16 {
21
27 }
28
32 } else {
39 }
40
41 break;
46 }
47 break;
48 }
49
55 }
61
66 }
74
79 }
86 partner->disableEffect->data.disableX->koDuration = 0;
87 }
88 break;
91 break;
92 }
94
97 break;
98 }
100 }
102 break;
103 }
104
108 } else {
116 }
117 }
118
120 if (
partner->state.moveTime != 0) {
125 }
131
132 if (
partner->state.moveTime != 0) {
134 } else {
145 }
146 }
147
155 } else {
161 }
162 }
166 }
167
171 } else {
176 } else {
182 }
183 }
184 }
185 }
186
191 }
194 }
197 } else {
199 }
203 }
205 } else {
207 }
208 }
209 }
210}
BSS s32 PopupMenu_SelectedIndex
s32 bgm_set_song(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s16 volume)
BSS s32 BattleSubstateDelay
struct EffectInstance * disableEffect
struct Evt * takeTurnScript
struct Evt * handleEventScript
struct DisableXFXData * disableX
EffectInstanceDataPtr data
@ BS_FLAGS1_PLAYER_IN_BACK
@ BS_FLAGS1_DISABLE_CELEBRATION
@ BS_FLAGS1_STAR_POINTS_DROPPED
@ BS_FLAGS2_DONT_STOP_MUSIC
@ BATTLE_STATE_CELEBRATION
@ BATTLE_STATE_END_BATTLE
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_USING_IDLE_ANIM
void dispatch_event_player(s32)
void btl_cam_use_preset(s32)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
void dispatch_event_partner(s32)
EvtScript EVS_Mario_HandlePhase
EncounterStatus gCurrentEncounter
BattleStatus gBattleStatus