11 {
16
25
26
32 }
39 }
40
43
44
50
51
57 }
59 break;
61
63 break;
64 }
66
73 } else {
75 }
76 break;
78
80 break;
81 }
82
83
85 break;
86 }
87
92 }
94 }
95}
BSS s32 PopupMenu_SelectedIndex
s32 bgm_set_song(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s16 volume)
struct EffectInstance * disableEffect
struct Evt * takeTurnScript
struct EffectInstance * icePillarEffect
struct DisableXFXData * disableX
EffectInstanceDataPtr data
@ FX_INSTANCE_FLAG_DISMISS
@ BS_FLAGS2_DONT_STOP_MUSIC
@ BATTLE_STATE_END_BATTLE
void remove_status_debuff(s32)
void btl_cam_use_preset(s32)
void btl_cam_target_actor(s32)
Evt * start_script(EvtScript *source, s32 priority, s32 initialState)
s32 find_item(s32)
Search player inventory for itemID and return first matching array index.
s32 does_script_exist(s32 id)
void btl_set_state(s32 battleState)
EvtScript EVS_Mario_HandlePhase
EncounterStatus gCurrentEncounter
void sfx_play_sound(s32 soundID)
BattleStatus gBattleStatus