 : stage_names.h
- BTL_FLO2_STAGE_03 : stage_names.h
- BTL_FLO2_STAGE_04 : stage_names.h
- BTL_FLO2_STAGE_05 : stage_names.h
- BTL_FLO2_STAGE_06 : stage_names.h
- BTL_FLO2_STAGE_07 : stage_names.h
- BTL_FLO2_STAGE_08 : stage_names.h
- BTL_FLO2_STAGE_09 : stage_names.h
- BTL_FLO_FORMATION_00 : battle_names.h
- BTL_FLO_FORMATION_01 : battle_names.h
- BTL_FLO_FORMATION_02 : battle_names.h
- BTL_FLO_FORMATION_03 : battle_names.h
- BTL_FLO_FORMATION_04 : battle_names.h
- BTL_FLO_FORMATION_05 : battle_names.h
- BTL_FLO_FORMATION_06 : battle_names.h
- BTL_FLO_FORMATION_07 : battle_names.h
- BTL_FLO_FORMATION_08 : battle_names.h
- BTL_FLO_FORMATION_09 : battle_names.h
- BTL_FLO_FORMATION_0A : battle_names.h
- BTL_FLO_FORMATION_0B : battle_names.h
- BTL_FLO_FORMATION_0C : battle_names.h
- BTL_FLO_FORMATION_0D : battle_names.h
- BTL_FLO_FORMATION_0E : battle_names.h
- BTL_FLO_FORMATION_0F : battle_names.h
- BTL_FLO_FORMATION_10 : battle_names.h
- BTL_FLO_FORMATION_11 : battle_names.h
- BTL_FLO_FORMATION_12 : battle_names.h
- BTL_FLO_FORMATION_13 : battle_names.h
- BTL_FLO_FORMATION_14 : battle_names.h
- BTL_FLO_FORMATION_15 : battle_names.h
- BTL_FLO_FORMATION_16 : battle_names.h
- BTL_FLO_FORMATION_17 : battle_names.h
- BTL_FLO_FORMATION_18 : battle_names.h
- BTL_FLO_FORMATION_19 : battle_names.h
- BTL_FLO_FORMATION_1A : battle_names.h
- BTL_FLO_FORMATION_1B : battle_names.h
- BTL_FLO_FORMATION_1C : battle_names.h
- BTL_FLO_FORMATION_1D : battle_names.h
- BTL_FLO_FORMATION_1E : battle_names.h
- BTL_FLO_FORMATION_1F : battle_names.h
- BTL_FLO_FORMATION_20 : battle_names.h
- BTL_FLO_FORMATION_21 : battle_names.h
- BTL_FLO_FORMATION_22 : battle_names.h
- BTL_FLO_FORMATION_23 : battle_names.h
- BTL_FLO_FORMATION_24 : battle_names.h
- BTL_FLO_FORMATION_25 : battle_names.h
- BTL_FLO_STAGE_00 : stage_names.h
- BTL_FLO_STAGE_01 : stage_names.h
- BTL_FLO_STAGE_02 : stage_names.h
- BTL_FLO_STAGE_03 : stage_names.h
- BTL_FLO_STAGE_04 : stage_names.h
- BTL_FLO_STAGE_05 : stage_names.h
- BTL_FLO_STAGE_06 : stage_names.h
- BTL_FLO_STAGE_07 : stage_names.h
- BTL_FLO_STAGE_08 : stage_names.h
- BTL_FLO_STAGE_09 : stage_names.h
- BTL_HOS_FORMATION_00 : battle_names.h
- BTL_HOS_FORMATION_01 : battle_names.h
- BTL_HOS_FORMATION_02 : battle_names.h
- BTL_HOS_FORMATION_03 : battle_names.h
- BTL_HOS_FORMATION_04 : battle_names.h
- BTL_HOS_FORMATION_05 : battle_names.h
- BTL_HOS_FORMATION_06 : battle_names.h
- BTL_HOS_STAGE_00 : stage_names.h
- BTL_HOS_STAGE_01 : stage_names.h
- BTL_HOS_STAGE_02 : stage_names.h
- BTL_ISK_1_FORMATION_00 : battle_names.h
- BTL_ISK_1_FORMATION_01 : battle_names.h
- BTL_ISK_1_FORMATION_02 : battle_names.h
- BTL_ISK_1_FORMATION_03 : battle_names.h
- BTL_ISK_1_FORMATION_04 : battle_names.h
- BTL_ISK_1_FORMATION_05 : battle_names.h
- BTL_ISK_1_FORMATION_06 : battle_names.h
- BTL_ISK_1_FORMATION_07 : battle_names.h
- BTL_ISK_1_FORMATION_08 : battle_names.h
- BTL_ISK_1_FORMATION_09 : battle_names.h
- BTL_ISK_1_FORMATION_0A : battle_names.h
- BTL_ISK_1_FORMATION_0B : battle_names.h
- BTL_ISK_1_FORMATION_0C : battle_names.h
- BTL_ISK_1_FORMATION_0D : battle_names.h
- BTL_ISK_1_FORMATION_0E : battle_names.h
- BTL_ISK_1_FORMATION_0F : battle_names.h
- BTL_ISK_1_FORMATION_10 : battle_names.h
- BTL_ISK_1_FORMATION_11 : battle_names.h
- BTL_ISK_1_FORMATION_12 : battle_names.h
- BTL_ISK_1_FORMATION_13 : battle_names.h
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- BTL_ISK_1_STAGE_0C : stage_names.h
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- BTL_ISK_2_STAGE_0B : stage_names.h
- BTL_IWA_FORMATION_00 : battle_names.h
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- BTL_IWA_FORMATION_02 : battle_names.h
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- BTL_IWA_FORMATION_0B : battle_names.h
- BTL_IWA_FORMATION_0C : battle_names.h
- BTL_IWA_FORMATION_0D : battle_names.h
- BTL_IWA_FORMATION_0E : battle_names.h
- BTL_IWA_FORMATION_0F : battle_names.h
- BTL_IWA_FORMATION_10 : battle_names.h
- BTL_IWA_STAGE_00 : stage_names.h
- BTL_IWA_STAGE_01 : stage_names.h
- BTL_IWA_STAGE_02 : stage_names.h
- BTL_JAN2_FORMATION_00 : battle_names.h
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- BTL_JAN_FORMATION_0C : battle_names.h
- BTL_JAN_FORMATION_0D : battle_names.h
- BTL_JAN_FORMATION_0E : battle_names.h
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- BTL_JAN_FORMATION_10 : battle_names.h
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- BTL_JAN_FORMATION_12 : battle_names.h
- BTL_JAN_FORMATION_13 : battle_names.h
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- BTL_JAN_STAGE_06 : stage_names.h
- BTL_JAN_STAGE_07 : stage_names.h
- BTL_KGR_FORMATION_00 : battle_names.h
- BTL_KGR_STAGE_00 : stage_names.h
- BTL_KKJ_FORMATION_00 : battle_names.h
- BTL_KKJ_STAGE_00 : stage_names.h
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- BTL_KMR_1_FORMATION_01 : battle_names.h
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- BTL_KPA_FORMATION_0E : battle_names.h
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- BTL_KPA_FORMATION_37 : battle_names.h
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- BTL_MAC_FORMATION_0C : battle_names.h
- BTL_MAC_STAGE_00 : stage_names.h
- BTL_MAC_STAGE_01 : stage_names.h
- BTL_MENU_ENABLED_ABILITIES : enums.h
- BTL_MENU_ENABLED_ITEMS : enums.h
- BTL_MENU_ENABLED_JUMP : enums.h
- BTL_MENU_ENABLED_PARTNER_FOCUS : enums.h
- BTL_MENU_ENABLED_SMASH : enums.h
- BTL_MENU_ENABLED_STAR_POWERS : enums.h
- BTL_MENU_ENABLED_STRATEGIES : enums.h
- BTL_MENU_IDX_ABILITY : enums.h
- BTL_MENU_IDX_DIP : enums.h
- BTL_MENU_IDX_ITEMS : enums.h
- BTL_MENU_IDX_JUMP : enums.h
- BTL_MENU_IDX_MAIN : enums.h
- BTL_MENU_IDX_PARTNER : enums.h
- BTL_MENU_IDX_PARTNER_ITEM : enums.h
- BTL_MENU_IDX_SMASH : enums.h
- BTL_MENU_IDX_STAR_POWER : enums.h
- BTL_MENU_IDX_STRATEGY : enums.h
- BTL_MENU_STATE_CHOOSING : btl_states_menus.c
- BTL_MENU_STATE_CREATE : btl_states_menus.c
- BTL_MENU_STATE_ERROR_DONE : btl_states_menus.c
- BTL_MENU_STATE_ERROR_SHOW : btl_states_menus.c
- BTL_MENU_STATE_HIDE_HOLD : btl_states_menus.c
- BTL_MENU_STATE_HIDE_INIT : btl_states_menus.c
- BTL_MENU_STATE_RESTORE : btl_states_menus.c
- BTL_MENU_STATE_RESUME_SUBMENU : btl_states_menus.c
- BTL_MENU_STATE_SHOW_REEL : btl_states_menus.c
- BTL_MENU_STATE_SUBMENU_OPEN : btl_states_menus.c
- BTL_MENU_TYPE_ABILITY : enums.h
- BTL_MENU_TYPE_ACT_LATER : enums.h
- BTL_MENU_TYPE_CHANGE_PARTNER : enums.h
- BTL_MENU_TYPE_DEFEND : enums.h
- BTL_MENU_TYPE_DO_NOTHING : enums.h
- BTL_MENU_TYPE_INVALID : enums.h
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- BTL_MENU_TYPE_JUMP : enums.h
- BTL_MENU_TYPE_PARTNER_FOCUS : enums.h
- BTL_MENU_TYPE_RUN_AWAY : enums.h
- BTL_MENU_TYPE_SMASH : enums.h
- BTL_MENU_TYPE_STAR_POWERS : enums.h
- BTL_MENU_TYPE_STRATEGIES : enums.h
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- BTL_MIM_FORMATION_0D : battle_names.h
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- BTL_MSG_47 : enums.h
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- BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM : enums.h
- BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED : enums.h
- BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE : enums.h
- BTL_MSG_ACTION_TIP_HOLD_THEN_TAP : enums.h
- BTL_MSG_ACTION_TIP_MASH_BOTH : enums.h
- BTL_MSG_ACTION_TIP_MASH_BUTTON : enums.h
- BTL_MSG_ACTION_TIP_MASH_LEFT : enums.h
- BTL_MSG_ACTION_TIP_MOVE_TO_AIM : enums.h
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- BTL_MSG_ACTION_TIP_NOT_USED_2 : enums.h
- BTL_MSG_ACTION_TIP_NOT_USED_3 : enums.h
- BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING : enums.h
- BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE : enums.h
- BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN : enums.h
- BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING : enums.h
- BTL_MSG_ACTION_TIP_REDUCE_DAMAGE : enums.h
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- BTL_MSG_ACTION_TIP_UNUSED_2 : enums.h
- BTL_MSG_ACTION_TIP_UNUSED_3 : enums.h
- BTL_MSG_ACTION_TIP_UNUSED_4 : enums.h
- BTL_MSG_ATTACK_UP : enums.h
- BTL_MSG_CANT_CHARGE : enums.h
- BTL_MSG_CANT_MOVE : enums.h
- BTL_MSG_CANT_MOVE_UNUSED : enums.h
- BTL_MSG_CANT_SELECT_NOW : enums.h
- BTL_MSG_CANT_SELECT_NOW_ALT : enums.h
- BTL_MSG_CANT_SWITCH : enums.h
- BTL_MSG_CANT_SWITCH_UNUSED : enums.h
- BTL_MSG_CHARGE_GOOMBARIO : enums.h
- BTL_MSG_CHARGE_GOOMBARIO_MORE : enums.h
- BTL_MSG_CHARGE_HAMMER : enums.h
- BTL_MSG_CHARGE_HAMMER_MORE : enums.h
- BTL_MSG_CHARGE_JUMP : enums.h
- BTL_MSG_CHARGE_JUMP_MORE : enums.h
- BTL_MSG_CHILL_OUT_BEGIN : enums.h
- BTL_MSG_CLOUD_NINE_BEGIN : enums.h
- BTL_MSG_CLOUD_NINE_END : enums.h
- BTL_MSG_DEFENCE_UP : enums.h
- BTL_MSG_ENEMY_ASLEEP : enums.h
- BTL_MSG_ENEMY_CANT_MOVE : enums.h
- BTL_MSG_ENEMY_CHARGED : enums.h
- BTL_MSG_ENEMY_DAZED : enums.h
- BTL_MSG_ENEMY_ELECTRIFIED : enums.h
- BTL_MSG_ENEMY_FROZEN : enums.h
- BTL_MSG_ENEMY_MISSED : enums.h
- BTL_MSG_ENEMY_PARALYZED : enums.h
- BTL_MSG_ENEMY_POISONED : enums.h
- BTL_MSG_ENEMY_SHRUNK : enums.h
- BTL_MSG_ENEMY_TRANSPARENT : enums.h
- BTL_MSG_FIRST_ACTION_TIP : enums.h
- BTL_MSG_HAMMER_DISABLED_1 : enums.h
- BTL_MSG_HAMMER_DISABLED_2 : enums.h
- BTL_MSG_HAMMER_DISABLED_3 : enums.h
- BTL_MSG_HEAL_ALL : enums.h
- BTL_MSG_HEAL_ONE : enums.h
- BTL_MSG_ITEMS_DISABLED : enums.h
- BTL_MSG_JUMP_DISABLED_1 : enums.h
- BTL_MSG_JUMP_DISABLED_2 : enums.h
- BTL_MSG_JUMP_DISABLED_3 : enums.h
- BTL_MSG_LAST_ACTION_TIP : enums.h
- BTL_MSG_MERLEE_ATK_UP : enums.h
- BTL_MSG_MERLEE_DEF_UP : enums.h
- BTL_MSG_MERLEE_DONE : enums.h
- BTL_MSG_MERLEE_EXP_UP : enums.h
- BTL_MSG_NO_HAMMER_TARGET : enums.h
- BTL_MSG_NO_ITEM_TARGET : enums.h
- BTL_MSG_NO_JUMP_TARGET : enums.h
- BTL_MSG_PARTNER_INJURED : enums.h
- BTL_MSG_PLAYER_ASLEEP : enums.h
- BTL_MSG_PLAYER_CHARGED : enums.h
- BTL_MSG_PLAYER_DAZED : enums.h
- BTL_MSG_PLAYER_FROZEN : enums.h
- BTL_MSG_PLAYER_PARALYZED : enums.h
- BTL_MSG_PLAYER_POISONED : enums.h
- BTL_MSG_PLAYER_SHRUNK : enums.h
- BTL_MSG_PLAYER_TRANSPARENT : enums.h
- BTL_MSG_STAR_POWER_FILLED : enums.h
- BTL_MSG_STAR_POWER_MAXED : enums.h
- BTL_MSG_STAR_POWER_RECHARGED : enums.h
- BTL_MSG_STATE_ACTION_TIP_DELAY : enums.h
- BTL_MSG_STATE_ACTION_TIP_DISPOSE : enums.h
- BTL_MSG_STATE_DISABLED_DELAY : enums.h
- BTL_MSG_STATE_ERROR_DELAY : enums.h
- BTL_MSG_STATE_ERROR_DISPOSE : enums.h
- BTL_MSG_STATE_ERROR_POST_DELAY : enums.h
- BTL_MSG_STATE_ERROR_PRE_DELAY : enums.h
- BTL_MSG_STATE_INIT : enums.h
- BTL_MSG_STATE_POPUP_DELAY : enums.h
- BTL_MSG_STATE_POPUP_DISPOSE : enums.h
- BTL_MSG_STATE_POPUP_POST_DELAY : enums.h
- BTL_MSG_STATE_POPUP_PRE_DELAY : enums.h
- BTL_MSG_TURBO_CHARGE_BEGIN : enums.h
- BTL_MSG_TURBO_CHARGE_END : enums.h
- BTL_MSG_UNUSED_CLOUD_NINE : enums.h
- BTL_MSG_WATER_BLOCK_BEGIN : enums.h
- BTL_MSG_WATER_BLOCK_END : enums.h
- BTL_NOK_FORMATION_00 : battle_names.h
- BTL_NOK_FORMATION_01 : battle_names.h
- BTL_NOK_FORMATION_02 : battle_names.h
- BTL_NOK_FORMATION_03 : battle_names.h
- BTL_NOK_FORMATION_04 : battle_names.h
- BTL_NOK_FORMATION_05 : battle_names.h
- BTL_NOK_FORMATION_06 : battle_names.h
- BTL_NOK_FORMATION_07 : battle_names.h
- BTL_NOK_FORMATION_08 : battle_names.h
- BTL_NOK_FORMATION_09 : battle_names.h
- BTL_NOK_FORMATION_0A : battle_names.h
- BTL_NOK_FORMATION_0B : battle_names.h
- BTL_NOK_FORMATION_0C : battle_names.h
- BTL_NOK_FORMATION_0D : battle_names.h
- BTL_NOK_FORMATION_0E : battle_names.h
- BTL_NOK_FORMATION_0F : battle_names.h
- BTL_NOK_FORMATION_10 : battle_names.h
- BTL_NOK_FORMATION_11 : battle_names.h
- BTL_NOK_FORMATION_12 : battle_names.h
- BTL_NOK_FORMATION_13 : battle_names.h
- BTL_NOK_FORMATION_14 : battle_names.h
- BTL_NOK_FORMATION_15 : battle_names.h
- BTL_NOK_FORMATION_16 : battle_names.h
- BTL_NOK_FORMATION_17 : battle_names.h
- BTL_NOK_FORMATION_18 : battle_names.h
- BTL_NOK_STAGE_00 : stage_names.h
- BTL_NOK_STAGE_01 : stage_names.h
- BTL_NOK_STAGE_02 : stage_names.h
- BTL_NOK_STAGE_03 : stage_names.h
- BTL_OMO2_FORMATION_00 : battle_names.h
- BTL_OMO2_FORMATION_01 : battle_names.h
- BTL_OMO2_FORMATION_02 : battle_names.h
- BTL_OMO2_FORMATION_03 : battle_names.h
- BTL_OMO2_FORMATION_04 : battle_names.h
- BTL_OMO2_FORMATION_05 : battle_names.h
- BTL_OMO2_FORMATION_06 : battle_names.h
- BTL_OMO2_FORMATION_07 : battle_names.h
- BTL_OMO2_STAGE_00 : stage_names.h
- BTL_OMO3_FORMATION_00 : battle_names.h
- BTL_OMO3_FORMATION_01 : battle_names.h
- BTL_OMO3_FORMATION_02 : battle_names.h
- BTL_OMO3_FORMATION_03 : battle_names.h
- BTL_OMO3_FORMATION_04 : battle_names.h
- BTL_OMO3_FORMATION_05 : battle_names.h
- BTL_OMO3_FORMATION_06 : battle_names.h
- BTL_OMO3_FORMATION_07 : battle_names.h
- BTL_OMO3_FORMATION_08 : battle_names.h
- BTL_OMO3_FORMATION_09 : battle_names.h
- BTL_OMO3_FORMATION_0A : battle_names.h
- BTL_OMO3_FORMATION_0B : battle_names.h
- BTL_OMO3_FORMATION_0C : battle_names.h
- BTL_OMO3_FORMATION_0D : battle_names.h
- BTL_OMO3_STAGE_00 : stage_names.h
- BTL_OMO3_STAGE_01 : stage_names.h
- BTL_OMO3_STAGE_02 : stage_names.h
- BTL_OMO3_STAGE_03 : stage_names.h
- BTL_OMO3_STAGE_04 : stage_names.h
- BTL_OMO3_STAGE_05 : stage_names.h
- BTL_OMO3_STAGE_06 : stage_names.h
- BTL_OMO3_STAGE_07 : stage_names.h
- BTL_OMO3_STAGE_08 : stage_names.h
- BTL_OMO_FORMATION_00 : battle_names.h
- BTL_OMO_FORMATION_01 : battle_names.h
- BTL_OMO_FORMATION_02 : battle_names.h
- BTL_OMO_FORMATION_03 : battle_names.h
- BTL_OMO_FORMATION_04 : battle_names.h
- BTL_OMO_FORMATION_05 : battle_names.h
- BTL_OMO_FORMATION_06 : battle_names.h
- BTL_OMO_FORMATION_07 : battle_names.h
- BTL_OMO_FORMATION_08 : battle_names.h
- BTL_OMO_FORMATION_09 : battle_names.h
- BTL_OMO_FORMATION_0A : battle_names.h
- BTL_OMO_FORMATION_0B : battle_names.h
- BTL_OMO_FORMATION_0C : battle_names.h
- BTL_OMO_FORMATION_0D : battle_names.h
- BTL_OMO_FORMATION_0E : battle_names.h
- BTL_OMO_FORMATION_0F : battle_names.h
- BTL_OMO_FORMATION_10 : battle_names.h
- BTL_OMO_FORMATION_11 : battle_names.h
- BTL_OMO_FORMATION_12 : battle_names.h
- BTL_OMO_FORMATION_13 : battle_names.h
- BTL_OMO_FORMATION_14 : battle_names.h
- BTL_OMO_FORMATION_15 : battle_names.h
- BTL_OMO_FORMATION_16 : battle_names.h
- BTL_OMO_FORMATION_17 : battle_names.h
- BTL_OMO_FORMATION_18 : battle_names.h
- BTL_OMO_FORMATION_19 : battle_names.h
- BTL_OMO_FORMATION_1A : battle_names.h
- BTL_OMO_FORMATION_1B : battle_names.h
- BTL_OMO_FORMATION_1C : battle_names.h
- BTL_OMO_FORMATION_1D : battle_names.h
- BTL_OMO_FORMATION_1E : battle_names.h
- BTL_OMO_FORMATION_1F : battle_names.h
- BTL_OMO_FORMATION_20 : battle_names.h
- BTL_OMO_FORMATION_21 : battle_names.h
- BTL_OMO_FORMATION_22 : battle_names.h
- BTL_OMO_FORMATION_23 : battle_names.h
- BTL_OMO_FORMATION_24 : battle_names.h
- BTL_OMO_FORMATION_25 : battle_names.h
- BTL_OMO_FORMATION_26 : battle_names.h
- BTL_OMO_FORMATION_27 : battle_names.h
- BTL_OMO_FORMATION_28 : battle_names.h
- BTL_OMO_FORMATION_29 : battle_names.h
- BTL_OMO_FORMATION_2A : battle_names.h
- BTL_OMO_FORMATION_2B : battle_names.h
- BTL_OMO_FORMATION_2C : battle_names.h
- BTL_OMO_FORMATION_2D : battle_names.h
- BTL_OMO_FORMATION_2E : battle_names.h
- BTL_OMO_FORMATION_2F : battle_names.h
- BTL_OMO_FORMATION_30 : battle_names.h
- BTL_OMO_STAGE_00 : stage_names.h
- BTL_OMO_STAGE_01 : stage_names.h
- BTL_OMO_STAGE_02 : stage_names.h
- BTL_OMO_STAGE_03 : stage_names.h
- BTL_OMO_STAGE_04 : stage_names.h
- BTL_OMO_STAGE_05 : stage_names.h
- BTL_OMO_STAGE_06 : stage_names.h
- BTL_OMO_STAGE_07 : stage_names.h
- BTL_OMO_STAGE_08 : stage_names.h
- BTL_POS_AIR_A : battle.h
- BTL_POS_AIR_B : battle.h
- BTL_POS_AIR_C : battle.h
- BTL_POS_AIR_D : battle.h
- BTL_POS_CENTER : battle.h
- BTL_POS_GROUND_A : battle.h
- BTL_POS_GROUND_B : battle.h
- BTL_POS_GROUND_C : battle.h
- BTL_POS_GROUND_D : battle.h
- BTL_POS_HIGH_A : battle.h
- BTL_POS_HIGH_B : battle.h
- BTL_POS_HIGH_C : battle.h
- BTL_POS_HIGH_D : battle.h
- BTL_POS_TOP_A : battle.h
- BTL_POS_TOP_B : battle.h
- BTL_POS_TOP_C : battle.h
- BTL_POS_TOP_D : battle.h
- BTL_PRA2_FORMATION_00 : battle_names.h
- BTL_PRA2_FORMATION_01 : battle_names.h
- BTL_PRA2_FORMATION_02 : battle_names.h
- BTL_PRA2_FORMATION_03 : battle_names.h
- BTL_PRA2_FORMATION_04 : battle_names.h
- BTL_PRA2_STAGE_00 : stage_names.h
- BTL_PRA3_FORMATION_00 : battle_names.h
- BTL_PRA3_FORMATION_01 : battle_names.h
- BTL_PRA3_FORMATION_02 : battle_names.h
- BTL_PRA3_FORMATION_03 : battle_names.h
- BTL_PRA3_FORMATION_04 : battle_names.h
- BTL_PRA3_FORMATION_05 : battle_names.h
- BTL_PRA3_FORMATION_06 : battle_names.h
- BTL_PRA3_FORMATION_07 : battle_names.h
- BTL_PRA3_FORMATION_08 : battle_names.h
- BTL_PRA3_FORMATION_09 : battle_names.h
- BTL_PRA3_FORMATION_0A : battle_names.h
- BTL_PRA3_FORMATION_0B : battle_names.h
- BTL_PRA3_FORMATION_0C : battle_names.h
- BTL_PRA3_FORMATION_0D : battle_names.h
- BTL_PRA3_FORMATION_0E : battle_names.h
- BTL_PRA3_FORMATION_0F : battle_names.h
- BTL_PRA3_FORMATION_10 : battle_names.h
- BTL_PRA3_FORMATION_11 : battle_names.h
- BTL_PRA3_FORMATION_12 : battle_names.h
- BTL_PRA3_FORMATION_13 : battle_names.h
- BTL_PRA3_STAGE_00 : stage_names.h
- BTL_PRA3_STAGE_01 : stage_names.h
- BTL_PRA3_STAGE_02 : stage_names.h
- BTL_PRA3_STAGE_03 : stage_names.h
- BTL_PRA3_STAGE_04 : stage_names.h
- BTL_PRA3_STAGE_05 : stage_names.h
- BTL_PRA_FORMATION_00 : battle_names.h
- BTL_PRA_FORMATION_01 : battle_names.h
- BTL_PRA_FORMATION_02 : battle_names.h
- BTL_PRA_FORMATION_03 : battle_names.h
- BTL_PRA_FORMATION_04 : battle_names.h
- BTL_PRA_FORMATION_05 : battle_names.h
- BTL_PRA_FORMATION_06 : battle_names.h
- BTL_PRA_FORMATION_07 : battle_names.h
- BTL_PRA_FORMATION_08 : battle_names.h
- BTL_PRA_FORMATION_09 : battle_names.h
- BTL_PRA_FORMATION_0A : battle_names.h
- BTL_PRA_FORMATION_0B : battle_names.h
- BTL_PRA_FORMATION_0C : battle_names.h
- BTL_PRA_FORMATION_0D : battle_names.h
- BTL_PRA_FORMATION_0E : battle_names.h
- BTL_PRA_STAGE_00 : stage_names.h
- BTL_PRA_STAGE_01 : stage_names.h
- BTL_PRA_STAGE_02 : stage_names.h
- BTL_PRA_STAGE_03 : stage_names.h
- BTL_PRA_STAGE_04 : stage_names.h
- BTL_PRA_STAGE_05 : stage_names.h
- BTL_RUMBLE_HIT_EXTREME : enums.h
- BTL_RUMBLE_HIT_HEAVY : enums.h
- BTL_RUMBLE_HIT_LIGHT : enums.h
- BTL_RUMBLE_HIT_MAX : enums.h
- BTL_RUMBLE_HIT_MIN : enums.h
- BTL_RUMBLE_LONG : enums.h
- BTL_RUMBLE_PLAYER_EXTREME : enums.h
- BTL_RUMBLE_PLAYER_HEAVY : enums.h
- BTL_RUMBLE_PLAYER_LIGHT : enums.h
- BTL_RUMBLE_PLAYER_MAX : enums.h
- BTL_RUMBLE_PLAYER_MIN : enums.h
- BTL_RUMBLE_STOP : enums.h
- BTL_SAM2_FORMATION_00 : battle_names.h
- BTL_SAM2_FORMATION_01 : battle_names.h
- BTL_SAM2_STAGE_00 : stage_names.h
- BTL_SAM2_STAGE_01 : stage_names.h
- BTL_SAM2_STAGE_02 : stage_names.h
- BTL_SAM2_STAGE_03 : stage_names.h
- BTL_SAM2_STAGE_04 : stage_names.h
- BTL_SAM2_STAGE_05 : stage_names.h
- BTL_SAM_FORMATION_00 : battle_names.h
- BTL_SAM_FORMATION_01 : battle_names.h
- BTL_SAM_FORMATION_02 : battle_names.h
- BTL_SAM_FORMATION_03 : battle_names.h
- BTL_SAM_FORMATION_04 : battle_names.h
- BTL_SAM_FORMATION_05 : battle_names.h
- BTL_SAM_FORMATION_06 : battle_names.h
- BTL_SAM_FORMATION_07 : battle_names.h
- BTL_SAM_FORMATION_08 : battle_names.h
- BTL_SAM_FORMATION_09 : battle_names.h
- BTL_SAM_FORMATION_0A : battle_names.h
- BTL_SAM_FORMATION_0B : battle_names.h
- BTL_SAM_FORMATION_0C : battle_names.h
- BTL_SAM_FORMATION_0D : battle_names.h
- BTL_SAM_FORMATION_0E : battle_names.h
- BTL_SAM_FORMATION_0F : battle_names.h
- BTL_SAM_FORMATION_10 : battle_names.h
- BTL_SAM_FORMATION_11 : battle_names.h
- BTL_SAM_FORMATION_12 : battle_names.h
- BTL_SAM_FORMATION_13 : battle_names.h
- BTL_SAM_FORMATION_14 : battle_names.h
- BTL_SAM_FORMATION_15 : battle_names.h
- BTL_SAM_STAGE_00 : stage_names.h
- BTL_SAM_STAGE_01 : stage_names.h
- BTL_SAM_STAGE_02 : stage_names.h
- BTL_SAM_STAGE_03 : stage_names.h
- BTL_SAM_STAGE_04 : stage_names.h
- BTL_SAM_STAGE_05 : stage_names.h
- BTL_SBK_FORMATION_00 : battle_names.h
- BTL_SBK_FORMATION_01 : battle_names.h
- BTL_SBK_FORMATION_02 : battle_names.h
- BTL_SBK_FORMATION_03 : battle_names.h
- BTL_SBK_FORMATION_04 : battle_names.h
- BTL_SBK_FORMATION_05 : battle_names.h
- BTL_SBK_FORMATION_06 : battle_names.h
- BTL_SBK_FORMATION_07 : battle_names.h
- BTL_SBK_FORMATION_08 : battle_names.h
- BTL_SBK_FORMATION_09 : battle_names.h
- BTL_SBK_FORMATION_0A : battle_names.h
- BTL_SBK_FORMATION_0B : battle_names.h
- BTL_SBK_FORMATION_0C : battle_names.h
- BTL_SBK_FORMATION_0D : battle_names.h
- BTL_SBK_FORMATION_0E : battle_names.h
- BTL_SBK_FORMATION_0F : battle_names.h
- BTL_SBK_FORMATION_10 : battle_names.h
- BTL_SBK_FORMATION_11 : battle_names.h
- BTL_SBK_FORMATION_12 : battle_names.h
- BTL_SBK_STAGE_00 : stage_names.h
- BTL_SUBMENU_STATE_CANCEL : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_CHOOSING : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_ERROR_DONE : menu_strats.c, menu_moves.c
- BTL_SUBMENU_STATE_ERROR_INIT : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_ERROR_SHOW : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_HIDE_HOLD : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_HIDE_INIT : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_INIT : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_LOCK : menu_strats.c, menu_moves.c
- BTL_SUBMENU_STATE_RESTORE : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_SELECT : menu_moves.c, menu_strats.c
- BTL_SUBSTATE_ABILITIES_BUILD_MENU : menu_partner.c
- BTL_SUBSTATE_ABILITIES_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_HANDOVER : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_REOPEN_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_SHOW_ERROR : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_AWAIT : defend.c, enemy_first_strike.c
- BTL_SUBSTATE_AWAIT_ALL : turn_transfer.c
- BTL_SUBSTATE_AWAIT_CANT_SWITCH_POPUP : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_AWAIT_CLOUD_NINE : player_turn_begin.c
- BTL_SUBSTATE_AWAIT_DONE : player_move.c
- BTL_SUBSTATE_AWAIT_ENEMY_DEATH : turn_begin.c
- BTL_SUBSTATE_AWAIT_ENEMY_DONE : partner_first_strike.c, player_first_strike.c
- BTL_SUBSTATE_AWAIT_ENEMY_PHASE : turn_transfer.c
- BTL_SUBSTATE_AWAIT_ENEMY_READY : player_first_strike.c, partner_first_strike.c
- BTL_SUBSTATE_AWAIT_ENEMY_SCRIPTS : turn_begin.c
- BTL_SUBSTATE_AWAIT_ENEMY_STATUS_POPUP : partner_move.c, player_move.c
- BTL_SUBSTATE_AWAIT_LIFE_SHROOM : defeat.c
- BTL_SUBSTATE_AWAIT_MERLEE : victory.c
- BTL_SUBSTATE_AWAIT_OUTTA_SIGHT : end_training.c, player_turn_begin.c, victory.c
- BTL_SUBSTATE_AWAIT_PARTNER_POPUP_DONE : enemy_move.c
- BTL_SUBSTATE_AWAIT_PARTNER_STATUS_POPUP : partner_move.c
- BTL_SUBSTATE_AWAIT_PHASE : change_partner.c
- BTL_SUBSTATE_AWAIT_PLAYER_POPUP_DONE : enemy_move.c
- BTL_SUBSTATE_AWAIT_PLAYER_STATUS_POPUP : player_move.c
- BTL_SUBSTATE_AWAIT_POST_FAILURE : run_away.c
- BTL_SUBSTATE_AWAIT_RECOVER : player_turn_end.c
- BTL_SUBSTATE_AWAIT_RECOVER_DONE : partner_turn_begin.c
- BTL_SUBSTATE_AWAIT_RECOVER_KO : victory.c
- BTL_SUBSTATE_AWAIT_RECOVERING : end_training.c
- BTL_SUBSTATE_AWAIT_SCRIPT : run_away.c
- BTL_SUBSTATE_AWAIT_SCRIPTS : enemy_move.c, partner_first_strike.c, player_first_strike.c, turn_end.c
- BTL_SUBSTATE_AWAIT_STAGE_SCRIPT : end_battle.c, end_demo.c
- BTL_SUBSTATE_AWAIT_SWAP : player_turn_end.c, victory.c
- BTL_SUBSTATE_AWAIT_TURBO_CHARGE : player_turn_begin.c
- BTL_SUBSTATE_AWAIT_TURN_SCRIPT : partner_turn_begin.c
- BTL_SUBSTATE_AWAIT_WATER_BLOCK : player_turn_begin.c
- BTL_SUBSTATE_BEGIN_NEXT : turn_end.c
- BTL_SUBSTATE_BEGIN_SHOW_TIP : player_move.c
- BTL_SUBSTATE_BERSERKER_CHOOSE : menu_player.c
- BTL_SUBSTATE_CANCEL : select_target.c
- BTL_SUBSTATE_CHANGE_PARTNER_BUILD_MENU : menu_player.c, menu_partner.c
- BTL_SUBSTATE_CHANGE_PARTNER_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_ERROR : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_HANDOVER : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_REOPEN_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHECK_CLOUD_NINE : player_turn_begin.c
- BTL_SUBSTATE_CHECK_ENEMY_STATUS : partner_move.c
- BTL_SUBSTATE_CHECK_FIRST_STRIKE : start_battle.c
- BTL_SUBSTATE_CHECK_FOR_SWAP : turn_end.c
- BTL_SUBSTATE_CHECK_LIFE_SHROOM : defeat.c
- BTL_SUBSTATE_CHECK_MERLEE : victory.c
- BTL_SUBSTATE_CHECK_OUTTA_SIGHT : end_training.c, victory.c
- BTL_SUBSTATE_CHECK_PARTNER : enemy_move.c
- BTL_SUBSTATE_CHECK_PLAYER_STATUS : player_move.c
- BTL_SUBSTATE_CHECK_SWAP : victory.c
- BTL_SUBSTATE_CHECK_TURBO_CHARGE : player_turn_begin.c
- BTL_SUBSTATE_CHECK_WATER_BLOCK : player_turn_begin.c
- BTL_SUBSTATE_CHOOSE : select_target.c
- BTL_SUBSTATE_CHOOSE_CATEGORY : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_CHOOSE_TARGET : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_CLEANUP : end_battle.c, end_demo.c
- BTL_SUBSTATE_CREATE_ENEMIES : start_battle.c
- BTL_SUBSTATE_CREATE_MAIN_MENU : menu_partner.c, menu_peach.c, menu_player.c, menu_twink.c
- BTL_SUBSTATE_DIPPING_BUILD_MENU : menu_player.c
- BTL_SUBSTATE_DIPPING_CHOOSING : menu_player.c
- BTL_SUBSTATE_DIPPING_HANDOVER : menu_player.c
- BTL_SUBSTATE_DIPPING_REOPEN_MENU : menu_player.c
- BTL_SUBSTATE_DIPPING_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_DIPPING_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_DONE : victory.c, turn_transfer.c, start_battle.c, select_target.c, enemy_next.c, run_away.c, player_turn_end.c, level_up.c, partner_move.c, change_partner.c, defeat.c, enemy_move.c, end_training.c
- BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT : states.h
- BTL_SUBSTATE_END_DELAY : partner_turn_begin.c, player_turn_begin.c
- BTL_SUBSTATE_EXEC_BRING_OUT : change_partner.c
- BTL_SUBSTATE_EXEC_PHASE : change_partner.c
- BTL_SUBSTATE_EXEC_POST_FAILURE : run_away.c
- BTL_SUBSTATE_EXEC_PUT_AWAY : change_partner.c
- BTL_SUBSTATE_EXEC_SCRIPT : run_away.c
- BTL_SUBSTATE_EXEC_STAGE_SCRIPT : end_battle.c, end_demo.c
- BTL_SUBSTATE_EXEC_TURN_SCRIPT : partner_turn_begin.c
- BTL_SUBSTATE_EXECUTE : enemy_move.c
- BTL_SUBSTATE_EXECUTE_MOVE : partner_move.c, player_move.c
- BTL_SUBSTATE_FADE_IN : start_battle.c
- BTL_SUBSTATE_FADE_OUT : end_battle.c, end_demo.c
- BTL_SUBSTATE_FOCUS_BUILD_MENU : menu_partner.c
- BTL_SUBSTATE_FOCUS_CANCELED : menu_partner.c
- BTL_SUBSTATE_FOCUS_CHOOSING : menu_partner.c
- BTL_SUBSTATE_FOCUS_HANDOVER : menu_partner.c
- BTL_SUBSTATE_FOCUS_REOPEN_MENU : menu_partner.c
- BTL_SUBSTATE_FOCUS_SELECTED : menu_partner.c
- BTL_SUBSTATE_GIVE_STAR_POINTS : run_away.c
- BTL_SUBSTATE_HANDLE_RESULTS : partner_move.c, player_move.c
- BTL_SUBSTATE_INIT : states.h
- BTL_SUBSTATE_ITEMS_BUILD_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_HANDOVER : menu_player.c, menu_partner.c
- BTL_SUBSTATE_ITEMS_REOPEN_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_LEVEL_UP_BEGIN : level_up.c
- BTL_SUBSTATE_LEVEL_UP_CHOOSE : level_up.c
- BTL_SUBSTATE_LEVEL_UP_CREATE_HUD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_DESTROY_HUD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_FADE_OUT : level_up.c
- BTL_SUBSTATE_LEVEL_UP_INVALID : level_up.c
- BTL_SUBSTATE_LEVEL_UP_INVALID_DELAY : level_up.c
- BTL_SUBSTATE_LEVEL_UP_LOAD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_SHOW_HUD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_UPGRADE : level_up.c
- BTL_SUBSTATE_LOAD_NEW_PARTNER : change_partner.c
- BTL_SUBSTATE_LOAD_STAR_POINTS : level_up.c
- BTL_SUBSTATE_MAIN_AWAIT_CANT_SWAP : menu_partner.c, menu_player.c
- BTL_SUBSTATE_MAIN_BEGIN : menu_partner.c
- BTL_SUBSTATE_MAIN_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_MAIN_HANDOVER : menu_partner.c
- BTL_SUBSTATE_MAIN_REOPEN_MENU : menu_partner.c
- BTL_SUBSTATE_MAIN_SHOW_CANT_SWAP : menu_partner.c, menu_player.c
- BTL_SUBSTATE_MAIN_TARGET_CANCEL : menu_partner.c
- BTL_SUBSTATE_MAIN_TARGET_CHOSEN : menu_partner.c
- BTL_SUBSTATE_NEXT_DIP_BUILD_MENU : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_CHOOSING : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_HANDOVER : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_REOPEN_MENU : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_HANDOVER : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_RETURN_MAIN : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_SHOW : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_NOTIFY_ENEMY_PHASE : turn_transfer.c
- BTL_SUBSTATE_PERFORM_SWAP : menu_partner.c, menu_player.c, turn_end.c
- BTL_SUBSTATE_PLAYER_CONTINUE_DIP : states.h
- BTL_SUBSTATE_POST_ENEMY_STATUS_POPUP : partner_move.c, player_move.c
- BTL_SUBSTATE_POST_PARTNER_POPUP_DELAY : enemy_move.c
- BTL_SUBSTATE_POST_PARTNER_STATUS_POPUP : partner_move.c
- BTL_SUBSTATE_POST_PLAYER_POPUP_DELAY : enemy_move.c
- BTL_SUBSTATE_POST_PLAYER_STATUS_POPUP : player_move.c
- BTL_SUBSTATE_POST_STAR_POINTS : level_up.c
- BTL_SUBSTATE_RECOVER_STATUS : victory.c
- BTL_SUBSTATE_RESET_CAM : end_training.c
- BTL_SUBSTATE_RESET_ENEMIES : turn_transfer.c
- BTL_SUBSTATE_RESET_POSITIONS : turn_transfer.c
- BTL_SUBSTATE_RESET_STATE : player_turn_begin.c, partner_turn_begin.c
- BTL_SUBSTATE_SHOW_CANT_SWITCH : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_SHOW_TIP_DELAY : player_move.c
- BTL_SUBSTATE_SKIPPABLE_END_DELAY : level_up.c
- BTL_SUBSTATE_STAR_SPIRITS_BUILD_MENU : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_CHOOSING : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_HANDOVER : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_REOPEN_MENU : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_SHOW_ERROR : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_START_SCRIPTS : turn_end.c
- BTL_SUBSTATE_STRATEGIES_BUILD_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_HANDOVER : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_REOPEN_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_SHOW_ERROR : menu_player.c
- BTL_SUBSTATE_STRATEGIES_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_SWAP_PEACH_BACK : menu_twink.c
- BTL_SUBSTATE_SWAP_PEACH_FRONT : menu_peach.c
- BTL_SUBSTATE_TALLY_STAR_POINTS : level_up.c
- BTL_SUBSTATE_TARGET_CANCEL : menu_twink.c, menu_peach.c
- BTL_SUBSTATE_TARGET_CHOSEN : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_TRY_COMMAND_RECOVER : player_turn_begin.c
- BTL_SUBSTATE_TRY_MERLEE_DEF : turn_transfer.c
- BTL_SUBSTATE_TRY_STATUS_DAMAGE : player_turn_begin.c
- BTL_SUBSTATE_TRY_STATUS_RECOVER : player_turn_begin.c
- BTL_SUBSTATE_UNKNOWN_1 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_2 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_3 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_4 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_5 : menu_partner.c
- BTL_SUBSTATE_UNUSED_1 : enemy_move.c, enemy_next.c
- BTL_SUBSTATE_UNUSED_3 : menu_twink.c
- BTL_SUBSTATE_UNUSED_4 : turn_end.c
- BTL_SUBSTATE_UNUSED_6 : menu_twink.c
- BTL_SUBSTATE_UNUSED_7 : menu_twink.c
- BTL_SUBSTATE_UNUSED_CHANGE_BUILD_MENU : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_CHOOSING : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_HANDOVER : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_REOPEN_MENU : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_SHOW_ERROR : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_TARGET_CANCEL : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_TARGET_CHOSEN : menu_partner.c
- BTL_SUBSTATE_WALK_AWAY : level_up.c
- BTL_TIK2_FORMATION_00 : battle_names.h
- BTL_TIK2_FORMATION_01 : battle_names.h
- BTL_TIK2_FORMATION_02 : battle_names.h
- BTL_TIK2_FORMATION_03 : battle_names.h
- BTL_TIK2_FORMATION_04 : battle_names.h
- BTL_TIK2_STAGE_00 : stage_names.h
- BTL_TIK2_STAGE_01 : stage_names.h
- BTL_TIK2_STAGE_02 : stage_names.h
- BTL_TIK2_STAGE_03 : stage_names.h
- BTL_TIK2_STAGE_04 : stage_names.h
- BTL_TIK3_FORMATION_00 : battle_names.h
- BTL_TIK3_FORMATION_01 : battle_names.h
- BTL_TIK3_FORMATION_02 : battle_names.h
- BTL_TIK3_FORMATION_03 : battle_names.h
- BTL_TIK3_STAGE_00 : stage_names.h
- BTL_TIK3_STAGE_01 : stage_names.h
- BTL_TIK3_STAGE_02 : stage_names.h
- BTL_TIK3_STAGE_03 : stage_names.h
- BTL_TIK3_STAGE_04 : stage_names.h
- BTL_TIK_FORMATION_00 : battle_names.h
- BTL_TIK_FORMATION_01 : battle_names.h
- BTL_TIK_FORMATION_02 : battle_names.h
- BTL_TIK_FORMATION_03 : battle_names.h
- BTL_TIK_FORMATION_04 : battle_names.h
- BTL_TIK_FORMATION_05 : battle_names.h
- BTL_TIK_FORMATION_06 : battle_names.h
- BTL_TIK_FORMATION_07 : battle_names.h
- BTL_TIK_FORMATION_08 : battle_names.h
- BTL_TIK_FORMATION_09 : battle_names.h
- BTL_TIK_FORMATION_0A : battle_names.h
- BTL_TIK_FORMATION_0B : battle_names.h
- BTL_TIK_FORMATION_0C : battle_names.h
- BTL_TIK_FORMATION_0D : battle_names.h
- BTL_TIK_FORMATION_0E : battle_names.h
- BTL_TIK_FORMATION_0F : battle_names.h
- BTL_TIK_FORMATION_10 : battle_names.h
- BTL_TIK_FORMATION_11 : battle_names.h
- BTL_TIK_FORMATION_12 : battle_names.h
- BTL_TIK_FORMATION_13 : battle_names.h
- BTL_TIK_FORMATION_14 : battle_names.h
- BTL_TIK_FORMATION_15 : battle_names.h
- BTL_TIK_FORMATION_16 : battle_names.h
- BTL_TIK_FORMATION_17 : battle_names.h
- BTL_TIK_FORMATION_18 : battle_names.h
- BTL_TIK_STAGE_00 : stage_names.h
- BTL_TIK_STAGE_01 : stage_names.h
- BTL_TIK_STAGE_02 : stage_names.h
- BTL_TIK_STAGE_03 : stage_names.h
- BTL_TIK_STAGE_04 : stage_names.h
- BTL_TRD_1_FORMATION_00 : battle_names.h
- BTL_TRD_1_FORMATION_01 : battle_names.h
- BTL_TRD_1_FORMATION_02 : battle_names.h
- BTL_TRD_1_FORMATION_03 : battle_names.h
- BTL_TRD_1_FORMATION_04 : battle_names.h
- BTL_TRD_1_FORMATION_05 : battle_names.h
- BTL_TRD_1_FORMATION_06 : battle_names.h
- BTL_TRD_1_FORMATION_07 : battle_names.h
- BTL_TRD_1_FORMATION_08 : battle_names.h
- BTL_TRD_1_FORMATION_09 : battle_names.h
- BTL_TRD_1_FORMATION_0A : battle_names.h
- BTL_TRD_1_FORMATION_0B : battle_names.h
- BTL_TRD_1_FORMATION_0C : battle_names.h
- BTL_TRD_1_FORMATION_0D : battle_names.h
- BTL_TRD_1_FORMATION_0E : battle_names.h
- BTL_TRD_1_FORMATION_0F : battle_names.h
- BTL_TRD_1_FORMATION_10 : battle_names.h
- BTL_TRD_1_FORMATION_11 : battle_names.h
- BTL_TRD_1_FORMATION_12 : battle_names.h
- BTL_TRD_1_FORMATION_13 : battle_names.h
- BTL_TRD_1_FORMATION_14 : battle_names.h
- BTL_TRD_1_FORMATION_15 : battle_names.h
- BTL_TRD_1_FORMATION_16 : battle_names.h
- BTL_TRD_1_FORMATION_17 : battle_names.h
- BTL_TRD_1_FORMATION_18 : battle_names.h
- BTL_TRD_1_FORMATION_19 : battle_names.h
- BTL_TRD_1_FORMATION_1A : battle_names.h
- BTL_TRD_1_FORMATION_1B : battle_names.h
- BTL_TRD_1_STAGE_00 : stage_names.h
- BTL_TRD_1_STAGE_01 : stage_names.h
- BTL_TRD_1_STAGE_02 : stage_names.h
- BTL_TRD_1_STAGE_03 : stage_names.h
- BTL_TRD_1_STAGE_04 : stage_names.h
- BTL_TRD_1_STAGE_05 : stage_names.h
- BTL_TRD_1_STAGE_06 : stage_names.h
- BTL_TRD_1_STAGE_07 : stage_names.h
- BTL_TRD_1_STAGE_08 : stage_names.h
- BTL_TRD_1_STAGE_09 : stage_names.h
- BTL_TRD_1_STAGE_0A : stage_names.h
- BTL_TRD_1_STAGE_0B : stage_names.h
- BTL_TRD_1_STAGE_0C : stage_names.h
- BTL_TRD_1_STAGE_0D : stage_names.h
- BTL_TRD_2_FORMATION_00 : battle_names.h
- BTL_TRD_2_STAGE_00 : stage_names.h
- BTL_TRD_2_STAGE_01 : stage_names.h
- BTL_TRD_2_STAGE_02 : stage_names.h
- BTL_TRD_2_STAGE_03 : stage_names.h
- BTL_TRD_2_STAGE_04 : stage_names.h
- BTL_TRD_2_STAGE_05 : stage_names.h
- BTL_TRD_2_STAGE_06 : stage_names.h
- BTL_TRD_2_STAGE_07 : stage_names.h
- BTL_TRD_2_STAGE_08 : stage_names.h
- BTL_TRD_2_STAGE_09 : stage_names.h
- BTL_TRD_2_STAGE_0A : stage_names.h
- BTL_TRD_2_STAGE_0B : stage_names.h
- BTL_TRD_3_FORMATION_00 : battle_names.h
- BTL_TRD_3_STAGE_00 : stage_names.h
- BTL_VAL_Duplighost_HasCopied : battle.h
- BTL_VAL_HyperSync_Active : battle.h
- BTL_VAL_HyperSync_Done : battle.h
- BTL_VAL_HyperSync_None : battle.h
- BTL_VAR_DuplighostCopyFlags : battle.h
- BTL_VAR_HyperSync : battle.h
- BTL_VAR_KoopatrolSummonCount_0 : battle.h
- BTL_VAR_KoopatrolSummonCount_1 : battle.h
- BTL_VAR_KoopatrolSummonCount_2 : battle.h
- BTL_VAR_KoopatrolSummonCount_3 : battle.h
- BTL_VAR_LastCopiedPartner : battle.h
- BTL_VAR_Magikoopa_LastIndexBoosted : battle.h
- BUFF_STATE_DECREMENT_TURNS : partner_buff.c
- BUFF_STATE_DECREMENT_TURNS_INIT : partner_buff.c
- BUFF_STATE_FADE_IN : partner_buff.c
- BUFF_STATE_FADE_IN_INIT : partner_buff.c
- BUFF_STATE_FADE_OUT : partner_buff.c
- BUFF_STATE_IDLE : partner_buff.c
- BUFF_STATE_SET_TURNS : partner_buff.c
- BUFF_STATE_SET_TURNS_INIT : partner_buff.c
- BUTTON_A : enums.h
- BUTTON_B : enums.h
- BUTTON_C_DOWN : enums.h
- BUTTON_C_LEFT : enums.h
- BUTTON_C_RIGHT : enums.h
- BUTTON_C_UP : enums.h
- BUTTON_D_DOWN : enums.h
- BUTTON_D_LEFT : enums.h
- BUTTON_D_RIGHT : enums.h
- BUTTON_D_UP : enums.h
- BUTTON_L : enums.h
- BUTTON_R : enums.h
- BUTTON_START : enums.h
- BUTTON_STICK_DOWN : enums.h
- BUTTON_STICK_LEFT : enums.h
- BUTTON_STICK_RIGHT : enums.h
- BUTTON_STICK_UP : enums.h
- BUTTON_Z : enums.h